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* mesa: whitespace and comment fixes in fbobject.cBrian Paul2011-12-161-9/+11
* mesa: add MESA_FORMAT_RGB565[_REV] as candidates for GL_R3_G3_B2Brian Paul2011-12-161-0/+2
* vbo: add comment for map_vp_non[] arrayBrian Paul2011-12-161-0/+1
* mesa: add a few comments for the z unpacking functionsBrian Paul2011-12-161-0/+8
* Enabling display list support for glClearBuffer functions with minor fixesAnuj Phogat2011-12-151-11/+11
* gallium: fix a crash in drivers that don't support stream outputFredrik Höglund2011-12-151-1/+2
* llvmpipe: adapt to struct stream_output_info modificationsChristoph Bumiller2011-12-151-9/+2
* nvc0: implement new stream output interfaceChristoph Bumiller2011-12-1515-189/+372
* d3d1x: implement new stream output interfaceChristoph Bumiller2011-12-157-50/+213
* st/mesa: implement EXT_transform_feedback and ARB_transform_feedback2Marek Olšák2011-12-1516-37/+326
* u_blitter: implement copy_buffer using stream outputMarek Olšák2011-12-152-2/+96
* u_blitter: restore stream output targetsMarek Olšák2011-12-152-0/+36
* trace: implement stream output interfaceChristoph Bumiller2011-12-151-0/+73
* noop: implement stream outputMarek Olšák2011-12-151-0/+35
* gallium: utility helper functions for stream outputMarek Olšák2011-12-157-7/+66
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-1524-89/+210
* gallium: disable stream output in drivers that support itMarek Olšák2011-12-155-2/+23
* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-1526-98/+205
* st/xa: Disable composite solid fill with maskThomas Hellstrom2011-12-151-1/+19
* st/xa: Fix format conversion copy alpha channelThomas Hellstrom2011-12-153-3/+13
* st/xa: Fix component alpha checkThomas Hellstrom2011-12-151-2/+1
* st/egl: fix compiler warningsChia-I Wu2011-12-152-3/+3
* st/egl: Implement EGL_NOK_swap_region for x11Fredrik Höglund2011-12-153-20/+51
* st/egl: Add support for EGL_NOK_swap_regionFredrik Höglund2011-12-153-3/+46
* i965: Drop separate stencil assertions in update_draw_buffer().Eric Anholt2011-12-141-16/+0
* intel: Simplify and touch up the FBO completeness test.Eric Anholt2011-12-141-18/+21
* intel: Remove another renderbuffer allocation path.Eric Anholt2011-12-141-8/+4
* intel: Make the separate stencil RB storage path match texture more.Eric Anholt2011-12-141-76/+52
* intel: Move S8 width/height alignment to miptree creation.Eric Anholt2011-12-143-55/+22
* intel: Drop check for wrapped_depth in RB mapping.Eric Anholt2011-12-141-1/+1
* intel: Fix uninitialized values in debug output for renderbuffer mapping.Eric Anholt2011-12-141-1/+1
* swrast: Add a note about overlapping support for framebuffer blit.Eric Anholt2011-12-141-1/+9
* swrast: Don't do Z24S8 drawpixels fast-paths with Z32_X24S8 input data.Eric Anholt2011-12-141-2/+4
* st/vdpau: fix unwanted output scalingChristian König2011-12-141-7/+12
* st/vdpau: some mixer fixesChristian König2011-12-143-2/+8
* g3dvl/compositor: improve dirty area handlingChristian König2011-12-148-47/+81
* Add mismatch check for glGetTexImage or it will return -1 and may lead to seg...Jian Zhao2011-12-141-0/+8
* glsl: Fix crashes caused by Bison error messages involving "'%'".Kenneth Graunke2011-12-131-0/+6
* Regenerate files from previous commitsIan Romanick2011-12-136-2757/+2771
* glapi/glx: For GLX code, use the existing _X_HIDDEN and _X_INTERNAL definesIan Romanick2011-12-133-25/+25
* glapi/glx: Generate glapi_gentable.c so that the xserver can use itIan Romanick2011-12-131-5/+33
* glapi/glx: Generate dispatch.h so that the xserver can use itIan Romanick2011-12-131-0/+4
* glapi/glx: Xserver wants dispatch.h, not glapidispatch.hIan Romanick2011-12-132-3/+5
* glapi/glx: Don't send GL API files to the xserverIan Romanick2011-12-131-7/+0
* glapi: Remove mention of nonexistent enumsIan Romanick2011-12-131-2/+7
* glapi/glx: Remove g_disptab.h from xserver generated filesIan Romanick2011-12-131-1/+0
* r300g: take advantage of KEEP_TILING_FLAGS flush flagMarek Olšák2011-12-132-2/+10
* nouveau: get rid of winsys objectMarcin Slusarz2011-12-1317-113/+17
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-133-6/+2
* i915g: Update TODO.Stéphane Marchesin2011-12-131-0/+2