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* mesa: omit VC8 project files from tarballBrian Paul2011-01-281-2/+1
* Fix missing files in Mesa tarballs.Thierry Vignaud2011-01-281-0/+1
* mesa: Fix available APIs for AMD_conservative_depthChad Versace2011-01-281-1/+1
* r300/compiler: print stats based on the initial number of instructionsMarek Olšák2011-01-282-3/+10
* r300g: fix resource_copy_region for DXT SRGB formatsMarek Olšák2011-01-281-4/+4
* glcpp: Demote "macro redefined" from an error to a warningCarl Worth2011-01-284-15/+38
* dri: add a placeholder for the framebuffer sRGB capable bit.Dave Airlie2011-01-281-0/+1
* glapi: add @GOTPCREL relocation typeDimitry Andric2011-01-272-2/+4
* r600g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák2011-01-281-0/+1
* r300g: handle PIPE_CAP_ARRAY_TEXTURESMarek Olšák2011-01-281-0/+1
* r300g: 8x8-compressed zbuffer can only be point-sampledMarek Olšák2011-01-281-1/+2
* r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák2011-01-286-44/+69
* r300g: print driver info if RADEON_DEBUG=infoMarek Olšák2011-01-277-39/+60
* r300g: add winsys flag CAN_AACOMPRESSMarek Olšák2011-01-274-10/+23
* r300g: rename flag squaretiling -> drm_2_1_0Marek Olšák2011-01-277-15/+14
* docs: update GL3 statusMarek Olšák2011-01-271-5/+8
* util: fix parsing debug optionsMarek Olšák2011-01-271-19/+25
* r300g: fix some bugs with zbuffer compression (v4)Marek Olšák2011-01-2714-331/+364
* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
* mesa: fix compilationZack Rusin2011-01-261-5/+10
* glsl: Refresh autogenerated lexer fileChad Versace2011-01-261-117/+118
* glsl: Remove extraneously extraneous parensChad Versace2011-01-261-1/+1
* mesa: Allow extensions in MESA_EXTENSION_OVERRIDE to be prefixed with '+'Chad Versace2011-01-261-0/+5
* mesa: Simplify logic in get_extension_override()Chad Versace2011-01-261-62/+41
* glsl: Enable AMD_conservative_depth in parserChad Versace2011-01-261-0/+7
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-262-0/+41
* glsl: Raise linking error if gl_FragDepth layout is inconsistentChad Versace2011-01-261-0/+26
* glsl: Propagate depth layout qualifier from AST to IRChad Versace2011-01-263-0/+73
* glsl: Define enum ir_depth_layoutChad Versace2011-01-262-0/+35
* glsl: Refresh autogenerated parser filesChad Versace2011-01-263-165/+180
* glsl: Add support for AMD_conservative_depth to parserChad Versace2011-01-263-8/+34
* glsl: Add depth layout qualifiers to ast_type_qualifierChad Versace2011-01-261-0/+8
* glcpp: Conditionally define macro GL_AMD_conservative_depthChad Versace2011-01-261-0/+2
* mesa: Add AMD_conservative_depth to extension listChad Versace2011-01-262-0/+2
* tgsi: add cases for array texturesBrian Paul2011-01-261-0/+2
* mesa: Support internalFormat=GL_BGRA for DRI driversKristian Høgsberg2011-01-261-0/+11
* st/egl: Downgrade warning to debug when we can't create a drm screenKristian Høgsberg2011-01-262-2/+2
* mesa: fix MESA/EXT typoBrian Paul2011-01-261-1/+1
* util: require debug options to be separated by commasMarek Olšák2011-01-261-1/+38
* gallium: add an interface for query predicatesZack Rusin2011-01-262-1/+7
* softpipe: support for 1D/2D texture arraysBrian Paul2011-01-253-1/+210
* st/mesa: support for 1D/2D texture arraysBrian Paul2011-01-253-5/+12
* tgsi: add support for 1D/2D texture arraysBrian Paul2011-01-254-3/+42
* configure.ac: define LIBDRM_INTEL_REQUIREDTormod Volden2011-01-251-1/+2
* mesa: remove isProxy local varBrian Paul2011-01-251-4/+2
* mesa: use texFormat local var in more placesBrian Paul2011-01-251-4/+4