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* etnaviv: add L8A8_UNORM texture formatChristian Gmeiner2017-05-031-0/+2
* glsl: Corrected some typos and error messagesAndres Gomez2017-05-031-4/+5
* radv: don't leak DRM devicesGrazvydas Ignotas2017-05-031-1/+3
* radv: fix possible stack corruptionGrazvydas Ignotas2017-05-031-1/+1
* ac: eliminate duplicated VS exportsMarek Olšák2017-05-031-2/+79
* ac: rename ac_eliminate_const_vs_outputs -> ac_optimize_vs_outputsMarek Olšák2017-05-034-20/+20
* ac: first parse VS exports before eliminating constant onesMarek Olšák2017-05-031-24/+58
* anv: Trivially implement multiDrawIndirectJason Ekstrand2017-05-032-24/+34
* anv: Enable VK_KHX_multiview and SPV_KHR_multiviewJason Ekstrand2017-05-032-0/+5
* anv/cmd_buffer: Emit instanced draws for multiple viewsJason Ekstrand2017-05-033-5/+135
* anv/cmd_buffer: Pull indirect draw parameter loading into a helperJason Ekstrand2017-05-031-10/+24
* anv/pipeline: Add shader lowering for multiviewJason Ekstrand2017-05-034-0/+244
* anv/pipeline: Add a subpass field to anv_pipelineJason Ekstrand2017-05-032-5/+8
* anv/pipeline: Call nir_gather_info laterJason Ekstrand2017-05-031-2/+2
* anv: Move shader hashing to anv_pipelineJason Ekstrand2017-05-033-45/+46
* anv/pass: Store the per-subpass view maskJason Ekstrand2017-05-032-0/+21
* anv: Add the KHX_multiview boilerplateJason Ekstrand2017-05-032-0/+18
* anv/nir: Delete the apply_dynamic_offsets prototypeJason Ekstrand2017-05-031-3/+0
* spirv: Add support for SPV_KHR_multiviewJason Ekstrand2017-05-033-0/+9
* spirv: Bump the SPIR-V header to the latest public versionJason Ekstrand2017-05-031-3/+31
* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-035-0/+13
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
* mesa: add const qualifier on _mesa_valid_to_render()Brian Paul2017-05-032-2/+2
* i965/vec4: don't modify regioning parameters to the sources of DF align1 inst...Samuel Iglesias Gonsálvez2017-05-031-8/+1
* i965/vec4: fix register width for DF VGRF and UNIFORMSamuel Iglesias Gonsálvez2017-05-031-5/+7
* i965/vec4: fix vertical stride to avoid breaking region parameter ruleSamuel Iglesias Gonsálvez2017-05-031-18/+32
* radv/ac: canonicalize the output for 32-bit float min/max.Dave Airlie2017-05-031-0/+8
* radv: flush f32->f16 conversion denormals to zero. (v2)Dave Airlie2017-05-032-4/+41
* radv: Add userspace fence buffer per context.Bas Nieuwenhuizen2017-05-034-37/+44
* radv: enable lower_sub to fix loop unrolling.Dave Airlie2017-05-031-0/+1
* radv: Don't set dynamic state for pipelines with rasterizer dicard.Bas Nieuwenhuizen2017-05-031-6/+9
* radv: flush more stages when semaphore are waiting.Dave Airlie2017-05-032-3/+23
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-05-022-16/+6
* vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2017-05-022-14/+16
* vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.Eric Anholt2017-05-024-8/+31
* gallium: Enable ARM NEON CPU detection.Eric Anholt2017-05-023-0/+46
* radv: fix stencil only clears.Dave Airlie2017-05-031-0/+3
* renderonly: use drmIoctlPhilipp Zabel2017-05-021-4/+3
* renderonly: drop resources on destroyPhilipp Zabel2017-05-023-3/+13
* renderonly: close transfer prime_fdPhilipp Zabel2017-05-021-0/+2
* radv/wsi: report presentation error per image requestDave Airlie2017-05-031-6/+13
* radv: minor pahole related improvements.Dave Airlie2017-05-033-5/+5
* radv/image: resize some surface members.Dave Airlie2017-05-031-3/+3
* radv: drop unused surface level members.Dave Airlie2017-05-032-6/+0
* radv/image: drop blk_dDave Airlie2017-05-033-3/+1
* radv: remove some members of radeon surface.Dave Airlie2017-05-034-48/+40
* radv: move some image info into a separate struct.Dave Airlie2017-05-0313-80/+90
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-032-2/+11
* gbm/dri: Fix sign-extension in modifier queryDaniel Stone2017-05-021-1/+1
* nir: Pick just the channels we want for bitmap and drawpixels lowering.Eric Anholt2017-05-022-2/+6