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*
radeonsi: make sure copying of all texture formats is accelerated
Marek Olšák
2013-01-24
2
-59
/
+54
*
radeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
Michel Dänzer
2013-01-24
1
-0
/
+4
*
radeonsi: Make sure to use float number format for packed float colour formats.
Michel Dänzer
2013-01-24
1
-2
/
+4
*
intel: Enable S3TC extensions always
Ian Romanick
2013-01-23
1
-6
/
+4
*
mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_...
Ian Romanick
2013-01-23
3
-20
/
+8
*
mesa: Simplify _mesa_choose_tex_format handling of compressed formats
Ian Romanick
2013-01-23
1
-167
/
+75
*
mesa: Use a single flag for the S3TC extensions that don't require on-line co...
Ian Romanick
2013-01-23
13
-17
/
+22
*
i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.
Carl Worth
2013-01-23
1
-3
/
+10
*
i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.
Carl Worth
2013-01-23
1
-0
/
+12
*
ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB format
Carl Worth
2013-01-23
1
-0
/
+10
*
i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixups
Carl Worth
2013-01-23
1
-1
/
+2
*
scons: Fix source lists parsing on Windows.
José Fonseca
2013-01-23
1
-2
/
+7
*
GL3.txt: i965 supports ARB_base_instance
Matt Turner
2013-01-22
1
-1
/
+1
*
wmesa: include api_exec.h to fix compilation
Brian Paul
2013-01-22
1
-0
/
+1
*
draw: fix MSVC divide-by-zero compilation error
Brian Paul
2013-01-22
1
-1
/
+2
*
i965: Implement the GL_ARB_base_instance extension.
Kenneth Graunke
2013-01-22
2
-2
/
+4
*
glsl/build: Build libglcpp and libglslcore in builtin_compiler
Matt Turner
2013-01-22
2
-45
/
+34
*
glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
Matt Turner
2013-01-22
3
-5
/
+4
*
build: Use AX_PROG_FLEX
Matt Turner
2013-01-22
2
-1
/
+66
*
build: Use AX_PROG_BISON
Matt Turner
2013-01-22
2
-7
/
+74
*
builtin_compiler/build: Use generated parser files
Matt Turner
2013-01-22
1
-15
/
+4
*
glsl/build: Build tests via the glsl Makefile
Matt Turner
2013-01-22
5
-41
/
+44
*
glsl/build: Build glcpp via the glsl Makefile
Matt Turner
2013-01-22
8
-94
/
+95
*
glsl/build: Don't build builtin_compiler separately if not cross compiling
Matt Turner
2013-01-22
3
-2
/
+30
*
glsl/build: Don't build glsl_compiler
Matt Turner
2013-01-22
1
-9
/
+0
*
draw: fix problem in screen-space interpolation clip code
Brian Paul
2013-01-22
1
-3
/
+3
*
draw: improve the clipper debug/printf code
Brian Paul
2013-01-22
1
-1
/
+20
*
draw: add new debug code and comments in clip code template
Brian Paul
2013-01-22
1
-0
/
+15
*
swrast: fix blit code's nearest/linear coordinate arithmetic
Brian Paul
2013-01-22
1
-15
/
+8
*
swrast: fix incorrect width for direct/nearest blit
Brian Paul
2013-01-22
1
-1
/
+1
*
swrast: move resampleRow setup code in blit_nearest()
Brian Paul
2013-01-22
1
-23
/
+23
*
docs: import release notes for 9.0.2, add news item
Andreas Boll
2013-01-22
3
-0
/
+299
*
scons: Disable frame pointer omission for all build types except release.
José Fonseca
2013-01-22
1
-1
/
+1
*
nouveau/build: Fix build failures when drm is not in /usr/include.
José Fonseca
2013-01-22
3
-3
/
+6
*
radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().
Michel Dänzer
2013-01-22
1
-1
/
+11
*
build: Fix build on systems where /usr/bin/python isn't python 2.
Kenneth Graunke
2013-01-22
1
-4
/
+4
*
mesa/es3: Apply stricter multisample blit rules for ES3.
Ian Romanick
2013-01-22
1
-13
/
+48
*
mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...
Ian Romanick
2013-01-22
1
-0
/
+16
*
mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0
Ian Romanick
2013-01-22
1
-0
/
+31
*
mesa: Remove exec thunks from the dlist.c module.
Eric Anholt
2013-01-21
1
-870
/
+0
*
mesa: Initially populate the display list with the exec list.
Eric Anholt
2013-01-21
11
-284
/
+8
*
mesa: Delay display list save dispatch setup until Exec is set up.
Eric Anholt
2013-01-21
3
-11
/
+8
*
mesa: Make the drivers call a non-code-generated dispatch table setup.
Eric Anholt
2013-01-21
14
-12
/
+21
*
mesa: Remove the size argument from _mesa_alloc_dispatch_table().
Eric Anholt
2013-01-21
3
-8
/
+5
*
mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.
Eric Anholt
2013-01-21
1
-25
/
+0
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
53
-356
/
+92
*
mesa: Install a minimal dispatch table during glBegin()/glEnd().
Eric Anholt
2013-01-21
4
-19
/
+133
*
mesa: Remove the dead PrepareExecBegin() driver hook.
Eric Anholt
2013-01-21
3
-12
/
+0
*
mesa: Use an early return to unindent most of vbo_exec_Begin/End().
Eric Anholt
2013-01-21
1
-55
/
+54
*
mesa: Improve a glTexEnv error message by looking up the enum.
Eric Anholt
2013-01-21
1
-1
/
+2
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