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* progs/es2: Fix an assertion failure in tri.Chia-I Wu2010-02-021-2/+3
* st/mesa: fix texture deallocation bugBrian Paul2010-02-011-12/+10
* progs/tests: add another FBO test to exercise a RGBA vs. Z texture bugBrian Paul2010-02-013-0/+233
* mesa: change _mesa_find_free_register() to find multiple free regsBrian Paul2010-02-013-29/+62
* r300g: Inline immediates where possible.Corbin Simpson2010-02-012-8/+60
* st/mesa: remove duplicate calculation of fp input mappingKeith Whitwell2010-02-015-37/+12
* st/mesa: remove dead stfp input_map arrayKeith Whitwell2010-02-012-12/+0
* mesa: added _mesa_print_vp/p_inputs() functions (debug aids)Brian Paul2010-02-012-0/+47
* glslcompiler: add glapi_nop.o to OBJECTSBrian Paul2010-02-011-0/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-02-013-7/+0
* glx: Remove unnecessary headers.Vinson Lee2010-02-018-12/+0
* st/dri: Remove duplicate type qualifier.Vinson Lee2010-01-311-1/+1
* i965g: Add missing va_end.Vinson Lee2010-01-311-0/+1
* r300g: Fix memory leak on memory allocation failure.Vinson Lee2010-01-311-1/+4
* r600: Remove duplicate assignment.Vinson Lee2010-01-311-1/+1
* egl: Remove unnecessary headers.Vinson Lee2010-01-313-3/+0
* nv04: Update to new nouveau_class.hMarcin Koƛcielnicki2010-02-011-20/+20
* nv50/nv40/nv30: fix small memory leak of nouveau_resources on screen_destroyMarcin Slusarz2010-02-013-6/+9
* nv10, nv20: Fix build.Francisco Jerez2010-02-012-2/+2
* egl: Clean up surface attributes.Chia-I Wu2010-01-313-57/+127
* egl: Add support for more EGLImage extensions to EGL core.Chia-I Wu2010-01-314-11/+60
* st/mesa: Remove unnecessary headers.Vinson Lee2010-01-313-3/+0
* mesa: Remove unnecessary headers.Vinson Lee2010-01-314-10/+0
* i965: Silence uninitialized variable warning.Vinson Lee2010-01-311-1/+1
* r300g: Silence uninitialized variable warning.Vinson Lee2010-01-301-1/+1
* egl: Surface type validaction should depend on extensions supported.Chia-I Wu2010-01-311-1/+2
* egl: Initialize display configs with the display.Chia-I Wu2010-01-315-6/+8
* egl: Initialize display resources with their display.Chia-I Wu2010-01-319-18/+21
* egl: Refactor _eglInitImage.Chia-I Wu2010-01-311-10/+40
* egl: Refactor _eglInitContext.Chia-I Wu2010-01-311-19/+95
* egl: Refactor _eglInitSurface.Chia-I Wu2010-01-311-141/+146
* i915: Set bit field of length 1 light_twoside to unsigned.Vinson Lee2010-01-301-1/+1
* glut: Remove unnecessary headers.Vinson Lee2010-01-306-6/+0
* radeon: Remove unnecessary headers.Vinson Lee2010-01-3013-40/+0
* r600: Remove unnecessary headers.Vinson Lee2010-01-3011-24/+0
* r300: Remove unnecessary headers.Vinson Lee2010-01-301-2/+0
* r200: Remove unnecessary headers.Vinson Lee2010-01-309-24/+0
* r128: Remove unnecessary headers.Vinson Lee2010-01-309-20/+0
* egl: Remove code blocks that are commented out.Chia-I Wu2010-01-314-113/+4
* progs/egl: Update eglinfo to display more attributes.Chia-I Wu2010-01-312-11/+21
* st/egl: Do not ignore configs without a renderable type.Chia-I Wu2010-01-311-6/+6
* st/egl: Remove egl_g3d_get_current_context.Chia-I Wu2010-01-311-16/+4
* intel: Remove unnecessary headers.Vinson Lee2010-01-306-8/+0
* i965: Remove unnecessary headers.Vinson Lee2010-01-303-3/+0
* i915: Remove unnecessary headers.Vinson Lee2010-01-302-2/+0
* intel: Respect texture tiling when doing a PBO blit teximage upload.Eric Anholt2010-01-301-1/+2
* Revert "r300g: Don't handle SHADOW_AMBIENT."Corbin Simpson2010-01-301-0/+6
* intel: Fix inverting of inversion test for windows in glClear cleanup.Eric Anholt2010-01-301-2/+2
* r300g: Independent blend enables only work on r500.Corbin Simpson2010-01-302-5/+16
* r300g: Don't handle SHADOW_AMBIENT.Corbin Simpson2010-01-301-6/+0