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* tgsi/scan: get information about indirect CONST accessMarek Olšák2016-10-242-0/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* i965/gen8: Don't enable alpha test and alpha to coverage if draw bufer zero ↵Anuj Phogat2016-10-241-6/+9
| | | | | | | | | | is integer type We follow this rule at multiple places in i965 driver. This patch doesn't fix any testcase. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_ps_blend()Anuj Phogat2016-10-241-5/+2
| | | | | | | No functional changes in this patch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen8: Use DrawBuffer->_IntegerBuffers in gen8_upload_blend_state()Anuj Phogat2016-10-241-8/+2
| | | | | | | No functional changes in this patch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nv50/ir: display OP_BAR subops in debug modeSamuel Pitoiset2016-10-241-0/+9
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: add matrix layout information to interface block typesIago Toral Quiroga2016-10-249-12/+43
| | | | | | | | | | | | | | | | | | | | | | So far we have been checking that interface block definitions had matching matrix layouts by comparing the definitions of their fields, however, this does not cover the case where the interface blocks are defined with mismatching matrix layouts but don't define any field with a matrix type. In this case Mesa will not fail to link because none of the fields will inherit the mismatching layout qualifier. This patch fixes the problem in the same way we fixed it for packing layout information: we add the the layout information to the interface type and then we check it matches during the uniform block linking process. v2: Fix unit tests so they pass the new parameter to glsl_type::get_interface_instance() Fixes: dEQP-GLES31.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245 Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
* st/mesa: cleanup and fix primitive restart for indirect drawsNicolai Hähnle2016-10-241-17/+28
| | | | | | | | | | | | | | | | There are three intended functional changes here: 1. OpenGL 4.5 clarifies that primitive restart should only apply with index buffers, so make that change explicit in the indirect draw path. 2. Make PrimitiveRestartFixedIndex work with indirect draws. 3. The change where primitive_restart is only set when the restart index can actually have an effect (based on the size of indices) is also applied for indirect draws. Cc: 13.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl/mesa: remove unused namespace support from the symbol tableTimothy Arceri2016-10-246-265/+128
| | | | | | | | | | | | | | | | | | Namespace support seems to have been unused for a very long time. Previously the hash table entry was never removed and the symbol name wasn't freed until the symbol table was destroyed. In theory this could reduced the number of times we need to copy a string as duplicate names are reused. However in practice there is likely only a limited number of symbols that are the same and this is likely to cause other less than optimal behaviour such as the hash_table continuously growing. Along with dropping namespace support this change removes entries from the hash table as they become unused. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mapi: automake: set VISIBILITY_CFLAGS for shared glapiJonathan Gray2016-10-241-0/+3
| | | | | | | | | | | | | | | | shared glapi was previously built without setting CFLAGS for AM_CFLAGS and VISIBILITY_CFLAGS. This resulted in symbols being exported that shouldn't be. The x86 and sparc assembly versions of the dispatch table partially mitigated this by using .hidden. Otherwise shared_dispatch_stub_* were being exported. Signed-off-by: Jonathan Gray <[email protected]> Cc: "11.2 12.0 13.0" <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* anv: automake: cleanup the generated json file during make cleanEmil Velikov2016-10-241-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* egl/wayland: add missing destroy_window callbackStencel, Joanna2016-10-241-2/+13
| | | | | | | | | | | The original patch by Joanna added the function pointer and callback yet things got only partially applied - the infra was added, but the implementation was missing. Cc: "12.0 13.0" <[email protected]> Fixes: 690ead4a135 ("egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.") Signed-off-by: Emil Velikov <[email protected]>
* automake: don't forget to pick wglext.h in the tarballEmil Velikov2016-10-241-0/+1
