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* intel: Refactor the wrapping of textures with renderbuffersChad Versace2011-05-251-7/+8
| | | | | | | | | | | | | Before this commit, the renderbuffer's region was updated in intel_renderbuffer_texture(). This commit moves the update into intel_update_wrapper(), which is a more logical location for updates. This is in preparation for the next commit, which allocates and updates the texture's hiz region in intel_update_wrapper(). Having the two region updates located in the same function makes good form. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Add hiz_region to intel_renderbufferChad Versace2011-05-252-0/+46
| | | | | | | | | | | | | | | | | | | | | | A hiz surface must be supplied to the hardware when rendering to a depth buffer with hiz. There are three potential places to store that surface: 1. Allocate a larger intel_region for the depthbuffer, and let the region's tail be the hiz surface. 2. Allocate a separate intel_region for hiz, and store it as brw_context state. 3. Allocate a separate intel_region for hiz, and store it in intel_renderbuffer. We choose method 3. Method 1 has not been chosen due to future complications it might cause when requesting a DRI drawable's depth buffer attachment from X. Method 2 has not been chosen because storing the hiz region apart from the depth region makes lazy hiz/depth resolves difficult to implement. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Add is_hiz_depth_format() to intel_contex.vtblChad Versace2011-05-253-0/+24
| | | | | | | | | Given a format, is_hiz_depth_format() indicates if HiZ can be enabled on a depthbuffer of that format. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Allocate region for separate stencil bufferChad Versace2011-05-251-3/+30
| | | | | | | | | ... in intel_alloc_renderbuffer_storage(). The stencil buffer has quirky pitch requirements, so its region allocation is a special case. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Change supported texture formats for separate stencilChad Versace2011-05-252-1/+7
| | | | | | | | | | | When hardware supports separate stencil, enable support for separate depth/stencil texture formats in the table intel_context.ctx.TextureFormatsSupported. If the hardware must use separate stencil, then disable support for combined depth/stencil formats. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_formatChad Versace2011-05-251-0/+2
| | | | | | | | | | | Prefer MESA_FORMAT_X8_Z24 over MESA_FORMAT_S8_Z24 for textures with internal format GL_DEPTH_COMPONENT*. i965 needs MESA_FORMAT_X8_Z24 for HiZ and separate stencil. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Add flags to intel_context for hiz and separate stencilChad Versace2011-05-252-0/+58
| | | | | | | | | | | | | | | | | | | Add the following flags: intel_context.has_separate_stencil intel_context.must_use_separate_stencil intel_context.has_hiz The flags are currently set to false, and will be enabled for a given chipset once the feature is completely implemented. Since it may be some time before these features are completed, their values can be overridden with environment variables INTEL_HIZ and INTEL_SEPARATE_STENCIL. Valid values for these environment variables are "0" and "1". Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glx: Don't refer to the request buffer outside of {L,Unl}ockDisplayAdam Jackson2011-05-251-3/+4
| | | | | | | | | | ... because that's not a safe thing to do. The request buffer is shared storage among all threads, and after UnlockDisplay the 'req' pointer may point into someone else's request. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Adam Jackson <[email protected]>
* egl_dri2: add new cayman pci idsAlex Deucher2011-05-251-0/+15
| | | | Signed-off-by: Alex Deucher <[email protected]>
* r600g: fix eg/cayman scissor workaroundAlex Deucher2011-05-241-11/+13
| | | | Signed-off-by: Alex Deucher <[email protected]>
* r600g: add workaround for buggy hw scissor on eg/cayman.Dave Airlie2011-05-251-1/+14
| | | | | | This is ported from the same fix to the DDX. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add initial cayman acceleration support.Dave Airlie2011-05-2512-204/+1442
| | | | | | | | | | | | | | | | Cayman is the RadeonHD 69xx series of GPUs. This adds support for 3D acceleration to the r600g driver. Major changes: Some context registers moved around - mainly MSAA and clipping/guardband related. GPR allocation is all dynamic no vertex cache - all unified in texture cache. 5-wide to 4-wide shader engines (no scalar or trans slot) - some changes to how instructions are placed into slots - removal of END_OF_PROGRAM bit in favour of END flow control clause - no vertex fetch clause - TC accepts vertex or texture Signed-off-by: Dave Airlie <[email protected]>
* r600g: don't lookup a vs semantic for position/face.Dave Airlie2011-05-251-0/+4
| | | | | | | These don't need one, and I was seeing 0xff being returned and set in the GPU registers with some tests. Signed-off-by: Dave Airlie <[email protected]>
* r600g: flush the DB dest base as well.Dave Airlie2011-05-251-1/+1
| | | | | | | | If we do this for CB bases then we should do it for DB bases. noticed while adding cayman support. Signed-off-by: Dave Airlie <[email protected]>
* glx: More comment cleanupAdam Jackson2011-05-241-8/+3
| | | | Signed-off-by: Adam Jackson <[email protected]>
* glx: Remove some misleading commentsAdam Jackson2011-05-241-12/+0
| | | | | | These functions have already been modified for direct rendering. Signed-off-by: Adam Jackson <[email protected]>
* drisw: Namespace better for ease of navigationAdam Jackson2011-05-241-14/+14
| | | | Signed-off-by: Adam Jackson <[email protected]>
* drisw: dead store removalAdam Jackson2011-05-241-3/+1
| | | | Signed-off-by: Adam Jackson <[email protected]>
* mesa: fix glGetTexImage for cases when srgb decode is skippedMike Kaplinskiy2011-05-241-101/+19
| | | | | | See http://bugs.freedesktop.org/show_bug.cgi?id=37150 Signed-off-by: Brian Paul <[email protected]>
* st/mesa: prefer formats without stencil for DEPTH_COMPONENTBrian Paul2011-05-241-4/+6
| | | | | | | for fast Z clears to be used more often. Original patch by Marek Olšák. Rebased to table-driven st_choose_format() by Brian Paul.
