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* glsl: When assiging from a whole array, mark it as used.Eric Anholt2011-09-081-0/+1
* glsl: Fix setting of OutputsWritten for whole array dereference.Eric Anholt2011-09-081-4/+2
* mesa: remove unneeded #include of texfetch.hBrian Paul2011-09-081-1/+0
* mesa: use _mesa_unpack_float_z_row in get_tex_depth()Brian Paul2011-09-081-5/+7
* mesa: use ctx->Driver.GetTexImage() to decompress base texture imageBrian Paul2011-09-081-42/+43
* mesa: handle compressed images in get_tex_rgba()Brian Paul2011-09-081-58/+106
* mesa: new _mesa_decompress_image() functionBrian Paul2011-09-082-0/+91
* mesa: added _mesa_get_uncompressed_format(), _mesa_format_num_components()Brian Paul2011-09-082-0/+71
* mesa: add new pixel format unpacking codeBrian Paul2011-09-084-0/+1545
* meta: added _mesa_meta_GetTexImage()Brian Paul2011-09-083-1/+232
* meta: move texcoord setup into setup_texture_coords()Brian Paul2011-09-081-92/+176
* nouveau: fix nouveau_fence leakMarcin Slusarz2011-09-081-0/+2
* nv50: fix screen->blitctx memory leakMarcin Slusarz2011-09-081-0/+2
* gles: Fix glGet(GL_{NUM_,}COMPRESSED_TEXTURE_FORMATS_ARB)Adam Jackson2011-09-081-1/+2
* glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.Paul Berry2011-09-081-0/+19
* glsl: Check that gl_ClipDistance[] is not sized too large.Paul Berry2011-09-081-0/+15
* glsl: Rework oversize array check for gl_TexCoord.Paul Berry2011-09-081-12/+33
* glsl: Add constant gl_MaxClipDistances.Paul Berry2011-09-081-0/+15
* glsl: Make gl_ClipDistance[] implicitly sized.Paul Berry2011-09-081-4/+24
* scons: Use -g instead of -g3.José Fonseca2011-09-081-1/+1
* st/egl: Fix GDI build.José Fonseca2011-09-081-1/+1
* Define INLINE macro in terms of inline.José Fonseca2011-09-084-56/+66
* st/egl: add premultiplied alpha support to waylandBenjamin Franzke2011-09-084-4/+24
* st/egl: correctly return configs under waylandBenjamin Franzke2011-09-084-23/+98
* Revert "st/egl: correctly return configs under wayland"Chia-I Wu2011-09-084-113/+30
* Revert "st/egl: add premultiplied alpha support to wayland"Chia-I Wu2011-09-084-32/+3
* st/egl: add premultiplied alpha support to waylandChia-I Wu2011-09-084-3/+32
* st/egl: correctly return configs under waylandChia-I Wu2011-09-084-30/+113
* st/egl: overload NATIVE_PARAM_PREMULTIPLIED_ALPHAChia-I Wu2011-09-083-7/+25
* st/egl: add NATIVE_PARAM_PREMULTIPLIED_ALPHAChia-I Wu2011-09-081-1/+10
* st/egl: add native_present_controlChia-I Wu2011-09-0811-49/+57
* glsl: s/int/unsigned/ to silence warningBrian Paul2011-09-071-2/+2
* st/mesa: Remove unused renderbuffer fields and functions.Stéphane Marchesin2011-09-072-28/+1
* i965/fs: Implement ir_u2f opcode.Kenneth Graunke2011-09-071-1/+1
* i965: Fix disassembly for intdiv/intmod math functions.Kenneth Graunke2011-09-071-2/+2
* st/egl: track changes to drop wl_visual in waylandChia-I Wu2011-09-084-20/+44
* st/egl: track server side wayland changesChia-I Wu2011-09-082-2/+2
* st/egl: use new wl_callback mechanism in waylandChia-I Wu2011-09-082-49/+30
* i965: Use proper texture alignment units for cubemaps on Gen5+.Kenneth Graunke2011-09-071-1/+4
* glsl/ir_reader: Make sure constants have the right number of components.Kenneth Graunke2011-09-071-0/+5
* glsl/builtins: Fix invalid float constant in noise4 built-in.Kenneth Graunke2011-09-071-2/+2
* glsl/builtins: Fix invalid vecN constants in hyperbolic functions.Kenneth Graunke2011-09-075-21/+21
* varray.c: fix logic around BGRA with ARB_vertex_type_2_10_10_10_rev.Dave Airlie2011-09-071-4/+11
* mesa/vbo: s/inline/INLINE/Vinson Lee2011-09-061-6/+6
* i965/vs: Fix point size handling on gen4.Eric Anholt2011-09-061-4/+5
* i965/vs: Use write commits on scratch writes in pre-gen6.Eric Anholt2011-09-061-2/+22
* i965/vs: Fix setup of scratch space pointer on pre-gen6.Eric Anholt2011-09-061-0/+10
* i965/vs: Fix message setup for array read/writes on pre-gen6.Eric Anholt2011-09-061-18/+14
* i965/vs: Fix constant-indexed array read/write addresses on pre-gen6.Eric Anholt2011-09-061-1/+1
* i965/vs: Add support for vector comparison ops resulting in bool cond codes.Eric Anholt2011-09-062-21/+33