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* r600: ignore PIPE_BIND_LINEAR in *_is_format_supportedChristian König2016-03-302-0/+10
| | | | | | | | Similar to radeonsi linear layout should work for all not compressed or depth/stencil formats. Fixes issues with VDPAU on r600. Signed-off-by: Christian König <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* st/vdpau: correct null checkThomas Hindoe Paaboel Andersen2016-03-301-4/+4
| | | | | | | The null check of result was the wrong way around. Also, move memset and dereference of result after the null check. Reviewed-by: Christian König <[email protected]>
* docs: remove docs/COPYING which contains GPL licenseBrian Paul2016-03-301-490/+0
| | | | | | There hasn't been GPL code in Mesa for a long time now. Reviewed-by: Jose Fonseca <[email protected]>
* glsl: add missing types for buffer imagesSamuel Pitoiset2016-03-301-12/+12
| | | | | | | | | | | Type of GLSL_SAMPLER_DIM_BUF can be sampler or image. Spotted while trying to run dEQP tests related to ARB_shader_image_load_store. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00Lars Hamre2016-03-291-0/+7
| | | | | | | | | | | | | | | | | | Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00. Fixes the following piglit tests: tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert` v2: modify error message v3: parse the float instead of returning an ERROR_TOK v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3 shaders; update commit message accordingly. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585 Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* tgsi: (trivial) only verify target for is_tex instructionsRoland Scheidegger2016-03-301-8/+7
| | | | | | | | | | | d3d10 state tracker does not encode (valid) target (only offsets are really used from the texture bits), since that information always comes from the sview dcl, and not the instruction (note the meaning of target is actually slightly different between gl and d3d10 in any case, because d3d10 target does never include shadow bit). Also move the msaa sampler identification as well - would need to set that on the sview not sampler, so while this does not fix it make it at least obvious it won't work with sample instructions.
* mesa: allow mutable buffer textures to back GL ES imagesIlia Mirkin2016-03-291-1/+6
| | | | | | | | | Since there is no way to create immutable texture buffers in GL ES, mutable buffer textures are allowed to back images. See issue 7 of the GL_OES_texture_buffer specification. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: make _mesa_prepare_mipmap_level() staticBrian Paul2016-03-292-15/+8
| | | | | | | | | No longer called from any other file. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* meta: use _mesa_prepare_mipmap_levels()Brian Paul2016-03-291-24/+8
| | | | | | | | | | | | | | | | | | | | | | | | The prepare_mipmap_level() wrapper for _mesa_prepare_mipmap_level() is not needed. It only served to undo the GL_TEXTURE_1D_ARRAY height/depth change was was made before the call to prepare_mipmap_level() Said another way, regardless of how the meta code manipulates the height/ depth dims for GL_TEXTURE_1D_ARRAY, the gl_texture_image dimensions are correctly set up by _mesa_prepare_mipmap_levels(). Tested by plugging _mesa_meta_GenerateMipmap() into the swrast driver and testing with piglit. v2 (idr): Early out of the mipmap generation loop with dstImage is NULL. This can occur for immutable textures that have a limited range of levels or in the presense of memory allocation failures. Fixes arb_texture_view-mipgen on Intel platforms. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs: add HTTP link for Mesa downloadsBrian Paul2016-03-291-1/+3
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92628 Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* tgsi: simplify tgsi_shader_info::is_msaa_sampler checkingBrian Paul2016-03-291-3/+2
| | | | | | | | | We assert that fullinst->Instruction.Texture != 0 above so no need to check it in the conditional. We also have the fullinst->Texture.Texture value in a local variable, so use it. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* tgsi: collect texture sampler target info in tgsi_scan_shader()Brian Paul2016-03-292-2/+37
| | | | | | | | | | | | | | | Texture sample instructions specify a sampler unit and texture target such as "1D", "2D", "CUBE", etc. Sampler view declarations also specify the sampler unit and texture target. This patch checks that the texture instructions agree with the declarations and collects the texture target type for each sampler unit. v2: only compare instruction's texture target to the sampler view declaration target if the instruction is a TEX instruction, not a SAMPLE instruction. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: s/gven/given/Brian Paul2016-03-291-1/+1
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* xlib: add support for GLX_ARB_create_contextBrian Paul2016-03-293-0/+77
| | | | | | | | | | | | | | | | | This adds the glXCreateContextAttribsARB() function for the xlib/swrast driver. This allows more piglit tests to run with this driver. For example, without this patch we get: $ bin/fbo-generatemipmap-1d -auto piglit: error: waffle_config_choose failed due to WAFFLE_ERROR_UNSUPPORTED_ ON_PLATFORM: GLX_ARB_create_context is required in order to request an OpenGL version not equal to the default value 1.0 piglit: error: Failed to create waffle_config for OpenGL 2.0 Compatibility Context piglit: info: Failed to create any GL context PIGLIT: {"result": "skip" } Reviewed-by: Jose Fonseca <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* st/mesa: simplify st_generate_mipmap()Brian Paul2016-03-291-78/+24
