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* nir: Add hooks for testing serializationJason Ekstrand2017-10-312-0/+36
* nir: add serialization and deserializationConnor Abbott2017-10-314-0/+1248
* mesa/st: implement max combined output resources limiting.Dave Airlie2017-11-011-0/+6
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-0118-1/+20
* r600/sb: bail out if prepare_alu_group() doesn't find a proper schedulingGert Wollny2017-11-012-20/+31
* radeonsi: fix culldist_writemask in nir pathTimothy Arceri2017-11-011-2/+1
* nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARBNeil Roberts2017-10-311-2/+22
* i965: Check CCS_E compatibility for texture view renderingNanley Chery2017-10-311-2/+27
* intel/isl: Disable some gen10 CCS_E formats for nowNanley Chery2017-10-311-0/+24
* meson: pass correct args to gles2 ABI testEric Engestrom2017-10-311-1/+4
* meson: pass correct args to gles1 ABI testEric Engestrom2017-10-311-1/+4
* meson: pass correct args to gbm symbol testEric Engestrom2017-10-311-2/+4
* meson: pass correct args to wayland-egl symbol testEric Engestrom2017-10-311-1/+4
* automake+meson: don't run egl symbol check on libglvnd libEric Engestrom2017-10-312-6/+15
* meson: pass correct env/args to egl testsEric Engestrom2017-10-311-2/+8
* gles2: fail symbol check if lib is missingEric Engestrom2017-10-311-1/+9
* gles1: fail symbol check if lib is missingEric Engestrom2017-10-311-1/+9
* gbm: fail symbol check if lib is missingEric Engestrom2017-10-311-1/+10
* wayland-egl: fail symbol check if lib is missingEric Engestrom2017-10-311-1/+9
* egl: fail symbol check if lib is missingEric Engestrom2017-10-311-1/+9
* meson: set visibility flags on gbmDylan Baker2017-10-311-1/+1
* meson: Don't link gbm with threadsDylan Baker2017-10-311-1/+1
* meson: Use true and false instead of yes and no for tristate optionsDylan Baker2017-10-312-6/+6
* winsys/amdgpu: Add R600_DEBUG flag to reserve VMID per ctx.Andrey Grodzovsky2017-10-317-1/+16
* meson: do not search for needless depsErik Faye-Lund2017-10-312-12/+22
* radv: bail out when binding the same vertex buffersSamuel Pitoiset2017-10-311-2/+16
* radv: bail out when binding the same index bufferSamuel Pitoiset2017-10-312-0/+14
* meson: use dep_m in libgalliumErik Faye-Lund2017-10-311-1/+1
* radv: use correct alloc function when loading from diskTimothy Arceri2017-10-311-1/+14
* i965: Fix ARB_indirect_parameters logic.Plamena Manolova2017-10-301-31/+16
* i965: Don't flag BRW_NEW_SURFACES unless some push constants are dirty.Kenneth Graunke2017-10-301-2/+1
* intel/genxml: Fix decoding of groups with fields smaller than a DWord.Kenneth Graunke2017-10-302-10/+16
* glsl: Fix bad formatting in a commentIan Romanick2017-10-301-1/+1
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt2017-10-301-7/+15
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Stop lowering negates to subs.Eric Anholt2017-10-301-1/+8
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58
* broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt2017-10-301-15/+97
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-306-4/+96
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-302-14/+37
* broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt2017-10-301-1/+1