summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* nv50: delayed write of fragprog result regs until end of programBen Skeggs2008-06-291-3/+15
|
* nv50: fix src1 & src2 == constBen Skeggs2008-06-291-6/+20
|
* nv50: note a critical bugBen Skeggs2008-06-291-0/+3
|
* nv50: hehe, damage from tex-surfaces.. surface_fill() reenabled now :)Ben Skeggs2008-06-291-2/+2
|
* nv50: obey writemask in a couple of placesBen Skeggs2008-06-291-11/+22
|
* nv50: LIT - sort-ofBen Skeggs2008-06-292-3/+34
| | | | | | *somehow* we have the exact same bug here as on nv4x, the difference being on nv4x the hw actually has a LIT opcode.. NVIDIA doesn't have the bug on either arch FWIW.
* nv50: obey per-source abs (TGSI_UTIL_SIGN_CLEAR)Ben Skeggs2008-06-291-80/+95
|
* nv50: create emit_pow() - emit_lit() will need to use itBen Skeggs2008-06-291-4/+16
|
* nv50: oops, copy+pastoBen Skeggs2008-06-291-3/+3
|
* nv50: POW!Ben Skeggs2008-06-291-2/+18
|
* nv50: fixes + untested _SAT modifierBen Skeggs2008-06-291-5/+31
|
* nv50: handle 0/1 SWZBen Skeggs2008-06-291-17/+39
|
* nv50: DSTBen Skeggs2008-06-291-16/+45
|
* nv50: ABSBen Skeggs2008-06-291-2/+16
|
* nv50: FLR/FRCBen Skeggs2008-06-291-2/+35
|
* nv50: SGE/SLTBen Skeggs2008-06-291-11/+71
|
* nv50: small cleanupBen Skeggs2008-06-291-11/+16
|
* nv50: DPH, XPD, some TODOsBen Skeggs2008-06-291-0/+61
|
* nv50: fix EX2.. somehowBen Skeggs2008-06-291-1/+12
|
* nv50: big fuckup, fix itBen Skeggs2008-06-291-15/+60
|
* nv50: some fixes + MIN/MAXBen Skeggs2008-06-291-9/+39
|
* nv50: checkpoint: shader code now exceeds caps of "old" codeBen Skeggs2008-06-291-7/+272
|
* nv50: remove hardcoded fp stuffBen Skeggs2008-06-291-37/+8
|
* nv50: start using interpreter for fragprog too, not hardcoded passthroughBen Skeggs2008-06-293-14/+92
|
* nv50: drop the majority of the old shader code, reimplement, only MOV so far.Ben Skeggs2008-06-291-265/+146
|
* nv50: split code/data upload out, fp will use it later onBen Skeggs2008-06-291-15/+27
|
* nv50: DPHBen Skeggs2008-06-291-0/+12
|
* nv50: implement SUBBen Skeggs2008-06-291-19/+44
|
* nv50: fucking horrible hack, I really hate G8x shaders..Ben Skeggs2008-06-291-1/+10
|
* nv50: use "real" constbufs for shaders + tcb uploadsBen Skeggs2008-06-297-45/+90
|
* nv50: import current "state of the art" nv50 codeBen Skeggs2008-06-299-13/+1017
|
* nouveau: adapt to cpp->pf_block changesBen Skeggs2008-06-2913-83/+129
|
* Revert "mesa: Use the appropriate relocation."Ben Skeggs2008-06-291-1/+1
| | | | This reverts commit cb09d1ef60dae3b3c44f1370fd2f726c7044bc17.
* Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1Ben Skeggs2008-06-2968-661/+853
|\
| * mesa: added null ptr checksBrian Paul2008-06-281-2/+2
| |
| * s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
| |
| * mesa: check FEATURE_point_size_arrayBrian Paul2008-06-281-0/+2
| |
| * egl: set config's EGL_CONFORMANT, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE ↵Brian Paul2008-06-281-0/+7
| | | | | | | | attributes
| * egl: fix default value of EGL_SURFACE_TYPE, added some sanity check assertionsBrian Paul2008-06-281-3/+9
| |
| * egl: WinCE doesn't have sys/types.hJosé Fonseca2008-06-281-1/+3
| |
| * egl: helps if the stride is rightZack Rusin2008-06-271-1/+3
| |
| * eh, we need a buildbot... fix the compilationZack Rusin2008-06-272-6/+4
| |
| * gallium: handle msaaRoland Scheidegger2008-06-278-60/+77
| |
| * egl: These changes allow an eglBindAPI(EGL_OPENGL_ES_API) to succeed, and to ↵Robert Ellison2008-06-273-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | work correctly with GLES1 and GLES2. - egl_xdri.c just sets the EGL_OPENGL_ES_BIT as well as the EGL_OPENGL_BIT in ClientAPIsMask - eglconfig.c allows the renderable type to include EGL_OPENGL_ES2_BIT as well as EGL_OPENGL_ES_BIT. - egl_xlib.c sets the EGL_NATIVE_RENDERABLE attribute to EGL_FALSE for all softpipe configurations. (Otherwise, an eglChooseConfig() that looks for particular values of EGL_NATIVE_RENDERABLE will fail.)
| * egl: Windows updates to the platform.h filesJonathan White2008-06-272-15/+11
| |
| * i915: Fix the last of the stride/pitch changesJakob Bornecrantz2008-06-273-12/+12
| |
| * mesa: Replace void * arithmetic.José Fonseca2008-06-271-1/+1
| |
| * gdi: Update for cpp removal.José Fonseca2008-06-271-3/+5
| |
| * cell: Update for cpp removal.José Fonseca2008-06-272-63/+18
| | | | | | | | Not tested -- just mymic the softpipe changes.
| * gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca2008-06-2734-485/+513
| | | | | | | | | | The chars-per-pixel concept falls apart with compressed and yuv images, where more than one pixel are coded in a single data block.