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* glsl: Apply memory qualifiers to buffer variablesIago Toral Quiroga2015-09-253-3/+91
| | | | | | | | | | | | v2: - Save memory qualifier info in the top level members of a shader storage block. - Add a checks to record_compare() which is used when comparing shader storage buffer declarations in different shaders. - Always report an error for incompatible readonly/writeonly definitions, whether they are present at block or field level. Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Allow use of memory qualifiers with ARB_shader_storage_buffer_object.Iago Toral Quiroga2015-09-251-5/+5
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer ↵Samuel Iglesias Gonsalvez2015-09-251-2/+4
| | | | | | | | | | | | | | object is bound According to ARB_uniform_buffer_object spec: "If the parameter (starting offset or size) was not specified when the buffer object was bound (e.g. if bound with BindBufferBase), or if no buffer object is bound to <index>, zero is returned." Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Add queries for GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-09-251-0/+31
| | | | | | | | These handle querying the buffer name attached to a giving binding point as well as the start offset and size of that buffer. Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: add glShaderStorageBlockBinding()Samuel Iglesias Gonsalvez2015-09-252-0/+56
| | | | | | | Defined in ARB_shader_storage_buffer_object extension. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: First argument to atomic functions must be a buffer variableIago Toral Quiroga2015-09-251-0/+42
| | | | | | | | | | | v2: - Add ssbo_in the names of the static functions so it is clear that this is specific to SSBO atomics. v3: - Move the check after the loop (Kristian Høgsberg) Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Implement lowered SSBO atomic intrinsicsIago Toral Quiroga2015-09-252-0/+82
| | | | | | | | | | | | The original GLSL IR intrinsics have been lowered to an internal version that accepts a block index and an offset instead of a SSBO reference. v2 (Connor): - Document the sources used by the atomic intrinsics. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: lower SSBO atomic intrinsicsIago Toral Quiroga2015-09-251-0/+159
| | | | | | | | | | | | | The first argument to SSBO atomics is a reference to a SSBO buffer variable so we want to compute its block index and offset and provide these values to an internal version of the intrinsic that takes them instead of the buffer variable reference. v2: - Support single components of integer vectors to be passed in as arguments. - Get interface packing information from interface's type. Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: use ir_rvalue instead of ir_dereference in auxiliary functionsSamuel Iglesias Gonsalvez2015-09-251-4/+4
| | | | | | | | | | In a later commit we will need to handle ir_swizzle nodes too, which are not an ir_dereference. That can happen, for example, when we pass a component of an integer vector as argument to any of the SSBO atomic functions. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add atomic functions from ARB_shader_storage_buffer_objectIago Toral Quiroga2015-09-251-0/+185
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Rename atomic counter functionsIago Toral Quiroga2015-09-251-15/+15
| | | | | | | | | Shader Storage Buffer Object will add new atomic functions that are not associated with counters, so better have atomic counter-specific functions explicitly include the word "counter" in their names. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: atomic counters can be declared as buffer-qualified variablesSamuel Iglesias Gonsalvez2015-09-251-3/+3
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir/glsl_to_nir: ignore an instruction's dest if it hasn't anyIago Toral Quiroga2015-09-251-1/+2
| | | | | Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/vec4: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+54
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/fs: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+62
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Implement __intrinsic_load_ssboIago Toral Quiroga2015-09-253-1/+70
| | | | | | | | | | | v2: - Fix ssbo loads with boolean variables. v3: - Simplify the changes (Kristian) Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: modify the instruction insertion in nir_visitor::visit(ir_call *ir)Samuel Iglesias Gonsalvez2015-09-251-4/+10
| | | | | | | | | | | | This patch moves nir_instr_insert_after_cf_list call into each case in the intrinsics switch at nir_visitor::visit(ir_call *ir) and define a nir_dest variable which will be used when handling ir->return_deref after the switch. This patch simplifies the code for nir_intrinsic_load_ssbo implementation changes we are going to do next. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/vec4: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+148
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/nir/fs: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+71
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Implement __intrinsic_store_ssboIago Toral Quiroga2015-09-252-8/+48
| | | | | | | | v2 (Connor): - Make the STORE() macro take arguments for the extra sources (and their size) and any extra indices required. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/vec4: Import surface message builder functions.Francisco Jerez2015-09-252-0/+273
| | | | | | | | | | | Implement helper functions that can be used to construct and send untyped and typed surface read, write and atomic messages to the shared dataport unit. v2: Split from the FS implementation. v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/vec4: Import helpers to convert vectors into arrays and back.Francisco Jerez2015-09-253-0/+130
| | | | | | | | | | | | | These functions handle the conversion of a vec4 into the form expected by the dataport unit in message and message return payloads. The conversion is not always trivial because some messages don't support SIMD4x2 for some generations, in which case a strided copy may be necessary. v2: Split from the FS implementation. v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/vec4: Introduce VEC4 IR builder.Francisco Jerez2015-09-252-0/+603
| | | | | | | | | | | | See "i965/fs: Introduce FS IR builder." for the rationale. v2: Drop scalarizing VEC4 builder. v3: Take a backend_shader as constructor argument. Improve handling of debug annotations and execution control flags. Rename "instr" variable. Initialize cursor to NULL by default and add method to explicitly point the builder at the end of the program. Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: shader storage blocks use different max block size values than uniformsSamuel Iglesias Gonsalvez2015-09-251-1/+11
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: ignore buffer variables when counting uniform componentsSamuel Iglesias Gonsalvez2015-09-251-5/+11
| | | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: number of active shader storage blocks must be within allowed limitsSamuel Iglesias Gonsalvez2015-09-251-4/+39
