| Commit message (Collapse) | Author | Age | Files | Lines |
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We're going to want to use the blob for Vulkan pipeline caching so it
makes sense to have it in libcompiler not libglsl.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Otherwise we could have a failure followed by a smaller write that
succeeds and get a corrupted blob. If we ever OOM, we should stop.
v2 (Jason Ekstrand):
- Initialize the new boolean member in create_blob
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Cc: [email protected]
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Otherwise, if you have a large read fail and then try to do a small
read, the small read may succeed even though it's at the wrong offset.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Cc: [email protected]
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As all users of brw_blorp_miptree_download() must emit a full pipeline
and cache flush when targetting a user PBO (as that PBO may then be
subsequently bound or *be* bound anywhere and outside of the driver
dirty tracking) move that flush into brw_blorp_miptree_download()
itself.
v2 (Ken): Rebase without userptr stuff so it can land sooner.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This improves the FillTex benchmark in GLBench 2.7 by 30% on my Broxton.
On Ken's Broxton which only has single-channel ram, it improves by 210%.
v2 (Ken): Check mt->aux_usage == ISL_AUX_USAGE_CCS_E rather than using
intel_miptree_is_lossless_compressed().
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v1 (Topi Pohjolainen): original patch.
v2 (Topi Pohjolainen):
- Fix return value (s/MESA_FORMAT_NONE/false/) (Anuj)
- Move _mesa_tex_format_from_format_and_type() just
in the end avoiding additional if-block (Anuj)
- Explain better the array alignment restriction (Anuj)
- Do not bail out in case of gl_pixelstore_attrib::ImageHeight,
it is handled by _mesa_image_offset() automatically (Ken).
- Support 1D_ARRAY by flipping depth, width and y, z (Ken).
v3 (Topi Pohjolainen):
- Contrary to v2, do not try to handle
gl_pixelstore_attrib::ImageHeight. Currently there are no
tests in piglit or cts for it. One could possibly copy or
modify tests/texturing/texsubimage.c. There, however, seems
to be number of corner cases to consider. Moreover, current
meta path applies the packing height for both source and
targets when determining the offset. This would probably
require re-visiting also.
v4 (Topi Pohjolainen): Rebased on top of merged drm-bacon
v5 (Jason Ekstrand):
- Move to brw_blorp.c
- Significant refactoring
- Fixed 1-D array textures
- Simplified handling of PBOs vs. CPU data.
- Handle gl_pixelstore_attrib::ImageHeight. It turns out there are
piglit tests that cover this. The original version was failing them
because of an error in the way it handled 1-D array textures.
- Add support for texture download
v6 (Kenneth Graunke): Rebase fixes:
- Use intel_miptree_check_level_layer instead of deleted fields
- Update for mesa_format_supports_render[] rename.
- Pass 'false' (read-only) to intel_bufferobj_buffer
v7 (Kenneth Graunke):
- Fix brw_blorp_download_miptree to pass 'false' (not read only) for
the destination buffer (caught by Chris Wilson).
- Fix blorp_get_client_bo to pass intel_bufferobj_buffer !read_only
for the 'writable' parameter instead of 'false' (caught by Jason).
- Support GL_BGR, GL_BGRA, GL_BGRA_INTEGER, GL_BGR_INTEGER, allowing
us to use this for ReadPixels on the window system buffer (caught
by Chris Wilson).
- Fix y-flipping bugs in download path (exposed by BGRA support).
- Fix false vs. NULL return value in blorp_get_client_bo.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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I want to reuse it for the BLORP download path.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Framebuffer access includes framebuffer reads so we need to invalidate
the texture cache. We do not, however, need to flush the depth cache
because you cannot do bind a depth texture as an image.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Texture uploads and downloads may go through the render pipe which may
result in texturing from or rendering to the texture or the PBO. We
need to flush accordingly.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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They made a mistake in the MESA_swap_control XML, which I'm pursuing in
their github. Until then, we can just back this piece out.
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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The GL_EXT_texture_sRGB_decode spec says:
"The conversion of sRGB color space components to linear color space is
always performed if the texel lookup function is one of the texelFetch
builtin functions.
