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gallium_va_encpackedheader01
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*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: only set buffer block binding once during initialisation
Timothy Arceri
2016-04-02
1
-26
/
+6
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
2
-13
/
+16
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
2
-58
/
+42
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
2
-19
/
+10
*
glsl: Clean up some leftover cruft.
Kenneth Graunke
2016-04-01
1
-4
/
+1
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
2
-18
/
+1
*
glsl: Delete hack for VS system values.
Kenneth Graunke
2016-04-01
1
-4
/
+0
*
glsl: Make add_interface_variables only consider the appropriate stage.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Clarify "mask" variable in add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Pass stage to add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Exclude ir_var_hidden variables from the program resource list.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
mesa: Make _mesa_choose_tex_format() handle stencil textures.
Kenneth Graunke
2016-04-01
1
-0
/
+5
*
glsl: Don't require matching centroid qualifiers
Jordan Justen
2016-04-01
1
-1
/
+10
*
gallium: distinguish between shader IR in get_compute_param
Bas Nieuwenhuizen
2016-04-02
12
-39
/
+54
*
gallium: add global buffer memory barrier bit
Bas Nieuwenhuizen
2016-04-02
2
-0
/
+3
*
gallium: add threads per block TGSI property
Bas Nieuwenhuizen
2016-04-02
4
-1
/
+31
*
gallium: add compute shader IR type
Bas Nieuwenhuizen
2016-04-02
5
-1
/
+7
*
glsl: remove tabs and fix some other style issues in glcpp-parse.y
Timothy Arceri
2016-04-02
1
-1424
/
+1352
*
i965: Add an implemnetation of nir_op_fquantize2f16
Jason Ekstrand
2016-04-01
2
-0
/
+53
*
nir: Add an opcode for stomping a 32-bit value to 16-bit precision
Jason Ekstrand
2016-04-01
1
-0
/
+1
*
nvc0: enable compute shaders on GK104 and GM107+
Samuel Pitoiset
2016-04-01
1
-1
/
+2
*
nvc0: bump the maximum number of UBOs for compute on Kepler
Samuel Pitoiset
2016-04-01
2
-3
/
+0
*
nvc0/ir: do not lower shared+atomics on GM107+
Samuel Pitoiset
2016-04-01
1
-7
/
+10
*
nvc0/ir: add atomics support on shared memory for Kepler
Samuel Pitoiset
2016-04-01
2
-1
/
+108
*
nvc0/ir: fix wrong pred emission for ld lock on GK104
Samuel Pitoiset
2016-04-01
1
-1
/
+4
*
nvc0/ir: add support for compute UBOs on Kepler
Samuel Pitoiset
2016-04-01
2
-1
/
+57
*
nvc0: add indirect compute support on Kepler
Samuel Pitoiset
2016-04-01
1
-34
/
+77
*
nvc0: reduce likelihood of collision for real buffers on Kepler
Samuel Pitoiset
2016-04-01
1
-2
/
+2
*
nvc0: store ubo info to the driver constbuf on Kepler
Samuel Pitoiset
2016-04-01
4
-1
/
+30
*
nvc0: bind user uniforms for compute on Kepler
Samuel Pitoiset
2016-04-01
2
-27
/
+55
*
nvc0: bind shader buffers for compute on Kepler
Samuel Pitoiset
2016-04-01
2
-3
/
+39
*
nvc0: bind driver cb for compute on c7[] for Kepler
Samuel Pitoiset
2016-04-01
4
-45
/
+37
*
gallivm: Prevent disassembly debug output from being truncated.
Jose Fonseca
2016-04-01
1
-9
/
+9
*
compiler: random comment fixup
Rob Clark
2016-04-01
1
-1
/
+1
*
docs: minor updates to license.html file
Brian Paul
2016-04-01
1
-5
/
+9
*
radeonsi: use util_strchrnul() to fix android build error
Mauro Rossi
2016-04-01
1
-1
/
+2
*
egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROID
Rob Herring
2016-04-01
1
-0
/
+4
*
egl: Add EGL_RECORDABLE_ANDROID attribute
Rob Herring
2016-04-01
4
-0
/
+9
*
egl: Add EGL_FRAMEBUFFER_TARGET_ANDROID attribute
Rob Herring
2016-04-01
4
-1
/
+10
*
Android: fix x86 gallium builds
Rob Herring
2016-04-01
5
-5
/
+55
*
gallivm: Use vector selects on LLVM 3.3+.
Jose Fonseca
2016-04-01
1
-3
/
+5
*
glsl: do not raise unitialized variable warnings on builtins/reserved GL vari...
Alejandro PiƱeiro
2016-04-01
1
-1
/
+2
*
nv50,nvc0: add PIPE_BIND_LINEAR support to is_format_supported
Ilia Mirkin
2016-03-31
2
-0
/
+18
*
mesa: add GL_OES/EXT_draw_buffers_indexed support
Ilia Mirkin
2016-03-31
5
-1
/
+120
*
i965: Use brw->urb.min_vs_urb_entries instead of 32 for BLORP.
Kenneth Graunke
2016-03-31
1
-4
/
+1
*
i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.
Kenneth Graunke
2016-03-31
2
-6
/
+18
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