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* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-183-6/+58
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* draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12
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* draw: implement triangle lists with adjacency support in gsZack Rusin2010-06-172-1/+31
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* draw: fix a silly errorZack Rusin2010-06-171-1/+1
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* draw: implement line strip adjacencyZack Rusin2010-06-171-0/+5
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* draw: implement lines with adjacency in geometry shadersZack Rusin2010-06-172-18/+48
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* draw: validate stream output buffersZack Rusin2010-06-171-1/+16
| | | | fixes a crash.
* draw: fix some unsigned issueZack Rusin2010-06-171-4/+4
| | | | spotted by Vinson
* egl: s/EGL_DISPLAY/EGL_PLATFORM/.Chia-I Wu2010-06-178-57/+64
| | | | | A platform is already used to mean a window system in EGL. No need to use a different term.
* egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.Chia-I Wu2010-06-174-15/+15
| | | | | A platform means a native window system in EGL. Use OS that follows Gallium instead.
* st/egl: Build sw/fbdev winsys for fbdev backend.Chia-I Wu2010-06-171-0/+3
| | | | Target egl_fbdev_swrast.so needs sw/fbdev/libfbdev.a.
* r300g: more reasonable MSPOS defaults in error pathMarek Olšák2010-06-171-2/+2
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* r300g: fix surface leaksMarek Olšák2010-06-171-0/+3
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* gallium/docs: GLSL glossary entry.Corbin Simpson2010-06-161-0/+4
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* gallium/docs: Explain DFRACEXP/DLDEXP.Corbin Simpson2010-06-161-5/+15
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* gallium/docs: Remove unneeded "doubles", add double blurb.Corbin Simpson2010-06-161-13/+18
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* gallium/docs: Label opcodes by capability bits.Corbin Simpson2010-06-161-9/+20
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* gallium/docs: R and RG texture swizzles.Corbin Simpson2010-06-161-2/+2
| | | | | We *did* reach an agreement on this a few months ago, and now the docs reflect it. However, we never got around to UV and Z...
* gallium/docs: Flesh out the distro information.Corbin Simpson2010-06-162-10/+46
| | | | | I'm not sure I picked the best voice here. I might come back to this later.
* gallium/docs: Fix RST error.Corbin Simpson2010-06-161-1/+1
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* r300g: Fix uninitialized variable warnings in error path.Vinson Lee2010-06-161-0/+2
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* intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
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* draw: make sure we correctly iterate over output buffers on stream outZack Rusin2010-06-161-5/+11
| | | | | we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case
* graw: remove wrong testZack Rusin2010-06-161-23/+0
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* draw: add stream output decomposition fileZack Rusin2010-06-161-0/+123
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* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-167-128/+196
| | | | | register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
* translate: don't crash on elts paths with instancesZack Rusin2010-06-161-10/+13
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* r300g: Fix up resolve.Corbin Simpson2010-06-161-12/+8
| | | | Yay for old code.
* r300g: Fix MSAA state size.Corbin Simpson2010-06-161-1/+1
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* r300g: Don't multisample non-32-bpp render targets.Corbin Simpson2010-06-161-0/+6
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* r300g: Finish resolve function.Corbin Simpson2010-06-161-6/+14
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* r300g: Add resource resolve function.Corbin Simpson2010-06-161-0/+35
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* r300g: Moar MSAA setup.Corbin Simpson2010-06-164-11/+63
| | | | Need to just add the resolve, then go switch to new DRM and test.
* r300g: Fix indentation.Corbin Simpson2010-06-161-4/+7
| | | | I could *not* let this slide since I'm on a 78-char-wide terminal.
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-164-9/+15
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* util: add alloc checkAlan Hourihane2010-06-161-0/+2
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* draw: add alloc checkAlan Hourihane2010-06-161-0/+2
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* r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
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* r600: fix warningsMarc2010-06-161-2/+2
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* osmesa: always build standalone for internal symbolsDan Nicholson2010-06-162-21/+3
| | | | | | | | | | | | | | | When building OSMesa and xlib GL, the resulting OSMesa would be linked against libGL instead of the internal mesa libraries. However, when building with -fvisibility=hidden, some of the internal functions used in OSMesa could not be resolved through libGL. Instead, always build OSMesa standalone without linking against libGL. This has the advantage that OSMesa is always built the same way, but it means that disk space is wasted when libGL is installed since both libraries will contain the internal objects. Signed-off-by: Dan Nicholson <[email protected]> Tested-by: Tom Fogal <[email protected]>
* draw: handle some out of memory conditionsAlan Hourihane2010-06-1612-35/+69
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* graw: add a gs test for non-sequential inputsZack Rusin2010-06-162-10/+52
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* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
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* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-153-26/+23
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* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
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* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
| | | | | | | | | | | | | | | | | | | | | | If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551
* graw: test multiple cb's in geometry shadersZack Rusin2010-06-152-18/+82
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* graw: fix setup for multiple constant buffersZack Rusin2010-06-152-21/+64
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* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
| | | | verts per primitive, not total count
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
| | | | spotted by Keith