Otherwise, if the texel lookup function is one of the texture builtin
functions or one of the texture gather functions, the conversion of sRGB
color space components to linear color space is controlled by the
TEXTURE_SRGB_DECODE_EXT parameter.
If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the conversion
of sRGB color space components to linear color space is performed.
If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT, the value
is returned without decoding. However, if the texture is also accessed
with a texelFetch function, then the result of texture builtin functions
and/or texture gather functions may be returned with decoding or without
decoding."
This patch makes i965 force sRGB decoding for any textures accessed via
texelFetch(). If textures are accessed via texelFetch() and a regular
texture access function, this will affect the other ones too - which is
fine - it's undefined according to the last paragraph quoted.
We could make both work, but we'd have to emit multiple SURFACE_STATEs,
and have two binding table sections, like we do for texture gather hacks
on older platforms.
Fixes the following Android O CTS test:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
Reviewed-by: Jason Ekstrand <[email protected]>
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Drivers that use Meta are happily using blitting data using texelFetch
and GL_SKIP_DECODE_EXT, but the GL_EXT_texture_sRGB spec unfortunately
makes GL_SKIP_DECODE_EXT not necessarily work with texelFetch.
As a hack, just unset the texture_used_by_txf bitfield so we can
continue with the old desired behavior.
Reviewed-by: Jason Ekstrand <[email protected]>
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For TGSI-based drivers, st_glsl_to_tgsi records this information.
For NIR-based drivers, nir_shader_gather_info() will do so.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I'd like to put this sort of metadata in the shader_info structure,
rather than adding more things to gl_program.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We want to generate different variants for sisched and unsafe_math
shader variants, so add them to the hash key.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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When I realigned the bufferobj code, I didn't see the getters
were different, realign the getters to work the same as ssbo.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103214
Fixes: 65d3ef7cd (mesa: align atomic buffer handling code with ubo/ssbo (v1.1))
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Mark Janes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Taken from their c6a99aff31874697741a08cbc8a3488606ce59c7, keeping the
BUILDING_MESA hunk in place.
Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Like for vc4, this was just a wasted indirection.
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Sure, you'd think that the combination of GL_OES_texture_half_float and
GL_EXT_texture_rg would mean that GL_RG16F exists, but it doesn't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Fixes: c16a7443e999 ("mesa: Expose GL_OES_required_internalformat on GLES contexts.")
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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syncobj is used internally for interactions with command submission.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The specs don't say you can't, but pairing it with an SFU write on the
7268 breaks all our simple shader tests using gl_MVP * gl_Vertex.
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Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is optional (and no CAP).
Implemented by radeonsi, ddebug, rbug, trace.
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Some "standard" (_S) swizzle modes are displayable on Raven,
even though the micro tile mode says it's not displayable.
Expose the addrlib function to the driver.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Antia Puentes <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The i965 driver has become dependent on x86 specific compiler builtin
functions, so ensure it's disabled for non-x86 builds.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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If an RS blit is done with source exactly the same as destination, and
the hardware supports this, do an in-place resolve. This only fills in
tiles that have not been rendered to using information from the TS.
This is the same as the blob does and potentially saves significant
bandwidth when doing i.MX6qp scanout using PRE, and when rendering to
textures (though here using sampler TS would be even better).
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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The struct only contained the one field we're interested in.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: b174a1ae720cb404738c "egl: Simplify the "driver" interface"
Cc: Adam Jackson <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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`_EGLDriver *drv` is a freshly calloc()'ed object, memset(0)'ing some of
it is a no-op.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Bonus: fixes a memleak on haiku when unloading the driver
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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If you set MESA_GLSL_CACHE_DISABLE, radv crashed.
Fixes: fd24be134f (radv: make use of on-disk cache)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Based on RadeonSI.
This improves some Vulkan demos by +1% to +3%.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This will allow us to emit the CLEAR_STATE packet instead
of a bunch of useless packets when doing CS initialization.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Based on RadeonSI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Similar to RadeonSI, also only call this function for <= VI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Fixes dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
Reviewed-by: Marek Olšák <[email protected]>
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This is a left-over from my version of adding the new format
after rebasing on Eric's version.
Reviewed-by: Marek Olšák <[email protected]>
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