* st/mesa: rewrite st_choose_format() to be table drivenBrian Paul2011-05-241-905/+549
| | | | | | | | | | | Instead of using a giant switch statement with lots of code, use a table to convert GL format enums to pipe formats. Tested by running the old code next to the new and asserting that the return value was the same for piglit tests. We're doing a linear search, but if that ever appears to be too slow the table could easily be sorted or hashed.
* wgl: Don't hold on to user supplied HDC.José Fonseca2011-05-243-23/+22
| | | | | | | | | | | Certain applications (e.g., Bernina My Label, and the Windows implementation of Processing language) destroy the device context used when creating the frame-buffer, causing presents to fail because we were still referring to the old device context internally. This change ensures we always use the same HDC passed to the ICD entry-points when available, or our own HDC when not available (necessary only when flushing on single buffered visuals).
* mesa: Fix remap_table setup.Thierry Reding2011-05-232-4/+5
| | | | | | | | | | | Since the SET_xxx and GET_xxx macros used to initialize the remap_table have been replaced by inline functions, the missing late macro expansion leads to driDispatchRemapTable not being redefined to remap_table, which in turn causes the remap_table not to be setup properly. This commit fixes the issue by moving the table redefinition after the definition of driDispatchRemapTable but in front of the inline function definitions.
* mesa: Fix return type of _mesa_get_format_bytes() (#37351)Adam Jackson2011-05-232-2/+4
| | | | | | | | | | | | | | | | | | | | | | | Despite that negative values aren't sensible here, making this unsigned is dangerous. Consider get_pointer_generic, which computes a value of the form: void *base + (int x * int stride + int y) * unsigned bpp The usual arithmetic conversions will coerce the (x*stride + y) subexpression to unsigned. Since stride can be negative, this is disastrous. Fixes at least the following piglit tests on Ironlake: fbo/fbo-blit-d24s8 spec/ARB_depth_texture/fbo-clear-formats spec/EXT_packed_depth_stencil/fbo-clear-formats NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* i965/gen7: Fix miptree layout for cube surfaces.Kenneth Graunke2011-05-221-1/+1
| | | | | | | | | | | | | | | | | Volume 1a section 8.20.4.7.3 gives new equations which multiply by 12 instead of 11. Fixes 8 piglit tests: - fbo-cubemap - texCube - glsl-fs-texturecube - glsl-fs-texturecube-2 - glsl-fs-texturecube-2-bias - glsl-fs-texturecube-bias - arb_seamless_cubemap - cubemap Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Remove comments about pre-965 hardware.Kenneth Graunke2011-05-221-3/+0
| | | | | | They're irrelevant for this driver. Signed-off-by: Kenneth Graunke <[email protected]>
* st/mesa: assign renderbuffer's format field when allocating storagepepp2011-05-211-0/+1
| | | | | | | | See http://bugs.freedesktop.org/show_bug.cgi?id=36173 NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Brian Paul <[email protected]>
* r600g: fix "Fixed-Point Data Conversions"Christian König2011-05-212-2/+2
| | | | | | According to OpenGL 3.1 chapter 2.1.5 the representation without zero should only be used for vertex attribute values, but not for textures or frame-buffers.