| | | | | | | | | | | | | | | | | | Earlier commit reworked the header install rules, to ensure that the correct ones are installed only as needed. By doing so it dropped a wildcard which was effectively including the wglext.h header in the tarball. Add the header to the top-level noinst_HEADERS, since the it is not meant to be installed (autoconf is not used on Windows plaforms). Fixes: a89faa2022f ("autoconf: Make header install distinct for various APIs (v2)") Cc: "12.0 13.0" <[email protected]> Cc: Chuck Atkins <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/es31: precision qualifier doesn't need to match in shader interface ↵Samuel Iglesias Gonsálvez2016-10-242-3/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | block members It is specific only to GLSL ES 3.1. From the spec, section 4.3.9 "Interface Blocks": "Matched block names within a shader interface (as defined above) must match in terms of having the same number of declarations with the same sequence of types and the same sequence of member names, as well as having the same qualification as specified in section 9.2 (“Matching of Qualifiers“)." But in GLSL ES 3.0 and 3.2, it is the opposite: "Matched block names within a shader interface (as defined above) must match in terms of having the same number of declarations with the same sequence of types, precisions and the same sequence of member names, as well as having the matching member-wise layout qualification as defined in section 9.2 (“Matching of Qualifiers”)." Fixes: dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98243 Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: move intrastage_match() after interstage_member_mismatch()Samuel Iglesias Gonsálvez2016-10-241-46/+46
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* radv: allow cmask transitions without fast clearDave Airlie2016-10-241-3/+0
| | | | | | | | | | | | | | This fixes dEQP-VK.pipeline.multisample.sampled_image* These all render to multisampled image, and then sample from it, so we must transition it correctly, since we have a cmask and fmask this will cause the correct transition. Cc: "13.0" <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv50/ir: it appears that OP_DISCARD can't take a join modifierIlia Mirkin2016-10-221-0/+1
| | | | | | | nvdisasm does not print a .S even though the bit is set. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* nv50/ir: use levelZero for non-frag tex/txp opsIlia Mirkin2016-10-221-0/+5
| | | | | | | | | radeonsi also does the same thing. I suspect that this is likely to be a no-op in reality, but it brings nouveau code closer to what the blob produces. Plus it makes sense to not try to do auto-derivatives on this. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERSIlia Mirkin2016-10-2219-2/+21
| | | | | | | | | | | | | | This allows the driver to signal that it can't handle random interleaving of attributes across buffers. This is required for ARB_transform_feedback3, and it's initialized to whatever the previous value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where it is disabled. Note that the proprietary drivers never expose ARB_transform_feedback3 on any GT21x's (where nouveau previously did), and after some effort I was unable to get it to work. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nvc0/ir: remove outdated comment about SHLADDSamuel Pitoiset2016-10-222-2/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* vc4: Avoid making temporaries for assignments to NIR registers.Eric Anholt2016-10-211-35/+79
| | | | | | | | | | | | | | | | | | | | | | | Getting stores to NIR regs to not generate new MOVs is tricky, since the result we're trying to store into the NIR reg may have been from a conditional update of a temp, or a series of packed writes. The easiest solution seems to be to require that nir_store_dest()'s arg comes from an SSA temp. This causes us to put in a few more temporary MOVs in the NIR SSA dest case, but copy propagation successfully cleans those up. The shader-db change is modest: total instructions in shared programs: 93774 -> 93598 (-0.19%) instructions in affected programs: 14760 -> 14584 (-1.19%) total estimated cycles in shared programs: 212135 -> 211946 (-0.09%) estimated cycles in affected programs: 27005 -> 26816 (-0.70%) but I was seeing patterns in some register-allocation failures in DEQP tests that looked like the extra MOVs would increase maximum register pressure in loops. Some debug code indicates that that's not the case, though I'm still a bit confused by that result.
* vc4: Add a comment with discussion of how simulation works.Eric Anholt2016-10-211-0/+25
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* vc4: Move simulator winsys mapping and tracking to the simulator.Eric Anholt2016-10-213-20/+56
| | | | | One tiny hack is left in vc4_bufmgr.c for what kind of mapping we got so that we can free it.
* vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt2016-10-215-41/+208
| | | | | | Now we aren't limited to 256MB total allocated across a driver instance, just 256MB at one time. We're still copying in and out, which should get fixed.
* vc4: Move simulator globals into a struct.Eric Anholt2016-10-212-34/+29
| | | | | I would like to put a couple more things in here, so it's time to package it up.
