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*
nir: change asserts to unreachable in nir_type_conversion_op
Tapani Pälli
2017-01-11
1
-3
/
+3
*
spirv: gl_PrimitiveID in the fragment shader is handled as an input
Iago Toral Quiroga
2017-01-11
1
-1
/
+4
*
freedreno: add "nogrow" debug param
Rob Clark
2017-01-10
3
-1
/
+4
*
freedreno/a5xx: remove hack for glamor
Rob Clark
2017-01-10
1
-3
/
+0
*
freedreno/a5xx: fixed instanced
Rob Clark
2017-01-10
1
-0
/
+1
*
freedreno/a5xx: use the non-_ZERO_BASE for vertexid
Rob Clark
2017-01-10
4
-6
/
+20
*
freedreno/a5xx: add texture MIPLVLS
Rob Clark
2017-01-10
1
-3
/
+3
*
freedreno/a5xx: fix fragcoord related hangs
Rob Clark
2017-01-10
2
-2
/
+6
*
freedreno: update generated headers
Rob Clark
2017-01-10
6
-13
/
+22
*
anv: Enable tessellation shaders.
Kenneth Graunke
2017-01-10
2
-1
/
+2
*
anv: Initialize physical device limits for tessellation
Kenneth Graunke
2017-01-10
1
-8
/
+8
*
anv: Clamp depth buffer dimensions to be at least 1.
Kenneth Graunke
2017-01-10
1
-2
/
+2
*
anv: Compile TCS/TES shaders.
Kenneth Graunke
2017-01-10
1
-2
/
+191
*
anv: Emit 3DSTATE_HS/TE/DS packets.
Kenneth Graunke
2017-01-10
2
-4
/
+89
*
anv: Handle patch primitives.
Kenneth Graunke
2017-01-10
1
-2
/
+7
*
nir: Add a pass to lower TES patch_vertices intrinsics to a constant.
Kenneth Graunke
2017-01-10
3
-0
/
+55
*
spirv: Silence unsupported tessellation capability warnings.
Kenneth Graunke
2017-01-10
2
-2
/
+6
*
spirv: Tidy some repeated if checks by using a switch statement.
Kenneth Graunke
2017-01-10
1
-8
/
+9
*
spirv: Add tessellation varying and built-in support.
Kenneth Graunke
2017-01-10
3
-6
/
+52
*
spirv: Handle tessellation execution modes.
Kenneth Graunke
2017-01-10
1
-6
/
+41
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
9
-36
/
+37
*
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
Kenneth Graunke
2017-01-10
4
-4
/
+4
*
anv: set input_slots_valid on brw_wm_prog_key
Lionel Landwerlin
2017-01-10
1
-3
/
+8
*
anv: add helper to get vue map for fragment shader
Lionel Landwerlin
2017-01-10
2
-6
/
+12
*
anv: add get_.*_prog_data for tesselation stages
Lionel Landwerlin
2017-01-10
1
-0
/
+2
*
anv: make get_.*_prog_data take a const pipeline
Lionel Landwerlin
2017-01-10
1
-1
/
+1
*
nir: Fix anonymous union initialization with older GCC.
Vinson Lee
2017-01-09
1
-1
/
+1
*
docs: add Vulkan Float64 capability support for anv driver
Samuel Iglesias Gonsálvez
2017-01-10
1
-0
/
+1
*
radv/ac: add support for multi sample image coords
Dave Airlie
2017-01-10
1
-1
/
+16
*
glsl: Do not allow scalar types in vector relational functions
Boyan Ding
2017-01-09
1
-19
/
+10
*
nir: remove duplicated foreach loop
Thomas Hindoe Paaboel Andersen
2017-01-09
1
-1
/
+0
*
i965: Fix number of slots in SSO mode when there are no user varyings.
Kenneth Graunke
2017-01-09
1
-4
/
+2
*
spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
Kenneth Graunke
2017-01-09
1
-1
/
+2
*
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
2017-01-10
1
-1
/
+13
*
radv: Create single RADV_DEBUG env var.
Bas Nieuwenhuizen
2017-01-09
6
-36
/
+53
*
ac/debug: Dump indirect buffers.
Bas Nieuwenhuizen
2017-01-09
5
-9
/
+37
*
radv: Dump command buffer on hang.
Bas Nieuwenhuizen
2017-01-09
6
-9
/
+150
*
ac/debug: Move IB decode to common code.
Bas Nieuwenhuizen
2017-01-09
7
-332
/
+420
*
ac/debug: Move sid_tables.h generation to common code.
Bas Nieuwenhuizen
2017-01-09
6
-15
/
+12
*
relnotes: Claim OpenGL 4.5 rather than 4.4
Jason Ekstrand
2017-01-09
1
-3
/
+3
*
mesa: Bump the version to 17.0
Jason Ekstrand
2017-01-09
2
-5
/
+5
*
radeonsi: fix the Witcher 2 black transitions
Marek Olšák
2017-01-09
1
-2
/
+13
*
radeonsi: set si_shader_context::input_decls for ranged decls correctly
Marek Olšák
2017-01-09
1
-1
/
+4
*
radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUG
Marek Olšák
2017-01-09
5
-13
/
+15
*
isl: render target cube maps should be handled as 2D images, not cubes
Iago Toral Quiroga
2017-01-09
1
-4
/
+6
*
anv: don't skip the VUE header if we are reading gl_Layer in a fragment shader
Iago Toral Quiroga
2017-01-09
1
-4
/
+16
*
anv: enable shaderFloat64 feature
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+1
*
anv: enable float64 feature on supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
1
-1
/
+5
*
spirv: enable SpvCapabilityFloat64 only to supported platforms
Samuel Iglesias Gonsálvez
2017-01-09
2
-1
/
+5
*
nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributes
Juan A. Suarez Romero
2017-01-09
9
-60
/
+107
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