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* gallium: added PIPE_CAP_TEXTURE_MIRROR_CLAMP, PIPE_CAP_TEXTURE_MIRROR_REPEATBrian Paul2008-08-063-2/+15
* softpipe: add texture border color codeBrian Paul2008-08-061-9/+19
* egl: define vsnprintfJonathan White2008-08-061-0/+1
* egl: fixes for WindowsJonathan White2008-08-062-1/+8
* mesa: glsl: regenerated fileBrian Paul2008-08-061-1/+1
* mesa: glsl: report 'Syntax Error' instead of 'Invalid external declaration'Brian Paul2008-08-061-1/+3
* mesa: glsl: additional error checkingBrian Paul2008-08-061-0/+12
* mesa: glsl: fix a number of glUniform issuesBrian Paul2008-08-061-31/+199
* egl: fix version handlingJonathan White2008-08-061-4/+13
* mesa: glsl: fix glGetUniform for matrix queriesBrian Paul2008-08-061-50/+79
* mesa: glsl: fix error check in get_uniformfv()Brian Paul2008-08-061-4/+9
* mesa: glsl: check for rect tex samplersBrian Paul2008-08-061-1/+9
* mesa: glsl: disallow initializers for varying varsBrian Paul2008-08-061-2/+10
* mesa: glsl: more type checking for attribute/varying/uniform vars/localsBrian Paul2008-08-061-4/+14
* mesa: glsl: check that attribute vars are of float/vec/mat typeBrian Paul2008-08-063-0/+39
* mesa: glsl: more assignment type checkingBrian Paul2008-08-061-60/+87
* mesa: glsl: fix SLANG_OPER_VARIABLE_DECL type checking caseBrian Paul2008-08-061-1/+1
* mesa: glsl: count number of temp regs usedHaihao Xiang2008-08-062-3/+34
* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
* mesa: glsl: code consolidation in _slang_gen_declaration()Brian Paul2008-08-051-36/+29
* mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul2008-08-051-0/+27
* mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul2008-08-051-0/+16
* mesa: glsl: generate error for main(any args)Brian Paul2008-08-051-0/+6
* egl: changes for WindowsJonathan White2008-08-051-26/+39
* egl: added snprintf, strcasecmp definesJonathan White2008-08-051-0/+3
* mesa: glsl: regenerated fileBrian Paul2008-08-051-558/+552
* mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul2008-08-051-44/+43
* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
* mesa: glsl: regenerated filesBrian Paul2008-08-052-605/+579
* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-057-314/+304
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
* egl: don't include stdint.h on WindowsJonathan White2008-08-051-0/+2
* egl: typedef uint8_t for WindowsJonathan White2008-08-051-0/+2
* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
* mesa: glsl: add missing code emit for struct/fieldBrian Paul2008-08-041-0/+4
* mesa: glsl: stop code emit after error is recordedBrian Paul2008-08-041-0/+6
* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
* mesa: glsl: only allow one #version directiveBrian Paul2008-08-042-5/+10