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* mesa: convert more texture fetch functions to return GLfloatBrian Paul2009-04-012-107/+94
* mesa: switch texel fetch functions from GLchan to GLfloatBrian Paul2009-04-012-280/+266
* swrast: use float4_array typedef to simplify the code a bitBrian Paul2009-04-011-54/+71
* mesa: texture combine clean-upsBrian Paul2009-04-015-112/+108
* swrast: refactor depth/shadow sampling codeBrian Paul2009-04-011-262/+271
* swrast: general clean-up of texture combine codeBrian Paul2009-04-011-246/+161
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-018-779/+512
* demos: added progs/glsl/linktest.c to test linking of separate compilation unitsBrian Paul2009-04-012-0/+265
* glsl: implement compiling/linking of separate compilation unitsBrian Paul2009-04-016-23/+139
* mesa: use correct tex unit lod bias for TXB instructionBrian Paul2009-04-011-2/+2
* swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)Brian Paul2009-04-011-2/+8
* mesa: fix a recursive display list problemBrian Paul2009-04-011-1/+1
* r300-gallium: Translate vertex shader magic numbers.Corbin Simpson2009-04-011-13/+51
* r300-gallium: Fix compiler warnings.Corbin Simpson2009-04-012-13/+13
* r300-gallium: Add vertex shader for surface_copy.Corbin Simpson2009-04-012-11/+37
* util: Fix x86_64 build.José Fonseca2009-04-011-1/+1
* util: Lookup symbol names from addresses.José Fonseca2009-04-015-1/+308
* tgsi: Fix structure members initialisation.Michal Krol2009-04-011-116/+116
* python/regress: Add vertex shader LRP test.Michal Krol2009-04-012-0/+15
* python/regress: Add vertex shader FRC test.Michal Krol2009-04-012-0/+17
* glsl: fix texgen state variable tokens in emit_statevars()Brian Paul2009-04-011-8/+16
* mesa: minor tweaks in append_token() for printing state var stringsBrian Paul2009-04-011-8/+8
* tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.Michal Krol2009-04-011-1/+21
* tgsi: Provide alternate instruction mnemonics in tgsi info.Michal Krol2009-04-012-29/+31
* tgsi/doc: Fix typo.Michal Krol2009-04-011-1/+1
* python/regress: Add vertex shader EX2 test.Michal Krol2009-04-012-0/+19
* python/regress: Add vertex shader DST test.Michal Krol2009-04-012-0/+12
* python/regress: Fix vertex shader XPD test.Michal Krol2009-04-011-2/+2
* python/regress: Indent.Michal Krol2009-04-018-0/+30
* python/regress: Add vertex shader test for XPD.Michal Krol2009-04-012-0/+9
* python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.Michal Krol2009-04-018-1/+1
* python/regress: Add more vertex shader tests.Michal Krol2009-04-014-0/+33
* r300-gallium: Backwards test.Corbin Simpson2009-03-311-1/+1
* r300-gallium: Moar vert shader emit.Corbin Simpson2009-03-315-16/+34
* r300-gallium: Add vertex shader emit.Corbin Simpson2009-03-316-28/+57
* r300-gallium: Stubs for vertex shaders.Corbin Simpson2009-03-315-3/+293
* tgsi: added some helpful debug functions in the tgsi interpreterBrian Paul2009-03-311-0/+53
* mesa: fix bug in GPU codegen for fixed-function two-sided lightingBrian Paul2009-03-311-2/+12
* draw: added Nan/Inf assertion in debug codeBrian Paul2009-03-311-0/+1
* softpipe: use util_is_inf_or_nan()Brian Paul2009-03-311-12/+5
* gallium: added util_is_inf_or_nan() function to u_math.hBrian Paul2009-03-311-0/+12
* mesa: minor reformatting, whitespace changesBrian Paul2009-03-311-25/+26
* python/regress: Initial commit for vertex shader regression tests.Michal Krol2009-04-015-0/+280
* Updated CPU_TO_LE32 to work on darwinJeremy Huddleston2009-03-311-1/+4
* Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedJeremy Huddleston2009-03-311-0/+60
* python/test: New test for surface copies.José Fonseca2009-03-311-0/+199
* python/test: Ignore test output files.José Fonseca2009-03-311-0/+3
* python/test: Cleanup.José Fonseca2009-03-311-25/+38
* python/test: Dump classification tree to text file too.José Fonseca2009-03-312-0/+4
* python/test: Set executable permission bit.José Fonseca2009-03-314-0/+0