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* radeonsi: Don't save/restore FMASK sampler view states for u_blitterMichel Dänzer2013-09-021-1/+2
* radeonsi: Expose pure integer vertex formatsMichel Dänzer2013-09-021-1/+6
* nvc0: restore viewport after blitMaarten Lankhorst2013-09-023-4/+7
* radeon/uvd: save the aligned width & heightChristian König2013-09-021-0/+2
* glx: make the interval of LIBGL_SHOW_FPS adjustableChia-I Wu2013-09-021-4/+8
* i965: Use the proper element of the prim array in brw_try_draw_prims.Kenneth Graunke2013-09-011-4/+4
* i965: Combine brw_emit_prim and gen7_emit_prim.Kenneth Graunke2013-09-011-63/+18
* i965: Remove unused ATTRIB_BIT_DWORDS define.Kenneth Graunke2013-09-011-7/+0
* nvc0: delete compute object on screen destructionChristoph Bumiller2013-09-011-0/+1
* nvc0: fix blitctx memory leakJoakim Sindholt2013-09-013-0/+9
* nvc0: don't use bufctx in nvc0_cb_pushChristoph Bumiller2013-09-011-7/+3
* nvc0: clear the flushed flagChristoph Bumiller2013-09-011-5/+4
* nvc0/ir: add f32 long immediate cannot saturateChristoph Bumiller2013-09-011-0/+12
* nvc0/ir: fix use after free in texture barrier insertion passTiziano Bacocco2013-09-011-1/+2
* nv30: find first unused texcoord rather than bailing if first is usedIlia Mirkin2013-09-011-2/+1
* nouveau: initialise the nouveau_transfer mapsEmil Velikov2013-09-011-0/+2
* i965/fs: Gen4: Zero out extra coordinates when using shadow compareChris Forbes2013-09-011-1/+7
* i965/gs: Implement support for geometry shader samplers.Paul Berry2013-08-313-0/+30
* i965/gs: add geometry shader support to brw_texture_surfaces.Paul Berry2013-08-311-0/+7
* i965/gs: generalize brw_texture_surfaces in preparation for gs.Paul Berry2013-08-311-31/+33
* i965: Modify signature to update_texture_surface functions.Paul Berry2013-08-313-22/+17
* i965/vs: generalize gen6_vs_push_constants in preparation for GS.Paul Berry2013-08-312-16/+36
* i965/gs: make the state atom for compiling Gen7 geometry shaders.Paul Berry2013-08-3112-6/+401
* i965/gs: Implement support for geometry shader surfaces.Paul Berry2013-08-315-0/+131
* i965/vs: generalize brw_vs_binding_table in preparation for GS.Paul Berry2013-08-312-13/+35
* i965: generalize brw_vs_pull_constants in preparation for GS.Paul Berry2013-08-312-26/+51
* i965: Make sure constants re-sent after constant buffer reallocation.Paul Berry2013-08-317-5/+24
* i965/gs: Allocate push constant space for use by GS.Paul Berry2013-08-316-22/+68
* i965/gen7: Emit CS stall after 3DSTATE_PUSH_CONSTANT_ALLOC_PS.Paul Berry2013-08-311-0/+30
* i965/gs: Allocate URB space for use by GS.Paul Berry2013-08-313-35/+143
* i965: Make CACHE_NEW_GS_PROG.Paul Berry2013-08-311-0/+2
* i965/gs: Create brw_context::gs structure to track GS program state.Paul Berry2013-08-311-0/+5
* i965: Move data from brw->vs into a base class if gs will also need it.Paul Berry2013-08-3112-85/+108
* i965/gs: Update defines related to GS surface organization.Paul Berry2013-08-318-29/+29
* i965: Move vec4 register allocation data structures to brw->vec4.Paul Berry2013-08-312-29/+33
* i965: Rename user-defined gs structs from vec4_gs to gs.Paul Berry2013-08-313-9/+9
* i965: rename legacy gs structs and functions to ff_gs.Paul Berry2013-08-3114-146/+156
* radeonsi: simplify and improve flushingMarek Olšák2013-08-3112-140/+125
* radeonsi: convert constant buffers to si_descriptorsMarek Olšák2013-08-315-128/+162
* radeonsi: use r600_common_context, r600_common_screen, r600_resourceMarek Olšák2013-08-3128-777/+338
* r600g: move streamout state to drivers/radeonMarek Olšák2013-08-3127-1486/+1825
* radeonsi: cleanup initialization of SGPR shader parametersMarek Olšák2013-08-311-13/+19
* r600g,radeonsi: remove unused variablesMarek Olšák2013-08-312-8/+0
* draw: fix segfaults with aaline and aapoint stages disabledMarek Olšák2013-08-311-2/+4
* i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.Kenneth Graunke2013-08-301-1/+5
* i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.Kenneth Graunke2013-08-301-2/+6
* radeonsi: Do not suspend timer queriesNiels Ole Salscheider2013-08-306-14/+30
* draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issuesRoland Scheidegger2013-08-302-6/+6
* gallivm: handle unbound textures in texture sampling / texture queriesRoland Scheidegger2013-08-301-0/+26
* softpipe: handle NULL sampler views for texture sampling / queriesRoland Scheidegger2013-08-302-5/+26