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*
i965/fs: Remove dead_code_eliminate_local().
Matt Turner
2014-04-15
2
-159
/
+0
*
i965/fs: Clear variable from live-set if it's completely overwritten.
Matt Turner
2014-04-15
1
-0
/
+9
*
i965/fs: Reimplement dead_code_elimination().
Matt Turner
2014-04-15
3
-56
/
+117
*
i965/vec4: Let DCE eliminate dead writes in other basic blocks.
Matt Turner
2014-04-15
1
-4
/
+4
*
i965/gs: Add dummy source to prepare_channel_masks instruction.
Matt Turner
2014-04-15
1
-1
/
+2
*
glsl: Use M_PI_* macros.
Matt Turner
2014-04-15
1
-7
/
+13
*
i965: Disable Z16 in all APIs.
Kenneth Graunke
2014-04-15
1
-6
/
+0
*
i965: Update comments about Z16 being slow.
Kenneth Graunke
2014-04-15
1
-7
/
+10
*
r600g/radeonsi: Use caching buffer manager for textures as well
Michel Dänzer
2014-04-15
1
-1
/
+1
*
i965/gen8: add debug code to show FS disasm with jump locations
Jordan Justen
2014-04-14
1
-0
/
+9
*
ilo: remove GPE state size estimation
Chia-I Wu
2014-04-14
7
-326
/
+97
*
ilo: remove GPE command size estimation
Chia-I Wu
2014-04-14
6
-403
/
+87
*
ilo: remove unused headers
Chia-I Wu
2014-04-14
3
-566
/
+0
*
ilo: use only defines from genhw headers
Chia-I Wu
2014-04-14
7
-106
/
+87
*
ilo: scripted conversion to genhw headers
Chia-I Wu
2014-04-14
25
-1626
/
+1626
*
ilo: add genhw headers
Chia-I Wu
2014-04-14
22
-131
/
+3504
*
ilo: avoid brw_wm_barycentric_interp_mode in compiler
Chia-I Wu
2014-04-14
1
-17
/
+46
*
ilo: add TOY_OPCODE_DO
Chia-I Wu
2014-04-14
6
-7
/
+10
*
gtest: Update to 1.7.0.
Vinson Lee
2014-04-14
31
-1508
/
+2509
*
mesa: Consider gl_VertexID and gl_InstanceID active attribs
Chris Forbes
2014-04-13
1
-0
/
+9
*
mesa: Extract is_active_attrib() in shaderapi
Chris Forbes
2014-04-13
1
-8
/
+19
*
glsl: Fix typo in interface block comment
Chris Forbes
2014-04-13
1
-1
/
+1
*
egl-static: fix build after recent radeon winsys changes
Simone Scanzoni
2014-04-13
1
-0
/
+4
*
mesa: Fix typo in error message
Chris Forbes
2014-04-13
1
-1
/
+1
*
i965: glClearBuffer() should only clear a single buffer.
Iago Toral Quiroga
2014-04-13
3
-3
/
+7
*
i965: Add comment to explain the weird-looking shadow compares.
Chris Forbes
2014-04-13
1
-5
/
+16
*
glsl: Ignore loop-too-large heuristic if there's bad variable indexing.
Kenneth Graunke
2014-04-11
1
-3
/
+58
*
glsl: Rename loop_unroll_count::fail to "nested_loop."
Kenneth Graunke
2014-04-11
1
-4
/
+5
*
glsl: Pass gl_shader_compiler_optimizations to unroll_loops().
Kenneth Graunke
2014-04-11
3
-9
/
+16
*
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
2014-04-11
8
-16
/
+8
*
i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.
Kenneth Graunke
2014-04-11
1
-8
/
+7
*
i965: Correct EmitNoIndirect shader compiler option flags.
Kenneth Graunke
2014-04-11
1
-3
/
+2
*
i965/fs: Reset reg_from when we can't coalesce.
Matt Turner
2014-04-11
1
-0
/
+1
*
i965: Fill in a bunch of gen7/hsw data cache-related disasm.
Eric Anholt
2014-04-11
1
-7
/
+103
*
i965: Stop setting up a 1:1 "attrib" member in our vertex inputs.
Eric Anholt
2014-04-11
4
-5
/
+2
*
i965: Skip a bunch of IB BO refcount twiddling.
Eric Anholt
2014-04-11
1
-13
/
+13
*
i965/gen7: Skip repeated NULL depth/stencil state emits.
Eric Anholt
2014-04-11
4
-0
/
+20
*
docs: Fix ubo indexing description
Chris Forbes
2014-04-12
1
-1
/
+1
*
draw: remove unused 'start' variable in draw_stats_clipper_primitives()
Brian Paul
2014-04-11
1
-5
/
+2
*
glsl: Try vectorizing when seeing a repeated assignment to a channel.
Kenneth Graunke
2014-04-11
1
-0
/
+1
*
glsl: Propagate explicit binding information from the AST all the way to the ...
Ian Romanick
2014-04-11
4
-2
/
+30
*
linker: Set binding for all elements of UBO array
Ian Romanick
2014-04-11
1
-2
/
+34
*
linker: Set block bindings based on UniformBlocks rather than UniformStorage
Ian Romanick
2014-04-11
1
-11
/
+21
*
linker: Clean up "unused parameter" warnings
Ian Romanick
2014-04-11
1
-8
/
+4
*
linker: Fold set_uniform_binding into call site
Ian Romanick
2014-04-11
1
-21
/
+12
*
linker: Various trivial clean-ups in set_sampler_binding
Ian Romanick
2014-04-11
1
-18
/
+18
*
linker: Split set_uniform_binding into separate functions for blocks and samp...
Ian Romanick
2014-04-11
1
-3
/
+39
*
softpipe: fix shadow sampling
Heinrich Janzing
2014-04-11
1
-68
/
+51
*
softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query cases
Brian Paul
2014-04-11
1
-0
/
+3
*
mesa: use _mesa_get_srgb_format_linear() in sRGB texstore functions
Brian Paul
2014-04-11
1
-25
/
+5
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