| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
If libunwind is not found we'll fail at PKG_CHECK_MODULES, so the
follow-up check will be false. Additionally the AM_CONDITIONAL is not
used, so we can drop it.
Fixes: 3bcef6aa245 ("configure.ac: honour --disable-libunwind if the .pc file is present")
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
Suggested-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
v2: Remove Mesa 17.1.0 as well
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
|
|
|
|
|
|
|
| |
Driver does not use the gallium draw module.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
No longer required as of commit d90bf4ef3e1 ("radeon: remove unused
radeon_elf_util.{c,h}")
v2: Add the required libelf link in src/amd/Makefile.common.am
Fixes: d90bf4ef3e1 ("radeon: remove unused radeon_elf_util.{c,h}")
Cc: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Drop the unsupported pre-JellyBean macros and use a simple egl2android
mapping. With this we loose the explicit abort() provided by LOG_FATAL,
although Mesa already already calls exit(1) in case of a fatal errors.
Suggested-by: Rob Herring <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Herring <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Including libgcc breaks on Android O (master). This doesn't appear to be
needed any more as both Android M and N have also been built w/o libgcc.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Android O moves to LLVM 3.9 and also has some differences in header
dependencies as LLVM has moved to blueprint files. It seems libLLVMCore
was only needed for header dependencies, so we can drop that for O.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Currently, building with "mmma external/mesa3d" which builds all targets
and dependencies is broken for targets that require LLVM. This is due to
the build settings depending on MESA_ENABLE_LLVM. Instead of using a
conditional in the global Android.common.mk, make all the components that
need LLVM explicitly include the necessary build settings.
GALLIVM_CPP_SOURCES doesn't exist anymore, so remove that as well.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Add libelf as a library dependency rather than explicitly listing its
include paths. This should work for Android M and later which have the
necessary exported directories in libelf.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Mesa no longer supports LLVM 3.5 for any targets we support.
Android-x86 adds support for llvmpipe which could work, but android-x86
for L is using mesa 11.0 anyway.
Dropping this support enables clean-up of libelf dependencies.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Add a driver string "all" so that if BOARD_GPU_DRIVERS is set to "all",
all the drivers are enabled in the build. This makes build testing all
drivers easier to maintain.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
src/gallium/targets/dri/Android.mk contains lots of conditional for
individual drivers. Let's move these details into the individual driver
makefiles.
In the process, align the make driver conditionals with automake
(i.e. HAVE_GALLIUM_*).
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: add the radeon winsys for radeonsi]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
It is not necessary to filter driver and winsys directories based on the
list of enabled drivers. Selecting the included driver libraries or not is
sufficient to control what is built.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
A build of only swrast is broken as the Android EGL now depends on
libdrm as does GBM. While we could make EGL conditionally depend on
libdrm, we probably want to enable kms_dri winsys as well and that will
need libdrm enabled. So just always enable libdrm and simplify the
Android makefiles a bit.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
[Emil Velikov: drop related inline comment]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Building libmesa_amd_common fails with:
external/mesa/src/amd/common/ac_shader_info.c:23:10: fatal error: 'nir/nir.h' file not found
^
external/mesa/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
^
libmesa_amd_common now depends on libmesa_nir, so add it as a dependency
and export the necessary directories.
Fixes: 224cf29 "radv/ac: add initial pre-pass for shader info gathering"
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Add exported include paths rather than explicitly adding the includes
in each user of the common AMD libs.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Explicitly including libcxx includes is not necessary at least on
Android M and later. It appears that libc++ was made the default in
commit "Make libc++ the default STL." in Android build system post L.
However, if L support is still needed, using "LOCAL_CXX_STL=libc++" is
the preferred way.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Necessary to fix the following radeonsi building errors:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_blit.c:24:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_pipe.h:29:
In file included from external/mesa/src/gallium/drivers/radeonsi/si_shader.h:71:
In file included from external/llvm/include/llvm-c/Core.h:18:
In file included from external/llvm/include/llvm-c/ErrorHandling.h:17:
In file included from external/llvm/include/llvm-c/Types.h:17:
external/llvm/include/llvm/Support/DataTypes.h:49:3: error: "Must #define __STDC_LIMIT_MACROS before #including Support/DataTypes.h"
^
external/llvm/include/llvm/Support/DataTypes.h:53:3: error: "Must #define __STDC_CONSTANT_MACROS before " "#including Support/DataTypes.h"
^
2 errors generated.
