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* glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versionsBrian Paul2010-11-211-0/+0
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
* i915g: kill idws->poolDaniel Vetter2010-11-214-14/+7
* i915g: kill buf->map_gttDaniel Vetter2010-11-212-15/+2
* i915g: kill RGBA/X formatsDaniel Vetter2010-11-211-4/+0
* i915g: add pineview pci idsDaniel Vetter2010-11-212-0/+10
* i915g: s/hw_tiled/tilingDaniel Vetter2010-11-212-6/+7
* i915g: rip out ->sw_tiledDaniel Vetter2010-11-214-15/+0
* r300g: silence guard band cap errorsJoakim Sindholt2010-11-211-0/+7
* st/vega: Fix vgReadPixels with a subrectangle.Chia-I Wu2010-11-211-4/+12
* st/vega: Set wrap_r for mask and blend samplers.Chia-I Wu2010-11-211-0/+2
* st/vega: vegaLookupSingle should validate the state.Chia-I Wu2010-11-211-0/+2
* tgsi: Add STENCIL to text parser.Chia-I Wu2010-11-211-1/+2
* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
* intel: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* r600: Remove unnecesary header.Vinson Lee2010-11-201-1/+0
* swrast: Remove unnecessary header.Vinson Lee2010-11-201-1/+0
* st/mesa: Remove unnecessary headers.Vinson Lee2010-11-202-2/+0
* scons: Define IN_DRI_DRIVER.Chia-I Wu2010-11-201-0/+4
* nvfx: only expose one rt on nv30Xavier Chantry2010-11-201-1/+1
* r600g: Fix location for clip plane registersOwen W. Taylor2010-11-202-8/+8
* r300g: fix rendering with no vertex elementsMarek Olšák2010-11-204-5/+40
* i965: Remove duplicate MRF writes in the FS backend.Eric Anholt2010-11-192-0/+152
* i965: Improve compute-to-mrf.Eric Anholt2010-11-191-53/+49
* ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt2010-11-191-0/+32
* i965: Recognize saturates and turn them into a saturated mov.Eric Anholt2010-11-192-0/+27
* glsl: Add a helper function for determining if an rvalue could be a saturate.Eric Anholt2010-11-192-0/+58
* i965: Fold constants into the second arg of BRW_SEL as well.Eric Anholt2010-11-191-0/+1
* i965: Remove extra \n at the end of every instruction in INTEL_DEBUG=wm.Eric Anholt2010-11-191-1/+0
* i965: Just use memset() to clear most members in FS constructors.Eric Anholt2010-11-191-18/+11
* i965: Fix compute_to_mrf to not move a MRF write up into another live range.Eric Anholt2010-11-191-7/+5
* mesa: Include C++ files in the makedepend of DRI drivers.Eric Anholt2010-11-191-2/+3
* glsl: Fix type of label 'default' in switch statement.Vinson Lee2010-11-191-1/+1
* glsl: Add lower_vector.cpp to SConscript.Vinson Lee2010-11-191-0/+1
* glsl: Fix matrix constructors with vector parametersIan Romanick2010-11-191-9/+9
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-1911-383/+281
* glsl: Simplify a type check by using type->is_integer().Kenneth Graunke2010-11-191-2/+1
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-1911-6/+460
* glsl: Add unary ir_expression constructorIan Romanick2010-11-192-0/+21
* glsl: Add ir_rvalue::is_negative_one predicateIan Romanick2010-11-192-3/+58
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-197-7/+13
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-196-0/+120
* r600g: use full range of VS resources for vertex samplersAlex Deucher2010-11-193-4/+2