* vc4: Restructure the simulator mode.Eric Anholt2016-10-215-84/+182
| | | | | | | | | | | | | Rather than having simulator mode changes scattered around vc4_bufmgr.c and vc4_screen.c, make vc4_bufmgr.c just call a vc4_simulator_ioctl, which then dispatches to a corresponding implementation. This will give the simulator support a centralized place to do tricks like storing most BOs directly in simulator memory rather than copying in and out. This leaves special casing of mmaping BOs and execution, because of the winsys mapping.
* vc4: Fix termination of the initial scan for branch targets.Eric Anholt2016-10-211-11/+8
| | | | | | | | | | | | | The loop is scanning until the original max_ip (size of the BO), but we want to not examine any code after the PROG_END's delay slots. There was a block trying to do that, except that we had some early continue statements if the signal wasn't a PROG_END or a BRANCH. The failure mode would be that a valid shader is rejected because some undefined memory after the PROG_END slots is parsed as a branch and the rest of its setup is illegal. I haven't seen this in the wild, but valgrind was complaining and the new userland simulator code started triggering it.
* configure: Get rid of the --disable-vulkan-icd-full-driver-path flagJason Ekstrand2016-10-211-7/+0
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "13.0" <[email protected]>
* anv: Always use the full driver path in the intel_icd.*.jsonJason Ekstrand2016-10-212-8/+2
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "13.0" <[email protected]>
* anv: Suffix the intel_icd file with the host CPUJason Ekstrand2016-10-212-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Vulkan has a multi-arch problem... The idea behind the Vulkan loader is that you have a little json file on your disk that tells the loader where to find drivers. The loader looks for these json files in standard locations, and then goes and loads the my_driver.so's that they specify. This allows you as a driver implementer to put their driver wherever on the disk they want so long as the ICD points in the right place. For a multi-arch system, however, you may have multiple libvulkan_intel.so files installed that the loader needs to pick depending on architecture. Since the ICD file format does not specify any architecture information, you can't tell the loader where to find the 32-bit version vs. the 64-bit version. The way that packagers have been dealing with this is to place libvulkan_intel.so in the top level lib directory and provide just a name (and no path) to the loader. It will then use the regular system search paths and find the correct driver. While this solution works fine for distro-installed Vulkan drivers, it doesn't work so well for user-installed drivers because they may put it in /opt or $HOME/.local or some other more exotic location. In this case, you can't use an ICD json file with just a library name because it doesn't know where to find it; you also have to add that to your library lookup path via LD_LIBRARY_PATH or similar. This patch handles both use-cases by taking advantage of the fact that the loader dlopen()s each of the drivers and, if one dlopen() calls fails, it silently continues on to open other drivers. By suffixing the icd file, we can provide two different json files: intel_icd.x86_64.json and intel_icd.i686.json with different paths. Since dlopen() will only succeed on the libvulkan_intel.so of the right arch, the loader will happily ignore the others and load that one. This allows us to properly handle multi-arch while still providing a full path so user installs will work fine. I tested this on my Fedora 25 machine with 32 and 64-bit builds of our Vulkan driver installed and 32 and 64-bit builds of crucible. It seems to work just fine. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "13.0" <[email protected]>
* radeonsi: fix a regression in si_eliminate_const_outputNicolai Hähnle2016-10-211-4/+3
| | | | | | | | | | A constant value of float type is not necessarily a ConstantFP: it could also be a constant expression that for some reason hasn't been folded. This fixes a regression in GL45-CTS.arrays_of_arrays_gl.InteractionFunctionCalls2 that was introduced by commit 3ec9975555d1cc5365413ad9062f412904f944a3. Reviewed-by: Marek Olšák <[email protected]>
* nv50,nvc0: don't keep track of whether fb rt0 is integer-onlyIlia Mirkin2016-10-216-44/+22
| | | | | | | | | | This reverts commits 1af0641db345209c076e9b1ba4dca7524541671a and a6ad49cbbd599aec054d0a3163fff5ad724f2b18. st/mesa adjusts the rasterizer state for us now. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* Revert "Revert "mapi: export all GLES 3.2 functions in libGLESv2.so""Francisco Jerez2016-10-201-0/+12
