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* i965/fs: Remove dead_code_eliminate_local().Matt Turner2014-04-152-159/+0
* i965/fs: Clear variable from live-set if it's completely overwritten.Matt Turner2014-04-151-0/+9
* i965/fs: Reimplement dead_code_elimination().Matt Turner2014-04-153-56/+117
* i965/vec4: Let DCE eliminate dead writes in other basic blocks.Matt Turner2014-04-151-4/+4
* i965/gs: Add dummy source to prepare_channel_masks instruction.Matt Turner2014-04-151-1/+2
* glsl: Use M_PI_* macros.Matt Turner2014-04-151-7/+13
* i965: Disable Z16 in all APIs.Kenneth Graunke2014-04-151-6/+0
* i965: Update comments about Z16 being slow.Kenneth Graunke2014-04-151-7/+10
* r600g/radeonsi: Use caching buffer manager for textures as wellMichel Dänzer2014-04-151-1/+1
* i965/gen8: add debug code to show FS disasm with jump locationsJordan Justen2014-04-141-0/+9
* ilo: remove GPE state size estimationChia-I Wu2014-04-147-326/+97
* ilo: remove GPE command size estimationChia-I Wu2014-04-146-403/+87
* ilo: remove unused headersChia-I Wu2014-04-143-566/+0
* ilo: use only defines from genhw headersChia-I Wu2014-04-147-106/+87
* ilo: scripted conversion to genhw headersChia-I Wu2014-04-1425-1626/+1626
* ilo: add genhw headersChia-I Wu2014-04-1422-131/+3504
* ilo: avoid brw_wm_barycentric_interp_mode in compilerChia-I Wu2014-04-141-17/+46
* ilo: add TOY_OPCODE_DOChia-I Wu2014-04-146-7/+10
* gtest: Update to 1.7.0.Vinson Lee2014-04-1431-1508/+2509
* mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes2014-04-131-0/+9
* mesa: Extract is_active_attrib() in shaderapiChris Forbes2014-04-131-8/+19
* glsl: Fix typo in interface block commentChris Forbes2014-04-131-1/+1
* egl-static: fix build after recent radeon winsys changesSimone Scanzoni2014-04-131-0/+4
* mesa: Fix typo in error messageChris Forbes2014-04-131-1/+1
* i965: glClearBuffer() should only clear a single buffer.Iago Toral Quiroga2014-04-133-3/+7
* i965: Add comment to explain the weird-looking shadow compares.Chris Forbes2014-04-131-5/+16
* glsl: Ignore loop-too-large heuristic if there's bad variable indexing.Kenneth Graunke2014-04-111-3/+58
* glsl: Rename loop_unroll_count::fail to "nested_loop."Kenneth Graunke2014-04-111-4/+5
* glsl: Pass gl_shader_compiler_optimizations to unroll_loops().Kenneth Graunke2014-04-113-9/+16
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-118-16/+8
* i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.Kenneth Graunke2014-04-111-8/+7
* i965: Correct EmitNoIndirect shader compiler option flags.Kenneth Graunke2014-04-111-3/+2
* i965/fs: Reset reg_from when we can't coalesce.Matt Turner2014-04-111-0/+1
* i965: Fill in a bunch of gen7/hsw data cache-related disasm.Eric Anholt2014-04-111-7/+103
* i965: Stop setting up a 1:1 "attrib" member in our vertex inputs.Eric Anholt2014-04-114-5/+2
* i965: Skip a bunch of IB BO refcount twiddling.Eric Anholt2014-04-111-13/+13
* i965/gen7: Skip repeated NULL depth/stencil state emits.Eric Anholt2014-04-114-0/+20
* docs: Fix ubo indexing descriptionChris Forbes2014-04-121-1/+1
* draw: remove unused 'start' variable in draw_stats_clipper_primitives()Brian Paul2014-04-111-5/+2
* glsl: Try vectorizing when seeing a repeated assignment to a channel.Kenneth Graunke2014-04-111-0/+1
* glsl: Propagate explicit binding information from the AST all the way to the ...Ian Romanick2014-04-114-2/+30
* linker: Set binding for all elements of UBO arrayIan Romanick2014-04-111-2/+34
* linker: Set block bindings based on UniformBlocks rather than UniformStorageIan Romanick2014-04-111-11/+21
* linker: Clean up "unused parameter" warningsIan Romanick2014-04-111-8/+4
* linker: Fold set_uniform_binding into call siteIan Romanick2014-04-111-21/+12
* linker: Various trivial clean-ups in set_sampler_bindingIan Romanick2014-04-111-18/+18
* linker: Split set_uniform_binding into separate functions for blocks and samp...Ian Romanick2014-04-111-3/+39
* softpipe: fix shadow samplingHeinrich Janzing2014-04-111-68/+51
* softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query casesBrian Paul2014-04-111-0/+3
* mesa: use _mesa_get_srgb_format_linear() in sRGB texstore functionsBrian Paul2014-04-111-25/+5