| Commit message (Collapse) | Author | Age | Files | Lines |
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gen6_draw_session is not GEN dependent. Rename it to ilo_render_draw_session.
Signed-off-by: Chia-I Wu <[email protected]>
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It is not used outside the render code. There are also too many details in it
that we do not want other components to access directly.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_draw() and ILO_RENDER_DRAW indirections. With all emit functions
being direct now, ilo_render_estimate_size() and more can also be removed.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_rectlist() and ILO_RENDER_RECTLIST indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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Add these new high-level functions
ilo_render_get_draw_dynamic_states_len()
ilo_render_emit_draw_dynamic_states()
ilo_render_get_rectlist_dynamic_states_len()
ilo_render_emit_rectlist_dynamic_states()
ilo_render_get_draw_surface_states_len()
ilo_render_emit_draw_surface_states()
for draw and rectlist state emission. They are implemented in the new
ilo_render_dynamic.c and ilo_render_surface.c.
Signed-off-by: Chia-I Wu <[email protected]>
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Assert that we never write more than what ilo_render_get_*_len() returns.
Signed-off-by: Chia-I Wu <[email protected]>
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For all supported query types, we always emit a PIPE_CONTROL. Call
ilo_render_get_flush_len() for simplicity and clarity.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_query() and ILO_RENDER_QUERY indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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Remove emit_flush() and ILO_RENDER_FLUSH indirections.
Signed-off-by: Chia-I Wu <[email protected]>
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ilo_render is based on ilo_builder. We should only care if the builder
buffers are invalidated, or if the hardware context is invalidated. Replace
ilo_render_invalidate() with flags by ilo_render_invalidate_builder() and
ilo_render_invalidate_hw().
Signed-off-by: Chia-I Wu <[email protected]>
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Return how many DWords are used in dynamic and surface buffers respectively.
Signed-off-by: Chia-I Wu <[email protected]>
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Both dynamic buffer and surface buffer are state buffers. We should not use
state buffer to refer to the former.
Signed-off-by: Chia-I Wu <[email protected]>
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It is a getter and is not supposed to modify ilo_render.
Signed-off-by: Chia-I Wu <[email protected]>
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Follow the file renaming.
Signed-off-by: Chia-I Wu <[email protected]>
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Move members of ilo_3d that still make sense to ilo_context. With ilo_3d
gone, rename functions whose names begin with ilo_3d to something more
appropriate.
Signed-off-by: Chia-I Wu <[email protected]>
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They are used to build render engine commands, which can be more than 3D.
Signed-off-by: Chia-I Wu <[email protected]>
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There is not much left in struct ilo_3d. We want to kill it and ilo_3d.[ch]
will be bad names.
Signed-off-by: Chia-I Wu <[email protected]>
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Such buffers can only be useful by reading from them with the CPU, so we
need to make sure CPU reads are fast.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84178
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
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ubo offsets are assigned by link_uniform_blocks since 514f8c7e
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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According to GLSL(4.2) and GLSL-ES (1.0, 3.0) spec, Structures must
have the same name to be considered same type. We currently ignore
the name check while checking if two records are same. This patch
fixes this.
Patch fixes failing tests in WebGL conformance test
'shaders-with-uniform-structs' when running Chrome on OpenGL ES.
v2: Do not force name comparison with unnamed types (Tapani)
v3: Cleanups (Matt)
Signed-off-by: Kalyan Kondapally <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83934
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Patch fixes the slot count used by vector types and adds 1 slot
to be used by image and sampler types.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921
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There is no dedicated instruction for this, so just combine it with the
constant offset.
Acked-by: Ben Skeggs <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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The draw module would still try to use gallivm, causing many piglit tests
to fail with an assertion failure. llvmpipe might have been similarly
affected.
Reviewed-by: Tom Stellard <[email protected]>
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This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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This parallels the fixes in commit afea9bae.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.3" <[email protected]>
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mesa_texstore expects pixel data, not compressed data. For compressed
textures, we want to just copy the bits in without any conversion.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
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What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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For 3d textures, NumLayers is set to 1, which is not what we want. This
fixes the newly added gl-layer-render-storage test (which constructs
immutable 3d textures). Fixes regression introduced in d82bd7eb060.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
Acked-by: Chris Forbes <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported-by: David Heidelberger <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
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These are pretty catastrophic, "should never happen" failure paths (though
4 tests in piglit hit them currently, due to a single bug). An abort()
that you can gdb on easily is probably more useful than a clean exit,
particularly since a bug in piglit framework right now is causing early
exit(1)s to simply not be recorded in the results at all.
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We were using the un-minified value, meaning we'd reject correctly laid
out textures.
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I only made IS_NEGATIVE(x) use signbit in commit 0f3ba405 in an attempt
to fix 54805, but it didn't help. We didn't use signbit on some
platforms and instead defined it to x < 0.0f.
Reviewed-by: Kenneth Graunke <[email protected]>
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Was only tracked to be printed at the end of configure, but configure
quits if it can't build something we requested, rather than silently
dropping it, so printing these directories has little use.
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Cuts a few hundred bytes from the DRI drivers, so it must give gcc some
extra information.
Reviewed-by: Ian Romanick <[email protected]>
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Note that I had to add support for testing the packed attribute to
m4/ax_gcc_func_attribute.m4.
Reviewed-by: Jason Ekstrand <[email protected]> [C bits]
Reviewed-by: Ian Romanick <[email protected]>
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Presumbly this will let clang and other compilers use the built-ins as
well.
Notice two changes specifically:
- in _mesa_next_pow_two_64(), always use __builtin_clzll and add a
static assertion that this is safe.
- in macros.h, remove the clang-specific definition since it should
be able to detect __builtin_unreachable in configure.
Reviewed-by: Jason Ekstrand <[email protected]> [C bits]
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The spec says the type must be W (JIP is 16-bits after all), but we've
been emitting it with a UD type all along and have experienced no
adverse effects. Changing the type to D allows ELSE and ENDIF
instructions to be compacted.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We're currently emitting compactable control flow instruction the wrong
types, preventing their compaction. The next patch will fix this and
actually enable compaction.
On chips that cannot compact control flow instructions, attempts to find
a match in the datatype table will fail.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Ian Romanick <[email protected]>
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The array was previously indexed in units of brw_compact_inst (8-bytes),
but before compaction all instructions are uncompacted, so every odd
element was unused.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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