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* intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul2009-01-221-30/+16
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* intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul2009-01-221-3/+0
| | | | The preceeding call to intel_draw_buffer() does that.
* i965: disallow separate depth/stencil renderbuffersBrian Paul2009-01-221-11/+11
| | | | | | | | | Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
* i965: minor reformattingBrian Paul2009-01-221-5/+9
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* intel: plug in stub intel_validate_framebuffer() functionBrian Paul2009-01-221-0/+14
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* intel: inline some renderbuffer functionsBrian Paul2009-01-222-55/+52
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* demos: revamp the fbotexture.c demoBrian Paul2009-01-221-113/+268
| | | | | | | | Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
* demos: updated FBO tests to for ARB_fboBrian Paul2009-01-222-7/+15
| | | | Some things that were not errors in EXT_fbo are errors in ARB_fbo.
* mesa: enable ARB_fbo for s/w driversBrian Paul2009-01-221-0/+3
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* mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul2009-01-222-4/+34
| | | | | | When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
* mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul2009-01-221-1/+33
| | | | | Need to unbind buffers if referenced by the current read/draw pointers when being deleted.
* mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul2009-01-221-1/+46
| | | | | Used to set both the depth and stencil attachment points to one renderbuffer of texture.
* mesa: additional FBO error checking for multisample-related thingsBrian Paul2009-01-221-24/+98
| | | | Plus some new comments.
* mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul2009-01-221-0/+1
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* mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul2009-01-221-13/+41
| | | | Use a common helper routine for both functions.
* mesa: init MaxSamples = 0 (no multisampling)Brian Paul2009-01-221-0/+3
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* mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul2009-01-221-0/+1
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* mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul2009-01-222-1/+17
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* mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul2009-01-221-0/+3
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* mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul2009-01-223-1/+26
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* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
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* mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul2009-01-221-17/+16
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* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-222-8/+20
| | | | | | Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
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* mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul2009-01-222-2/+11
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* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
| | | | It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul2009-01-221-23/+45
| | | | and color format
* mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul2009-01-223-0/+3
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* mesa: regenerated GL API filesBrian Paul2009-01-2210-5096/+5570
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* glapi: include ARB_framebuffer_object.xmlBrian Paul2009-01-221-0/+3
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* glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+269
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* glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul2009-01-221-0/+4
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* glsl: new _mesa_write_shader_to_file() functionBrian Paul2009-01-222-159/+256
| | | | | Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
* glsl: set shader->CompileStatus in _slang_compile()Brian Paul2009-01-222-1/+6
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* mesa: added _mesa_fprintf() wrapperBrian Paul2009-01-222-1/+17
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* docs: placeholder 7.5 release notesBrian Paul2009-01-222-2/+50
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* mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul2009-01-222-7/+7
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* docs: skeleton 7.4 release notes fileBrian Paul2009-01-222-0/+69
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* docs: 7.3 md5 sumsBrian Paul2009-01-221-1/+9
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* mesa: set version to 7.3Brian Paul2009-01-222-5/+5
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* docs: set 7.3 release datemesa_7_3Brian Paul2009-01-222-2/+3
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* docs: assorted updates, link fixesBrian Paul2009-01-224-11/+49
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* i915: Add decode for PS in batchbuffers.Eric Anholt2009-01-212-6/+483
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* i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt2009-01-214-5/+8
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* i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt2009-01-211-48/+6
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* [intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg2009-01-211-5/+1
| | | | Oops.
* windows: fix output dir for glut project fileThomas Henn2009-01-211-4/+4
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* swrast: fix redundant texture application in affine_textured_triangle().Brian Paul2009-01-211-1/+9
| | | | | This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-212-0/+22
| | | | See bug #17895. These assertions could be removed when this is resolved.
* windows: another round of VC8 project file updatesKarl Schultz2009-01-218-134/+1211
| | | | | New static configs generate DLLs that do not have a dependency on the MSCVR* DLL's.