| Commit message (Collapse) | Author | Age | Files | Lines |
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This will help us move u_queue.c here eventually and also provide
string function wrappers for anyone wishing to port disk_cache.c
to windows.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Looks like they have been unused since 2008 b8a7eef242f6bb97d90f.
Reviewed-by: Marek Olšák <[email protected]>
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This is not used anywhere and Visual Studio looks to have
supported memmove() for a long time if not always.
Reviewed-by: Marek Olšák <[email protected]>
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Because we optimistically skip compiling shaders if we have seen them
before we may need to compile them later at link time if they haven't
yet been use in a specific combination to create a program.
Rather than always recompiling we take advantage of the
gl_compile_status enum introduced in the previous patch to only
compile when we have previously skipped compilation.
This helps with regressions in app start-up times on cold cache
runs, compared with no cache.
Deus Ex: Mankind Divided start-up times:
cache disabled: ~3m15s
cold cache master: ~4m23s
cold cache with this patch: ~3m33s
Acked-by: Marek Olšák <[email protected]>
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This will allow us to tell if a shader really has been compiled or
if the shader cache has just seen it before.
Acked-by: Marek Olšák <[email protected]>
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Fixes: fa4b792e833a "i965: Move brw_init_compaction_tables() to brw_create_compiler()."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100154
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... so that we can avoid threading complications or unnecessary
compaction table initializations (which just consists of setting some
pointers based on devinfo->gen).
Reviewed-by: Jason Ekstrand <[email protected]>
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Silly thinko on my end, as I was writing the script. There is nothing
bash specific in there.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Remove the typeset built-in and toggle to /bin/sh
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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We don't use DRYRUN (and no others scripts have one) so just drop it.
This allows us to rework the loop to the more commonly used "git .... |
while read foo; do ... done"
That in itself gets rid of the only remaining bashism and we can toggle
the shebang to /bin/sh.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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There's nothing bash specific in the script.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is a python2 script and the generic "python" may point to python3.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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These are python2 scripts and the generic "python" may point to
python3.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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It is not guaranteed to be in /bin
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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All of those should be executed $PYTHON2/python2 [or equivalent] hence
why they are missing the execute bit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Seemingly there is nothing bash specific in these. The Debian
checkbashisms does not spot neither run in zsh.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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To provide direct feedback about the file in question.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The file is used to generate svgadump/svga_dump.c... in theory at least.
Atm. the file is checked in-tree but that is about to change later
commits.
As we get to that we'll use $PYTHON2 or equivalent as used throughout
the tree.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The file is meant to be called with $(PYTHON2) and not executed
directly.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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All of the scripts are [must be] executed via $PYTHON2 [or equivalent]
hence why they are missing the execute bit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Nearly all the python scripts used in-tree are invoked via $PYTHON2 or
equivalent. As such having the execute bit not needed and generally
ill-advised.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This makes it easier/clearer as to:
- if the file should have the execute bit set (.py should not)
- do we need the shebang in the first place and if so what it should be
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is a spec file which is parsed by scripts.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Afaict there was no [documented] users since it was introduced.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Unlike stride, there was no previous offset getter, so it can be right
on the first try.
v2: Return EINVAL when plane is greater than total planes to make it
match the similar APIs.
Avoid leak after fromPlanar (Daniel)
Make sure when getting offsets we consider dumb images (Daniel)
v3: Use Jason's recommendation for handling the non-planar case.
v4: Return int64_t so we can get real errors
v5: Add an assertion for dumb BOs (Jason)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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v2: Preserve legacy behavior when plane is 0 (Jason Ekstrand)
EINVAL when input plane is greater than total planes (Jason Ekstrand)
Don't leak the image after fromPlanar (Daniel)
Move bo->image check below plane count preventing bad index succeeding (Daniel)
v3: Fix DRIimage leak (using Jason's recommended change)
Make plane 0 return planar stride. This might break legacy behavior (Jason)
v4: Move bogus hunk for get_handle_for_plane to the right patch (Jason)
Fix error handling path to be cleaner (Jason)
v5: Add assert for dumb BOs to make sure plane == 0 (Jason)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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This will be used so we can query information per plane.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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v2: Make the error return be -1 instead of 0 because I think 0 is
actually valid.
v3: Set errno to EINVAL when the specified plane is above the total
planes. (Jason Ekstrand)
Return the bo's handle if there is no image ie. for dumb images like cursor (Daniel)
v4:
- Add assertions about plane == 0 (Jason)
- Add a comment about new restriction on planar dumb bo which is not an
earlier patch in the series.
- Correctly refactor from v2 in this patch; it ended up rebased into the
wrong patch.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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This will be used by clients that need to know the number of planes
allocated for them on behalf of the GL or other API. The best current
example of this is when an extra "plane" is allocated to store
compression data for the primary plane.
v2: Return 1 for cases where there is no image, ie. dumb bo (Daniel)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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As more GBM functionality support planes is being evaluated, it becomes
clear that a dumb bo can never actually be planar. It's questionable
whether it was ever feasible to do this, and later functionality will
implicitly assume a dumb BO is non-planar.
v2: Include stdbool.h
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Daniel Stone <[email protected]>
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