| | | | | | | | | Notice that we should differentiate between shader storage blocks and uniform blocks, since they have different limits. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: a shader storage buffer must be smaller than the maximum size allowedSamuel Iglesias Gonsalvez2015-09-253-1/+21
| | | | | | | | | | | | | | | Otherwise, generate a link time error as per the ARB_shader_storage_buffer_object spec. v2: - Fix error message (Jordan) v3: - Move std140_size() changes to its own patch (Kristian) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: add std430 interface packing support to ssbo related operationsSamuel Iglesias Gonsalvez2015-09-251-30/+81
| | | | | | | | | | | | | | | | | | | v2: - Get interface packing information from interface's type, not the variable type. - Simplify is_std430 condition in emit_access() for readability (Jordan) - Add a commment explaing why array of three-component vector case is different in std430 than the rest of cases. - Add calls to std430_array_stride(). v3: - Simplify size_mul change for std430's case (Jordan) - Fix commit log lines length (Jordan) - Pass 'packing' instead of 'is_std430' to emit_access() (Kristian) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add std430 support to program_resource_visitor's member functionsSamuel Iglesias Gonsalvez2015-09-253-39/+84
| | | | | | | | | | | | | They are used to calculate the offset, array stride of uniform/shader storage buffer variables. Take into account this info to get the right value for std430. v2: - Fix commit log line length and indention. (Jordan) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add parser/compiler support for std430 interface packing qualifierSamuel Iglesias Gonsalvez2015-09-257-9/+38
| | | | | | | | | | | | | v2: - Fix a missing check in has_layout() v3: - Mention shader storage block in error message for layout qualifiers (Kristian). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add std430 related member functions to glsl_type classSamuel Iglesias Gonsalvez2015-09-252-0/+226
| | | | | | | | | | | | They are used to calculate size, base alignment and array stride values for a glsl_type following std430 rules. v2: - Paste OpenGL 4.3 spec wording as it mentions stride of array. (Jordan) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: allow default qualifiers for shader storage block definitionsSamuel Iglesias Gonsalvez2015-09-253-3/+70
| | | | | | | | | | | This kind of definitions: layout(xxx) buffer; was not supported by commit 84fc5fece006. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Move interface block processing to glsl_parser_extras.cppSamuel Iglesias Gonsalvez2015-09-253-126/+128
| | | | | | No functional changes. Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: ignore default qualifier declarations when checking for duplicate ↵Samuel Iglesias Gonsalvez2015-09-253-1/+8
| | | | | | | layout qualifiers Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: layout qualifier can appear more than once since OpenGL 4.20Samuel Iglesias Gonsalvez2015-09-251-2/+8
| | | | | | | Also if GL_ARB_shading_language_420pack extension is enabled. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/wm: surfaces should have the API buffer size, not the drm buffer sizeSamuel Iglesias Gonsalvez2015-09-251-2/+2
| | | | | | | | | | | | | The returned drm buffer object has a size multiple of 4096 but that should not be exposed to the API user, which is working with a different size. As far as I can see this problem is only visible in the calculation of the length of unsized arrays used in SSBOs, as the implementation of this needs to query the underlying buffer size via a message. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/wm: emit null buffer surfaces when null buffers are attachedSamuel Iglesias Gonsalvez2015-09-251-18/+26
| | | | | | | | | | | Otherwise we can expect odd things to happen if, for example, we ask for the size of the attached buffer from shader code, since that might query this value from the surface we uploaded and get random results. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+24
| | | | | | | | | v2: - Remove inst->regs_written assignment as the instruction only writes to one register. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+55
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/vec4/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+26
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+44
| | | | | | | | Notice that Skylake needs to include a header in the sampler message so it will need some tweaks to work there. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Implement ir_unop_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-252-0/+17
| | | | | | | | This is how backends provide the buffer size required to compute the size of unsized arrays in the previous patch Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: implement unsized array lengthSamuel Iglesias Gonsalvez2015-09-251-0/+182
| | | | | | | | | | | | | | | v2: - Reduce the number of lines over 80 character line width limit. (Thomas Hellan) v3: - Inject the formula to compute the array length in the IR, backends only need to provide the buffer size (Curro) - Create an auxiliary function to simplify code (Jordan Justen) - Rename variables (Jordan Justen) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-259-7/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The unsized array length is computed with the following formula: array.length() = max((buffer_object_size - offset_of_array) / stride_of_array, 0) Of these, only the buffer size needs to be provided by the backends, the frontend already knows the values of the two other variables. This patch identifies the cases where we need to get the length of an unsized array, injecting ir_unop_ssbo_unsized_array_length expressions that will be lowered (in a later patch) to inject the formula mentioned above. It also adds the ir_unop_get_buffer_size expression that drivers will implement to provide the buffer length. v2: - Do not define a triop that will force backends to implement the entire formula, they should only need to provide the buffer size since the other values are known by the frontend (Curro). v3: - Call state->has_shader_storage_buffer_objects() in ast_function.cpp instead of using state->ARB_shader_storage_buffer_object_enable (Tapani). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Add unsized array support to glsl_type::std140_size()Samuel Iglesias Gonsalvez2015-09-251-1/+6
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: fix indention in glsl_types.cppSamuel Iglesias Gonsalvez2015-09-251-70/+70
| | | | | | | No functional changes. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: add support for unsized arrays in shader storage blocksSamuel Iglesias Gonsalvez2015-09-255-49/+150
| | | | | | | | | | | | | | | | | | | They only can be defined in the last position of the shader storage blocks. When an unsized array is used in different shaders, it might be converted in different sized arrays, avoid get a linker error in that case. v2: - Rework error condition and error messages (Timothy Arceri) v3: - Move OpenGL ES check to its own patch. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: return error if unsized arrays are found in OpenGL ESSamuel Iglesias Gonsalvez2015-09-251-0/+16
| | | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>