* i965: Fix sampling on Ivybridge after headerless change.Kenneth Graunke2011-05-201-2/+13
| | | | | | Fixes a regression since 90e922267a89fa9bef254bb257405531ceff7356. Signed-off-by: Kenneth Graunke <[email protected]>
* i965: Remove "TXD" from justification of sampler message headers.Kenneth Graunke2011-05-201-1/+1
| | | | | | | The coordinate offsets set in the m1 header are for textureOffset; they have nothing to do with textureGrad (TXD). Signed-off-by: Kenneth Graunke <[email protected]>
* i965/gen7: Add support for rendering to depthbuffer mipmap levels > 0.Kenneth Graunke2011-05-202-31/+18
| | | | | | | | | | | The same as 3e43adef95ee24dd218279d2de56939b90edcb4c but for Gen7. This doesn't quite fix GL_ARB_depth_texture/fbo-clear-formats; there's still a 1 pixel wide black line on the right edge of the smaller squares. The results were entirely wrong before, and are at least close now. Signed-off-by: Kenneth Graunke <[email protected]>
* st/egl: Add support for EGL_DRM_BUFFER_USE_CURSOR_MESABenjamin Franzke2011-05-201-1/+7
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* st/dri: Support dri2 useflags in dri2_create_imageBenjamin Franzke2011-05-201-0/+9
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* st/egl/wayland: Deal with wayland visual changesBenjamin Franzke2011-05-201-17/+21
| | | | | | | Since wayland 4bde293ff8109d55eeaee8732f5a6ee0c8cd4bd9 we cant lookup visuals, as we dont receive the visual token events. The format for pixmap-images thus has to default to argb for now.
* mesa: Emit definition of GLAPIENTRYP in es_generator.py.Thierry Reding2011-05-201-0/+4
| | | | | | GLES uses GL_APIENTRYP instead of GLAPIENTRYP, which breaks with the latest API table generation code. This fixes the issue by emitting a definition for GL_APIENTRYP when generating the GLES files.
* glapi: More type-checking in Get_xxx too.José Fonseca2011-05-202-2788/+7432
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* gallivm: Fix for dynamically linked LLVM 2.8 library.José Fonseca2011-05-201-2/+12
| | | | | | | | | This prevents the error prog: for the -disable-mmx option: may only occur zero or one times! when creating a new context after XCloseDisplay with DRI drivers linked with a shared LLVM 2.8 library.
* r300: move declaration before codeBrian Paul2011-05-191-1/+1
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* st/glx: define/set new ST_CONTEXT_FLAG_bitsBrian Paul2011-05-192-11/+25
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* st/glx: pass major, minor, context flags, etc to XMesaCreateContext()Brian Paul2011-05-193-3/+9
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* st/glx: implement glXCreateContextAttribsARB()Brian Paul2011-05-191-0/+95
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* st/glx: pass version, context flags, etc to create_context()Brian Paul2011-05-191-4/+9
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* st/glx: refactor create-context functionsBrian Paul2011-05-191-61/+40
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* mesa: fix vertex array enable checking in check_valid_to_render()Brian Paul2011-05-191-6/+28
| | | | | | | | | | In particular, this fixes the case where a vertex shader only uses generic vertex attributes (non-0th). Before, we were no-op'ing the glDrawArrays/Elements(). This fixes the new piglit pos-array test. NOTE: This is a candidate for the 7.10 branch.
* mesa: handle some srgb cases in the fast path in _mesa_get_teximageRoland Scheidegger2011-05-201-4/+7
| | | | | | | | | | Previously, always did unorm8->float/nonlinear-to-linear conversion (using lookup table), then convert back to nonlinear (using the expensive math func pow among others), and finally convert back to int (assuming caller wants unorm8), because the float texture fetch function is used for getting the actual texel values. This should probably all be changed at some point, but for now simply enable the memcpy path also for srgb formats (but if for instance swizzling is required, still the whole conversion will be done).
* wayland-drm: Use new generic error eventKristian Høgsberg2011-05-192-16/+17
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* glapi: Implement SET_xxx as inline functions instead of macros.José Fonseca2011-05-192-929/+3716
| | | | | In order to have the benefit of type checking, and detect missing GLAPIENTRY keywords on public entrypoints.
* mesa: add another missing GLAPIENTRY keywordJosé Fonseca2011-05-192-2/+2
| | | | NOTE: this is a candidate for the 7.10 branch.
* nv50: add support for user clip planesMaxim Levitsky2011-05-194-1/+40
| | | | | | | | | | | | | | | Clip distance is calculated each time vertex position is written which is suboptiomal is some cases but very safe. User clip planes are an obsolete feature anyway. Every time number of clip planes increases, the vertex program is recompiled. That ensures no overhead in normal case (no user clip planes) and reasonable overhead otherwise. Fixes 3D windows in compiz, and reflection effect in neverball. Also fixes compiz expo plugin when windows were dragged and each window shown 3 times.
* wayland: Fix link order for libwayland-drm.aKristian Høgsberg2011-05-181-4/+4
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