| | | | | | | | | This reverts commit 85e9bbc14d93fa7166c9ae075ee7ae29a8313e3f. The previous commit should help with the scons build failure caused by the original commit. Cc: [email protected] Reviewed-by: Dylan Baker <[email protected]>
* glapi: Move PrimitiveBoundingBox and BlendBarrier definitions into ES3.2 ↵Francisco Jerez2016-10-201-13/+17
| | | | | | | | | | | | | | | | | category. These two GLES 3.2 entry points were being defined in the category of the ARB_ES3_2_compatibility and KHR_blend_equation_advanced extensions respectively instead of in the ES3.2 category. Defining them in the ES3.2 category makes sure that the gl_procs.py generator emits declarations in the glprocs.h header file for the unsuffixed GLES-only entry points that PrimitiveBoundingBoxARB and BlendBarrierKHR respectively alias. This should avoid a compilation failure during scons builds in combination with "mapi: export all GLES 3.2 functions in libGLESv2.so". Cc: [email protected] Reviewed-by: Dylan Baker <[email protected]>
* util: Include string.h in bitscan.h.Vinson Lee2016-10-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | Fix build error with clang. Compiling src/compiler/glsl/link_varyings.cpp ... In file included from src/compiler/glsl/link_varyings.cpp:33: In file included from src/compiler/glsl/glsl_symbol_table.h:34: In file included from src/compiler/glsl/ir.h:33: In file included from src/compiler/glsl_types.h:29: /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration extern int ffs (int __i) __THROW __attribute__ ((__const__)); ^ src/util/bitscan.h:51:13: note: expanded from macro 'ffs' ^ src/util/bitscan.h:96:18: note: previous declaration is here const int i = ffs(*mask) - 1; ^ src/util/bitscan.h:51:13: note: expanded from macro 'ffs' ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97952 Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nvc0: do not break 3D state by pushing MS coordinates on FermiSamuel Pitoiset2016-10-201-43/+44
| | | | | | | | | | | | | | | | | | Long story short, 3D and CP are aliased on Fermi and initializing compute after pushing the MS sample coordinate offsets seems to corrupt 3D state for weird reasons. I still don't have the faintest clue what is going on, but this seems to only affect Fermi generation. A possible fix could be to use two different channels, one for 3D and one for CP. This fixes a bunch of regressions pinpointed by piglit. Fixes: "nvc0: fix up image support for allowing multiple samples" Cc: "13.0" <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: translate compute shaders at program creationSamuel Pitoiset2016-10-201-0/+4
| | | | | | | This makes shader-db reports results for compute shaders. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: Reorder PCI ID list to match release orderBen Widawsky2016-10-201-9/+9
| | | | | | | I have some OCD... Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* i965: Add some APL and KBL SKU stringsBen Widawsky2016-10-201-4/+4
| | | | | | | We got a couple for products that exist on ark.intel.com, so let's just put them in now. Signed-off-by: Ben Widawsky <[email protected]>
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
| | | | | | | | | | If the attribute type is changing, we would have found that earlier in the ATTR_UNION() macro and would have called vbo_exec_fixup_vertex(). So move the assignment into that function so we don't do it every time. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
| | | | | | Use a better name. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
| | | | | | Not called from any other file. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
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* gallivm: try to fix build with LLVM <= 3.4 due to missing CallSite.hMarek Olšák2016-10-201-1/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
* radeonsi: fix build of si_eliminate_const_vs_outputs on LLVM <= 3.8Marek Olšák2016-10-201-3/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallivm: add wrappers for missing functions in LLVM <= 3.8Marek Olšák2016-10-202-0/+27
| | | | | | radeonsi needs these. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix 64-bit loads from LDSNicolai Hähnle2016-10-201-1/+1
| | | | | | | | | Fixes spec/arb_tessellation_shader/execution/dvec[23]-vs-tcs-tes, among others. Cc: "12.0 13.0" <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: only set primitive_restart when the restart index is in rangeNicolai Hähnle2016-10-201-2/+13
| | | | | | | | | | | | | Even when enabled, primitive restart has no effect when the restart index is larger than the representable values in the index buffer. Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert for radeonsi VI. v2: add an explanatory comment Cc: "12.0 13.0" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1)