| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
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Excess conversions considered harmful.
Recently Matt reworked the boolean uniform handling to use the value of
UniformBooleanTrue, rather than integer 1, when uploading uniforms:
mesa: Upload boolean uniforms using UniformBooleanTrue.
glsl: Use UniformBooleanTrue value for uniform initializers.
Marek then set the default to 1.0f for drivers without native integer
support:
mesa: set UniformBooleanTrue = 1.0f by default
However, ir_to_mesa was assuming a value of integer 1, and arranging for
it to be converted to 1.0f on upload. Since Marek's commit, we were
uploading 1.0f = 0x3f800000 which was being interpreted as the integer
value 1065353216 and converted to float as 1.06535322E9, which broke
assumptions in ir_to_mesa that "true" was exactly 1.0f.
+13 Piglits on classic swrast (fs-bool-less-compare-true,
{vs,fs}-op-not-bool-using-if, glsl-1.20/execution/uniform-initializer).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83573
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Mesa already defines _GNU_SOURCE for glibc based systems and defining
_GNU_SOURCE will break the Mesa build on other systems such as OpenBSD.
_GNU_SOURCE only seems to be included in llvm-config output when
LLVM is built via autoconf and not when it is built by cmake.
Cc: "10.2 10.3" <[email protected]>
Signed-off-by: Jonathan Gray <[email protected]>
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Let's handle LIBGL_DEBUG env. variable in Mesa in a consistent way.
Fixes: https://bugzilla.novell.com/show_bug.cgi?id=895730
Signed-off-by: Stefan Dirsch <[email protected]>
Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
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Superseded by HAVE_LOADER_GALLIUM. The latter has a *DRM* brethren
making the whose easier on which one to keep.
Signed-off-by: Emil Velikov <[email protected]>
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With the gallium megadrivers we've converted most ST to optionally
use either statically linked in or shared pipe-drivers.
The hardcoded switch forgot to conditionally enable the build of the
shared pipe-drivers which resulted in them being constantly build.
Cc: "10.3" <[email protected]>
Cc: James Ausmus <[email protected]>
Reported-by: James Ausmus <[email protected]>
Tested-by: James Ausmus <[email protected]>
Bugzilla: https://code.google.com/p/chromium/issues/detail?id=412089
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Just drop the conditional and simplify our build. This means that
it'll build every time, but it does not require any dependencies nor
does it take that long to compile 200 lines of boilerplate code.
Signed-off-by: Emil Velikov <[email protected]>
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The variable was unused and gave false information. The need for nonnull
winsys currently does not relate as it used to. Nowadays one can mix and
match more freely with plenty of winsys' to make your head spin.
Signed-off-by: Emil Velikov <[email protected]>
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With recent commit we removed the NEED_NONNULL_WINSYS checks when
selecting the hardware (inc svga) winsys. svga has only one winsys
that explicitly requires libdrm (via it's bundled version of
vmwgfx_drm.h) but configure.ac never really checks for it.
Add the check early to prevent people from shooting themselves when
they select the driver but lack libdrm.
$ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm
--with-dri-drivers=swrast --with-gallium-drivers=svga,swrast
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539
Cc: "10.2 10.3" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The rest of stencil handling isn't done yet, but it documents an extra
cl_u8(0) and helps make it obvious why we don't need to format clear_depth
the same way the depth/stencil buffer is formatted.
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After implementing depth stores, it looks like this is the way things
actually are, according to hiz-depth-read-fbo-d24-s0's probes.
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For now it still requires the color buffer to be present -- we're relying
on the store of color buffer contents to end the frame, and we have to do
something with color buffers in the rendering config packet.
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These only get used for full buffer dumps, which we don't support yet
anyway.
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It was useful on i965, but it's even more useful for debugging tiled
renderers.
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So far, apparently there's been some NULL laying at the address just after
the options anyway, but the next commit changed that.
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Reviewed-and-tested-by: Jan Vesely <[email protected]>
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According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write gl_Position. However,
GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case
of GLSL-ES, it's not an error and atleast the linking should pass.
Currently, Mesa throws an linker error in case we dont write to gl_position
and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes
it so that we don't report an error in case of GLSL-ES.
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
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Remove
ilo_cp_begin()
ilo_cp_steal()
ilo_cp_write()
ilo_cp_write_multi()
ilo_cp_write_bo()
ilo_cp_end()
ilo_cp_steal_ptr()
ilo_cp_assert_no_implicit_flush()
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Similar to the changes to GEN7 command functions, but to GEN6 this time.