| | | | | | | | | | | | | | | | | The whole st_generate_mipmap() function was overly complicated. Now we just call the new _mesa_prepare_mipmap_levels() function to prepare the texture mipmap memory, then call the generate function which fills in the texture images. This fixes a failed assertion in llvmpipe/softpipe which is hit with the new piglit generatemipmap-base-change test. Also fixes some device errors (format mismatches) with the VMware svga driver. v2: fix a comment typo, per Sinclair Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: new _mesa_prepare_mipmap_levels() function for mipmap generationBrian Paul2016-03-292-31/+62
| | | | | | | | | | | | Simplifies the loops in generate_mipmap_uncompressed() and generate_mipmap_compressed(). Will be used in the state tracker too. Could probably be used in the meta code. If so, some additional clean-ups can be done after that. v2: use unsigned types instead of GLuint, per Ian Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965: Don't use CUBE wrap modes for integer formats on IVB/BYT.Kenneth Graunke2016-03-291-1/+5
| | | | | | | | | | | | | | | | There is no linear filtering for integer formats, so we should always be using CLAMP_TO_EDGE mode. Fixes 46 dEQP cases on Ivybridge (which were likely broken by commit 0faf26e6a0a34c3544644852802484f2404cc83e). This workaround doesn't appear to be necessary on any other hardware; I haven't found any documentation mentioning errata in this area. v2: Only apply on Ivybridge/Baytrail to avoid regressing GLES3.1 tests. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v1]
* Revert "i965: Set address rounding bits for GL_NEAREST filtering as well."Kenneth Graunke2016-03-291-6/+3
| | | | | | | This reverts commit 60d6a8989ab44cf47accee6bc692ba6fb98f6a9f. It's pretty sketchy, and apparently regressed a bunch of dEQP tests on Sandybridge.
* gallium: Format code in pb_buffer_fenced.c according to style guide.Rovanion Luckey2016-03-291-129/+97
| | | | | | | | | | | | | | This is a tiny housekeeping patch which does the following: * Replaced tabs with three spaces. * Formatted oneline and multiline code comments. Some doxygen comments weren't marked as such and some code comments were marked as doxygen comments. * Spaces between if- and while-statements and their parenthesis. According to the mesa coding style guidelines. Reviewed-by: Brian Paul <[email protected]>
* svga: emit sampler declarations in the helper function for non vgpu10Charmaine Lee2016-03-293-3/+23
| | | | | | | | | | | | | With commit dc9ecf58c0c5c8a97cd41362e78c2fcd9f6e3b80, we are now getting the sampler target from the sampler view declaration. But since a sampler view declaration can be defined after a sampler declaration, we need to emit the sampler declarations in the pre-helpers function, otherwise, the sampler target might not have defined yet for the sampler declaration. Fixes viewperf maya-03 and various gl trace regressions in hwv11. Reviewed-by: Brian Paul <[email protected]>
* svga: avoid freeing non-malloced memoryBrian Paul2016-03-291-10/+2
| | | | | | | | | | | svga_shader_expand() will fall back to using non-malloced memory for emit.buf if malloc fails. We should check if the memory is malloced before freeing it in the error path of svga_tgsi_vgpu9_translate. Original patch by Thomas Hindoe Paaboel Andersen <[email protected]>. Remove trivial svga_destroy_shader_emitter() function, by BrianP. Signed-off-by: Brian Paul <[email protected]>
* nvc0/ir: move load/store lowering pass to handleLDST()Samuel Pitoiset2016-03-292-54/+61
| | | | | | | Having all this code in a big switch is not really a good pratice. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: implement new DMA-buf based VDPAU interop v2Christian König2016-03-291-49/+132
| | | | | | | | | | Avoid using internal structures from another API. v2: rebase and moved includes so they don't cause problem when VDPAU isn't installed. Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: implement the new DMA-buf based interop v2Christian König2016-03-294-3/+116
| | | | | | | | | That should allow us to get away from passing internal structures around. v2: rebased Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: move FormatRGBAToPipe into the interopChristian König2016-03-295-28/+73
| | | | | | | We are going to need that in the Mesa state tracker as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: add new interop interfaceChristian König2016-03-292-1/+100
| | | | | | | | Use DMA-buf for the VDPAU interop interface instead of using internal structures. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* st/vdpau: use linear layout for output surfacesChristian König2016-03-291-1/+2
| | | | | | | | Works around a bug in radeonsi and tiling is actually not very beneficial in this use case. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* radeonsi: ignore PIPE_BIND_LINEAR in si_is_format_supported v2Christian König2016-03-291-0/+5
| | | | | | | | | Linear layout should work for all not compressed or depth/stencil formats. v2: restrict it a bit more Signed-off-by: Christian König <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: enable OES_texture_buffer when all components availableIlia Mirkin2016-03-291-0/+6
| | | | | | | | OES_texture_buffer combines bits from a number of desktop extensions. When they're all available, turn it on. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glapi/glx: Mark the indirect swapped dispatch functions _X_COLDAdam Jackson2016-03-291-3/+3