[Emil Velikov: add inline comment about the defines]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Inspired by Chih-Wei Huang and Zhen Wu similar patches
Linking against llvm with both static and shared may be avoided,
provided that libLLVM shared library for device supports
whole static R600/AMDGPU libraries, necessary for radeonsi/amdgpu.
Complementary changes, limited to android external/llvm project
are necessary to correclty build libLLVM
Tested with marshmallow-x86 and nougat-x86 builds
Reviewed-by: Chih-Wei Huang <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was added in b527dd65c830a as a work around because fixed function
fragment shaders were tracked in ctx->FragmentProgram._Current as
a gl_program rather than gl_shader_program.
However after my refactoring of the program and shader structs
at the end of 2016 which culminated in c505d6d85222, we no longer
need gl_shader_program to track the current program making
_CurrentFragmentProgram obsolete.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
This is a step towards KHR_no_error support.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
This change will help us add KHR_no_error support to the caller.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
Will be used to add KHR_no_error support. We make this available
external so it can be called from meta.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
_mesa_problem() is still useful in some places such as is if a backend
compile fails, but for the majority of cases we should be able to
remove it.
OpenGL test suites are becoming very mature, we should place more
trust in debug builds picking up missed cases.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
deregisterEHFrames doesn't take any parameters anymore.
Reviewed-by: Vedran Miletić <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
Makes the code easier to follow.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
This will be used to create a KHR_no_error version of
glUseProgramStages().
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Bas pointed out the fs key doesn't take srgb into account,
since there is just one srgb variant, just create a separate
pipeline for it. This also uses dest format to be more consistent
on when srgb matters.
Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is something the original decoder did, but I didn't bother with
until now. I recently had to debug an Ironlake issue, and wanted to
inspect VS_STATE. So, now it's back.
The other packets in the switch statement are all Gen6/7+, where we
use offsets from dynamic state base address, so we don't need the
gtt_offset subtraction introduced here. We might want to make a
helper for this hack at some point - perhaps when we introduce the
next occurance.
Acked-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
The BRW_NEW_CURBE_OFFSETS dirty bit is signalled when changing the
partitioning of the Constant Buffer URB section between the various
shader stages, on Gen4-5.
BRW_NEW_PUSH_CONSTANT_ALLOCATION is basically the same thing on Gen7+.
So, save a bit, and use the new name.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
| |
Gen6 doesn't have a configurable push constant region. This is only
used on Gen7+.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Previously we guarded large swathes of code with #if GEN ... #endif
blocks. This made it difficult to see which generations include what.
This patch splits up the #if..#endif sections so they surround a small
section of code - usually a single function/atom, or sometimes a group
of related functions. It should make the code easier to work on.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Drop the old brw_get_line_width() helper which return the unsigned
fixed-point encoding of the line width - it's been dead since the
conversion to GENXML (which does the encoding for us).
Then rename brw_get_line_width_float() to the shorter name.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For whatever reason, we had an INTEL_DEBUG=stats option that enabled
various statistics counters on Gen4-5 systems. It's been around
forever, though I can't think of a single time that it's been useful.
On Gen6+, we enable statistics all the time because they're necessary
to support various query object targets. Turning them off would break
those queries.
Gen4-5 don't support those queries, so the statistics counters generally
aren't useful; we disabled them by default. This patch disables them
altogether.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We apparently enabled this on all platforms in Mesa 10.6. However, it
was only ever implemented for Gen6+. The Gen4-5 query code goes up in
flames with an "Unrecognized query target" unreachable() error if you
even attempt to use any of the new functionality.
This wasn't caught because the Piglit tests require OpenGL 3.0, which
Gen4-5 cannot support. The extension spec does say 3.0 is required,
though I'm not sure why - it seems like 2.1 would work fine.
We could implement it anyway, but it's a little bit of a pain due to the
lack of hardware contexts (so we have to snapshot around batches).
Given that it's been 100% broken for two years and I haven't seen a bug
report about it, I'm not terribly inclined to care. So, let it go.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: 17.1 <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The function was pretty slow. This brings a substantial decrease in draw
call overhead when min/max index bounds are not needed:
Before: DrawElements (1 VBO) w/ no state change: 5.75 million
After: DrawElements (1 VBO) w/ no state change: 7.03 million
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
|