As every GPE function has been converted, remove
ilo_cp_assert_no_implicit_flush() calls.
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Make these changes
ilo_cp_begin() -> ilo_builder_batch_pointer()
ilo_cp_write() -> direct memory set
ilo_cp_write_bo() -> ilo_builder_batch_reloc()
and use this chance to drop the "_emit_" infix.
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Make these changes
ilo_cp_steal_ptr() and memcpy() -> ilo_builder_state_write()
ilo_cp_steal_ptr() -> ilo_builder_state_pointer()
and use this chance to drop the "_emit_" infix.
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Make these changes
ilo_cp_steal_ptr() and memcpy() -> ilo_builder_surface_write()
ilo_cp_steal() and ilo_cp_write() -> ilo_builder_surface_write()
ilo_cp_write_bo() -> ilo_builder_surface_reloc()
and use this chance to drop the "_emit_" infix.
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Make these changes
ilo_cp_begin() -> ilo_builder_batch_pointer()
ilo_cp_write() -> direct memory set
ilo_cp_write_bo() -> ilo_builder_batch_reloc()
and make sure there is no implicit flush. Use this chance to drop the
"_emit_" infix.
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Remove instruction buffer management from ilo_3d and adapt ilo_shader_cache to
upload kernels to ilo_builder. To be able to do that, we also let ilo_builder
manage STATE_BASE_ADDRESS.
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This makes ilo_cp use the builder to manage batch buffers, and use
ilo_builder_decode() to replace ilo_3d_pipeline_dump().
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Comparing to how we manage batch and instruction buffers, the new builder
- does not flush
- manages both types of buffers
- manages STATE_BASE_ADDRESS
- uploads kernels using unsynchronized mapping
- has its own decoder for the buffers
- provides more helpers
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Do not require a toy_compiler so that it can be used in other places, such as
state dumping. Add a bool to control whether the raw instruction words are
shown.
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
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Reported by Coverity.
Signed-off-by: Ilia Mirkin <[email protected]>
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This would just crash. Noticed by accident while checking int divisions by zero
with a quickly hacked piglit test.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Forgot to add it when I fixed up the start instance handling in (llvm) draw.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Calling the variable min when it's really max and vice versa seems a bit
confusing.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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UBO loads can be boolean-valued expressions, too, so we need to handle
them in emit_bool_to_cond_code() and emit_if_gen6().
However, unlike most expressions, it doesn't make sense to evaluate
their operands, then do something with the results. We just want to
evaluate the UBO load as a whole---which performs the read from
memory---then load the boolean result into the flag register.
Instead of adding code to handle it, we can simply bypass the
ir_expression handling, and fall through to the default code, which will
do exactly that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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Matt and I believe that Sandybridge actually uses 0xFFFFFFFF for a
"true" comparison result, similar to Ivybridge. This matches the
internal documentation, and empirical results, but contradicts the PRM.
So, the comment is inaccurate, and we can actually just handle these
directly without ever needing to fall through to the condition code
path.
Also, the vec4 backend has always done it this way, and has apparently
been working fine. This patch makes the FS backend match the vec4
backend's behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added ir_triop_csel, and forgot again
when adding it to emit_bool_to_cond_code.
Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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As long as we don't have a workaround for frame based
decoding in VDPAU we should not advertise NV_vdpau_interop.
v2: fix commit message, check if get_video_param is present
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Instead we cast backend_visitor::prog for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch fixes use of Altivec pack intrinsics on little-endian PowerPC
systems. Since little-endian operation only affects the load and store
instructions, the semantics of pack (and other) instructions that take
two input vectors implicitly change: the pack instructions still fill
a register placing values from the first operand into the "high" parts
of the register, and values from the second operand into the "low" parts
of the register, but since vector loads and stores perform an endian swap,
the high parts end up at high memory addresses.
To still achieve the desired effect, we have to swap the two inputs to
the pack instruction on little-endian systems. This is done automatically
by the back-end for instructions generated by LLVM, but needs to be done
manually when emitting intrisincs (which still result in that instruction
being emitted directly).
Signed-off-by: Ulrich Weigand <[email protected]>
Signed-off-by: Maarten Lankhorst <[email protected]>
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Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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