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* remove the GLSL spec wording;Michal Krol2005-05-253-3020/+2267
| | | | | | | reorder some elementary operators; disable assignment "=" and equality "==" "!=" operators - they are handled internally by the assembly generator; fix minor typos
* add mesa/shader/grammar to include listMichal Krol2005-05-251-0/+1
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* stand-alone vertsions of grammar_mesa - used by utilities;Michal Krol2005-05-252-0/+84
| | | | DO NOT BUILD UNDER MESA
* Provide initial values for some variables.Keith Whitwell2005-05-251-4/+4
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* add special case for flat shaded + separate specular trianglesKeith Whitwell2005-05-253-18/+51
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* change the behaviour of enter and local_addr instructionsMichal Krol2005-05-251-5/+5
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* Disable polygon stipple - it seems to break if certain specific stippleKeith Whitwell2005-05-252-55/+56
| | | | patterns are used, including the one generated by conform.
* Fix various issues with cliprects and MakeCurrentKeith Whitwell2005-05-251-5/+9
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* - Remove one of the loops in emit_arithBen Skeggs2005-05-253-55/+133
| | | | | | | | | | - Handle REPL_ALPHA in emit_arith (possibly incorrect for some things) - Start on getting demos/arbfplight.c to look right. Won't be animated yet, need to re-work const emit so we can update consts without re-translating the entire program. Assertion in r300_state.c::setup_rs_unit needs to be disabled for it to work.
* Commit the changes propagated from Jeremy Kolb's changes to the PythonIan Romanick2005-05-251-0/+486
| | | | scripts in src/mesa/glapi.
* Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.Ian Romanick2005-05-244-3/+9
| | | | This makes the driver build on x86-64 again.
* Cleanup some Windows junk.Karl Schultz2005-05-241-12/+16
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* project file for glut libraryKarl Schultz2005-05-241-0/+333
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* fix location of gears projectKarl Schultz2005-05-241-1/+1
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* project file to build gearsKarl Schultz2005-05-241-0/+114
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* Visual Studio 6 project file to build GLUT and some demos.Karl Schultz2005-05-241-0/+41
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* moved to windows build dirKarl Schultz2005-05-2413-3153/+0
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* moved to windows build dirKarl Schultz2005-05-243-772/+0
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* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
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* Change prototype for TextureMemCpy to return void* (was void).Karl Schultz2005-05-241-1/+1
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* Visual Studio 6 project file for OSmesa library.Karl Schultz2005-05-241-0/+125
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* Visual Studio 6 project file for core Mesa.Karl Schultz2005-05-241-0/+1318
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* Needed to build .cc files in Visual Studio 6.Karl Schultz2005-05-244-0/+310
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* Visual Studio 6 project file for GLU library.Karl Schultz2005-05-241-0/+985
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* Visual Studio 6 project file for Windows GDI driver.Karl Schultz2005-05-241-0/+141
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* Visual Studio 6 workspace for Mesa libraries.Karl Schultz2005-05-241-0/+74
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* Removing in favor of new Windows build directory.Karl Schultz2005-05-241-179/+0
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* remove stupid flagsDaniel Borca2005-05-234-18/+4
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* Initialize hw stencil renderbuffer.Keith Whitwell2005-05-231-4/+2
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* Disable recent sse change pending more testing.Keith Whitwell2005-05-231-1/+2
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* Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs2005-05-239-53/+1312
| | | | | | | | | | | | generation in Mesa. Requires most recent Mesa cvs to work correctly. Swizzle code is possibly slow/buggy and will probably be replaced. Old behaviour can be controlled by a #define in r300_context.h, if no-one minds I'll remove the old code later on. Also, disabled cube map extension. AFAIK We don't support it yet, and it causes issues with UT2004.
* Use SSE for vertex emit -- another good speedup.Keith Whitwell2005-05-231-0/+9
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* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-237-22/+183
| | | | | | Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
* silence gcc warningsKeith Whitwell2005-05-233-0/+10
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* Detect use of disabled textures as tex_env_crossbar sources.Keith Whitwell2005-05-231-8/+18
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* Support ARB_texture_env_crossbar. Changes the way programs areKeith Whitwell2005-05-231-41/+119
| | | | | generated somewhat, with all TEX instructions now emitted at the head of the program.
* Restore the negate() function.Keith Whitwell2005-05-231-5/+33
| | | | Add Ben Skegg's ATI_texture_env_combine3 support.
* Small change to handle native case (7 natives case)Jerome Glisse2005-05-221-6/+12
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* Adding r300 fragment program swizzle tab. Please someJerome Glisse2005-05-221-0/+1337
| | | | | | | one reread macro at begining see if i made any error. A full reread would also be usefull there may be some errors for some swizzle despite the great care i took to done them :)
* Add support for modes with a depth-buffer but no stencil-buffer. ThisIan Romanick2005-05-201-5/+7
| | | | | eliminates various "3D driver claims to not support visual" messages in 16-bit color mode.
* Remove debug printfsKeith Whitwell2005-05-201-2/+0
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* Re-enable X11 optimized triangle funcs.Keith Whitwell2005-05-201-1/+0
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* use MAX_SCREENS instead of hard-coded numberBrian Paul2005-05-201-2/+3
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* fix reversed strstr() args, print mode stringBrian Paul2005-05-201-5/+7
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* replace // with /* */Brian Paul2005-05-201-1/+1
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* Committing in .Jouk Jansen2005-05-203-11/+18
| | | | | | | | | | Update openVMS compile support Modified Files: Mesa/progs/demos/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* Remove some debug outputJon Smirl2005-05-202-2/+2
| | | | Add #if DEBUG_FRAG in s_nvfragprog.c
* Use the 1.3 names for FogCoord*Adam Jackson2005-05-201-2/+2
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* Invalidate current fastpath on changes to attribute size or offset withinKeith Whitwell2005-05-193-7/+32
| | | | | | | | | the vertex. Use existing facilities to check for sse2 and enable when available. Turn on SSE/SSE2 codegen for t_vertex.c by default when USE_SSE_ASM is defined. Disable with "MESA_NO_CODEGEN=t".
* Cope with the common 3ub and 1ub cases.Keith Whitwell2005-05-191-66/+202
| | | | | | Fix a few typos. Note that sse_movss sets high dwords to zero when reading from memory. Fix a few related bugs.