| | | | | | | | | | | A modest size savings: text data bss dec hex filename 264143 15608 232 279983 445af libglx.so.before 254303 15608 232 270143 41f3f libglx.so.after Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glapi/glx: Sync some additional error checking from xserverAdam Jackson2016-03-291-0/+4
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glsl: raise warning when using uninitialized variablesAlejandro Piñeiro2016-03-291-0/+7
| | | | | | | | | | | | v2: * Take into account out varyings too (Timothy Arceri) * Fix style (Timothy Arceri) * Use a new ast_expression variable, instead of an ast_expression::hir new parameter (Timothy Arceri) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129 Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add is_lhs bool on ast_expressionAlejandro Piñeiro2016-03-294-0/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Useful to know if a expression is the recipient of an assignment or not, that would be used to (for example) raise warnings of "use of uninitialized variable" without getting a false positive when assigning first a variable. By default the value is false, and it is assigned to true on the following cases: * The lhs assignments subexpression * At ast_array_index, on the array itself. * While handling the method on an array, to avoid the warning calling array.length * When computed the cached test expression at test_to_hir, to avoid a duplicate warning on the test expression of a switch. set_is_lhs setter is added, because in some cases (like ast_field_selection) the value need to be propagated on the expression tree. To avoid doing the propatagion if not needed, it skips if no primary_expression.identifier is available. v2: use a new bool on ast_expression, instead of a new parameter on ast_expression::hir (Timothy Arceri) v3: fix style and some typos on comments, initialize is_lhs default value on constructor, to avoid a c++11 feature (Ian Romanick) v4: some tweaks on comments (Timothy Arceri) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94129 Reviewed-by: Timothy Arceri <[email protected]>
* nir: Add a helper for getting the current block from a cursorJason Ekstrand2016-03-281-0/+11
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/lower_out_to_temp: Add an "entrypoint" parameterJason Ekstrand2016-03-283-4/+5
| | | | | | | | Previously, the pass assumed that the entrypoint would be whatever function happened to have the name "main". We really shouldn't trust in the function names. Reviewed-by: Rob Clark <[email protected]>
* nir/lower_out_to_temp: Steal the output's constant initializerJason Ekstrand2016-03-281-0/+3
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir: Add a helper for getting the unique function in a shaderJason Ekstrand2016-03-281-0/+11
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/sweep: Sweep function parametersJason Ekstrand2016-03-281-0/+2
| | | | | | | They are no longer in the list of local variables so we need to explicitly sweep them. Reviewed-by: Rob Clark <[email protected]>
* nir/builder: Add a helper for creating undefsJason Ekstrand2016-03-281-0/+14
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/builder: Add a helper for storing to variable derefsJason Ekstrand2016-03-281-0/+16
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/builder: Add a helper for building fdot instructionsJason Ekstrand2016-03-281-0/+17
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir: Add a variable_foreach_safe helperJason Ekstrand2016-03-281-0/+3
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/Makefile: Fix alphabetizationJason Ekstrand2016-03-282-6/+6
| | | | Reviewed-by: Rob Clark <[email protected]>
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-2810-47/+94
| | | | | | | | Allow ES 3.1 contexts to access the texture buffer functionality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-286-24/+46
| | | | | | | | | Expose the samplerBuffer/imageBuffer types, and allow the various functions to operate on them. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
| | | | | | | | | | | We need to add a new bit since the GL ES exts require functionality from a combination of texture buffer extensions as well as images (for imageBuffer) support. Additionally, not all GPUs support all the texture buffer functionality (e.g. rgb32 isn't supported by nv50). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
| | | | | | | | | | | | | This fixes all failures with dEQP tests in this area. While ARB_texture_buffer_object explicitly says that GetTexLevelParameter & co should not be supported, GL 3.1 reverses this decision and allows all of these queries there. Conversely, there is no text that forbids the buffer-specific queries from being used with non-buffer images. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: Delete initialized field from uniform storage test.Kenneth Graunke2016-03-281-19/+0
| | | | | | | Timothy deleted this field. Fixes "make check". Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-296-53/+1
| | | | | | | | The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nvc0: use a different offset for buffers and surfacesSamuel Pitoiset2016-03-294-28/+74
| | | | | | | | | | To not overwrite buffers and surfaces information, we need to use a different offset in the driver constant buffer. Currently, OP_SUQ is only supported for buffers but this will be slightly updated for images support. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>