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Age
Files
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*
linker: Validate resource usage in the linker
Ian Romanick
2011-11-14
1
-0
/
+44
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
2
-2
/
+24
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
2
-1
/
+31
*
meta: Fix restoring of fixed function texture enables.
Eric Anholt
2011-11-14
1
-27
/
+9
*
meta: Don't forget to flag state when restoring texobjects.
Eric Anholt
2011-11-14
1
-2
/
+5
*
st/mesa: fix system value to semantic mapping
Christoph Bumiller
2011-11-14
2
-0
/
+2
*
gallium: add TGSI_SEMANTIC_VERTEXID
Christoph Bumiller
2011-11-14
5
-2
/
+9
*
r600g: mask write for fake VS export components
Vadim Girlin
2011-11-14
1
-4
/
+4
*
r600g: fix op3 & write in merge_inst_groups
Vadim Girlin
2011-11-14
1
-1
/
+1
*
r600g: set max max tex/vtx instructions count to 16 for cayman
Alex Deucher
2011-11-14
1
-3
/
+1
*
r600g: set max tex/vtx instructions count to 16 for evergreen
Vadim Girlin
2011-11-14
1
-1
/
+1
*
radeon: further cleanup of shared code
Fabio Pedretti
2011-11-14
3
-23
/
+6
*
radeon: add some missing FireMV pci ids
Alex Deucher
2011-11-14
3
-0
/
+4
*
mesa/st: Flush stdout after pritingin the GLSL.
José Fonseca
2011-11-14
1
-0
/
+1
*
glsl: Add missing ';' in action statement.
José Fonseca
2011-11-14
1
-1
/
+1
*
llvmpipe: Silent warnings about undeclared llvmpipe_check_render_cond.
José Fonseca
2011-11-14
2
-0
/
+2
*
util: Avoid signed/unsigned comparison in u_trim_pipe_prim().
José Fonseca
2011-11-14
1
-1
/
+1
*
llvmpipe: Remove unused variables.
José Fonseca
2011-11-14
1
-2
/
+0
*
llvmpipe: Make more resilient to out-of-memory situations.
José Fonseca
2011-11-14
5
-24
/
+68
*
draw: Handle failure to allocate aligned_constant_storage.
José Fonseca
2011-11-14
1
-3
/
+9
*
gallivm: Remove duplicate statement.
José Fonseca
2011-11-14
1
-2
/
+0
*
gallivm: Include stddef.h before the LLVM C++ headers.
José Fonseca
2011-11-14
2
-0
/
+4
*
llvmpipe: fix unswizzle of packed float types.
Dave Airlie
2011-11-14
1
-2
/
+2
*
r600g: properly handle cayman in is_alu_vec_unit_inst()
Alex Deucher
2011-11-13
1
-7
/
+15
*
r600g: fix cb offset for flushed_depth_texture
Vadim Girlin
2011-11-13
1
-1
/
+1
*
r600g: fix stencil buffer ref counting on evergreen
Vadim Girlin
2011-11-13
1
-1
/
+4
*
r600g: lazy load for AR register
Vadim Girlin
2011-11-13
3
-46
/
+61
*
r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_inst
Vadim Girlin
2011-11-13
1
-1
/
+3
*
glcpp: Add GL_ARB_draw_instanced #define.
Morgan Armand
2011-11-12
1
-0
/
+3
*
i965: Don't try to normalize cubemap coordinates for textureSize.
Kenneth Graunke
2011-11-12
1
-0
/
+3
*
mesa: Fix glFramebufferTexture*() for depth and stencil attachments
Chad Versace
2011-11-11
1
-3
/
+55
*
i965: Expose GLSL 1.30 on gen6+.
Eric Anholt
2011-11-11
1
-1
/
+4
*
i965: Add support for gl_VertexID and gl_InstanceID.
Eric Anholt
2011-11-11
4
-6
/
+63
*
i965: Replace a should-never-happen fallback with asserts where it matters.
Eric Anholt
2011-11-11
2
-13
/
+15
*
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
2011-11-11
2
-1
/
+2
*
glsl: Move builtin_variables.h into .cpp.
Eric Anholt
2011-11-11
2
-111
/
+86
*
glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
2011-11-11
2
-1
/
+1
*
state_tracker: remove written but never used variable.
Mathias Fröhlich
2011-11-11
1
-2
/
+0
*
radeon: fix build.
Dave Airlie
2011-11-11
1
-1
/
+1
*
radeon: drop unused constant_cliprect field
Dave Airlie
2011-11-11
2
-2
/
+0
*
radeon: disable texobj state for 3d texture
Dave Airlie
2011-11-11
1
-0
/
+1
*
radeon: use meta bitmap
Dave Airlie
2011-11-11
1
-0
/
+1
*
radeon: fix bug with wrong stride being used for rectangluar textures.
Dave Airlie
2011-11-11
4
-6
/
+6
*
i965: remove #include of api_noop.h
Brian Paul
2011-11-11
1
-1
/
+0
*
xlib: set alpha to 0xff when mapping RGB pixmaps
Brian Paul
2011-11-11
1
-0
/
+11
*
swrast: avoid calling _mesa_get_srgb_format_linear() inside a loop
Brian Paul
2011-11-11
1
-3
/
+3
*
swrast: remove bogus assertion
Brian Paul
2011-11-11
1
-1
/
+0
*
svga: don't crash/assert if we fail to allocate a vertex buffer
Brian Paul
2011-11-11
1
-9
/
+20
*
draw: handle out of memory conditions
Brian Paul
2011-11-11
1
-3
/
+5
*
util: check for null vertex buffer object in blit code
Brian Paul
2011-11-11
1
-6
/
+10
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