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* radeonsi: make sure copying of all texture formats is acceleratedMarek Olšák2013-01-242-59/+54
* radeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.Michel Dänzer2013-01-241-0/+4
* radeonsi: Make sure to use float number format for packed float colour formats.Michel Dänzer2013-01-241-2/+4
* intel: Enable S3TC extensions alwaysIan Romanick2013-01-231-6/+4
* mesa: Like EXT_texture_compression_dxt1, advertise ANGLE_texture_compression_...Ian Romanick2013-01-233-20/+8
* mesa: Simplify _mesa_choose_tex_format handling of compressed formatsIan Romanick2013-01-231-167/+75
* mesa: Use a single flag for the S3TC extensions that don't require on-line co...Ian Romanick2013-01-2313-17/+22
* i965: Use swizzles to force R, G, and B to 0.0 for ALPHA textures.Carl Worth2013-01-231-3/+10
* i965: Use swizzles to force alpha to 1.0 for RED, RG, or RGB textures.Carl Worth2013-01-231-0/+12
* ReadPixels: Force ALPHA to 1 while rebasing RGBA values for GL_RGB formatCarl Worth2013-01-231-0/+10
* i965: Examine _BaseFormat when deciding to perform xRGB_alpha fixupsCarl Worth2013-01-231-1/+2
* scons: Fix source lists parsing on Windows.José Fonseca2013-01-231-2/+7
* GL3.txt: i965 supports ARB_base_instanceMatt Turner2013-01-221-1/+1
* wmesa: include api_exec.h to fix compilationBrian Paul2013-01-221-0/+1
* draw: fix MSVC divide-by-zero compilation errorBrian Paul2013-01-221-1/+2
* i965: Implement the GL_ARB_base_instance extension.Kenneth Graunke2013-01-222-2/+4
* glsl/build: Build libglcpp and libglslcore in builtin_compilerMatt Turner2013-01-222-45/+34
* glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner2013-01-223-5/+4
* build: Use AX_PROG_FLEXMatt Turner2013-01-222-1/+66
* build: Use AX_PROG_BISONMatt Turner2013-01-222-7/+74
* builtin_compiler/build: Use generated parser filesMatt Turner2013-01-221-15/+4
* glsl/build: Build tests via the glsl MakefileMatt Turner2013-01-225-41/+44
* glsl/build: Build glcpp via the glsl MakefileMatt Turner2013-01-228-94/+95
* glsl/build: Don't build builtin_compiler separately if not cross compilingMatt Turner2013-01-223-2/+30
* glsl/build: Don't build glsl_compilerMatt Turner2013-01-221-9/+0
* draw: fix problem in screen-space interpolation clip codeBrian Paul2013-01-221-3/+3
* draw: improve the clipper debug/printf codeBrian Paul2013-01-221-1/+20
* draw: add new debug code and comments in clip code templateBrian Paul2013-01-221-0/+15
* swrast: fix blit code's nearest/linear coordinate arithmeticBrian Paul2013-01-221-15/+8
* swrast: fix incorrect width for direct/nearest blitBrian Paul2013-01-221-1/+1
* swrast: move resampleRow setup code in blit_nearest()Brian Paul2013-01-221-23/+23
* docs: import release notes for 9.0.2, add news itemAndreas Boll2013-01-223-0/+299
* scons: Disable frame pointer omission for all build types except release.José Fonseca2013-01-221-1/+1
* nouveau/build: Fix build failures when drm is not in /usr/include.José Fonseca2013-01-223-3/+6
* radeon/llvm: Handle LP_CHAN_ALL in emit_fetch_immediate().Michel Dänzer2013-01-221-1/+11
* build: Fix build on systems where /usr/bin/python isn't python 2.Kenneth Graunke2013-01-221-4/+4
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-2111-284/+8
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-213-11/+8
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-2114-12/+21
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-213-8/+5
* mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.Eric Anholt2013-01-211-25/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-2153-356/+92
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-214-19/+133
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-213-12/+0
* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
* mesa: Improve a glTexEnv error message by looking up the enum.Eric Anholt2013-01-211-1/+2