| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes a number of texelFetch swizzle tests, and consoldiates
the swizzle handling in a new function.
Signed-off-by: Dave Airlie <[email protected]>
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Thanks to Wubbbi on #dri-devel for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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Add support for using the clipdistance instead of clip plane.
Passes all piglit clipdistance tests.
v2: fixup some comments from Brian in review.
Signed-off-by: Dave Airlie <[email protected]>
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Just add support to the scanner to count the number of clip distances.
Signed-off-by: Dave Airlie <[email protected]>
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softpipe always clipped using the position vector, however for unclipped
vertices it stored the position in window coordinates, however when position
and clipping are separated, we need to store the clip-space position and
the clip-space vertex clip, so we can interpolate both separately.
This means we have to take the clip space position and store it to use later.
This allows softpipe to pass all the clip-vertex piglit tests.
v2: fix llvm draw regression, the structure being passed into llvm needed
updating, remove some hardcoded ints that should have been enums while there.
Signed-off-by: Dave Airlie <[email protected]>
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This required changing the system value semantics, so we stored
a system value per vertex, instance id is the only other system
value we currently support, so I span it across the channels.
This passes the 3 vertexid-* piglit tests + lots of instanceid tests.
Signed-off-by: Dave Airlie <[email protected]>
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If draw isn't using llvm we can support vertex texture and integers,
These will be fixed up later, but for now allow this check to happen
at run-time.
v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm
context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about.
v3: use debug option, restructure to store in screen, as suggested by Jakob.
Signed-off-by: Dave Airlie <[email protected]>
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Mesa shouldn't call into the drivers if there are no renderbuffers
bound to the attachments for the buffers to be cleared.
Fixes a number of the clearbuffer-* tests on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the test to allow cube/depth combinations on GL3
or EXT_gpu_shader4.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes piglit
glsl-1.30/compiler/interpolation-qualifiers/local-smooth-01.frag.
Reviewed-by: Kenneth Graunke <[email protected]>
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We're not quite ready to actually support it in the implementation,
but at least this allows GL 3.0 API-reliant applications to hopefully
run successfully, though they won't get multisampling.
Reviewed-by: Kenneth Graunke <[email protected]>
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The EXT_texture_array required only 64, but GL 3.0 required 256.
Since we're already exposing values that can get us way beyond our
ability to map the single object directly, go ahead and expose all the
way to hardware limits.
Tested with new piglit EXT_texture_array/maxlayers on gen7.
Reviewed-by: Kenneth Graunke <[email protected]>
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We were doing the kill of the updated channels, then adding our copy
to the list of available stuff to copy. But if the copy was updating
its own source channels, we didn't notice, breaking this code:
R0.xyzw = arg0 + arg1;
R0.xyzw = R0.wwwx;
gl_FragColor.xyzw = clamp(R0.xyzw, 0.0, 1.0);
Fixes piglit glsl-copy-propagation-self-2.
Reviewed-by: Kenneth Graunke <[email protected]>
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Change from 5 to 3.
Signed-off-by: Chad Versace <[email protected]>
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This patch modifies all batches needed for HiZ. The batch length for
3DSTATE_HIER_DEPTH_BUFFER is also corrected from 4 to 3.
Performance +6.7% on Citybench.
num-frames: 400
resolution: 1918x1031
avg-hiz-off: 127.90 fps
avg-hiz-on: 136.50 fps
kernel: git://people.freedesktop.org/~anholt/linux.git branch=gen7-reset-sol sha=23360e4
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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It is unwise to use a stencil region's size to determine its
renderbuffer's size, because at region creation we fudge the width and
height to accomodate interleaved rows. (See the comment for MESA_FORMAT_S8
in intel_miptree_create()). Most users of stencil_region->{width,height}
should be converted to use stencil_rb->{Width,Height}.
We have already done the replacement in several locations. This patch
continues the replacement in {brw,gen7}_emit_depthbuffer(). To make those
functions look consistent, I've also done the equivalent replacement for
the depth buffer.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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It was named GEN6_WM_DEPTH_RESOLVE. Luckily, this caused no conflict,
because the value is identical for gen6 and gen7.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Don't create clip outputs if no clip planes are enabled.
Move clip validation after program validation: we were calling
linkage validation in case the VP needed rebuilding before the
FP was validated.
The vertex program needs to be built first because when
ClipDistance is used we'll want to only enable those outputs that
are also written.
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Found by Eirik Byrkjeflot Anonsen.
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The u_surface_default_template() function does the memset()/zero now.
Jakob Bornecrantz <[email protected]>
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These initialization functions weren't initializing all the fields so
some had undefined values. The callers of these functions sometimes use
a structure assignment to initialize new objects from these templates
so we'd just propagate the undefined values. That made for some confusing
info when debugging, plus it could lead to bugs.
v2: fix surf pointer mix-up: "&surf" -> "surf"
Jakob Bornecrantz <[email protected]>
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Fixes _mesa_clear_accum_buffer() being multiply defined if
FEATURE_accum is false.
Tested-by: Chih-Wei Huang <[email protected]>
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Reviewed-By: Jose Fonseca <[email protected]>
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This code isn't used anymore in preference for DRI2 client side swap buffers
throttling or throttling done inside the xa or xorg driver.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
Reviewed-by Ian Romanick <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
Reviewed-by Ian Romanick <[email protected]>
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This peice of code has been here since the inital commit (c5c5cd71) and the
code that used instance_id_index was removed in (caede752) by José.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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So the targets can drop the sw_wrapper winsys when no sw driver is being used.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <[email protected]>
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This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
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Fixes isnan().
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This could lead to incorrect code when fixed regs are involved.
Surprisingly, the increased freedom actually leads to lower
register usage in some cases. Still want to find a better way
to treat constraints though ...
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Prevent infinite loops in shaders from locking up the GPU.
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