| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
| |
LLVM 3.4 r193971 removed llvm::DisablePrettyStackTrace and made the
pretty stack trace opt-in rather than opt-out.
The default value of DisablePrettyStackTrace has changed to true in LLVM
3.4 and newer.
Signed-off-by: Vinson Lee <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60929
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
GalliumContext locking
* Create texture resources in texture validation
Acked-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
IIRC, this is MacOS 9.x stuff.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
WGLAPI was defined in glheader.h but wasn't used anywhere.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
This will be useful for Broadwell code as well.
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The changes between Gen6-7 are minimal, and can easily be solved with
an extra generation check. This cuts a lot of duplicated code.
It also helps prevent even more duplication for Broadwell.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
| |
Fix incorrect init ordering in nouveau_init_screen2 caused by
083f66fdd6451648fe355b64b02b29a6a4389f0d.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71172
|
|
|
|
|
|
|
|
| |
The latency information has been obtained empirically from
measurements taken on Haswell and Ivy Bridge.
Acked-by: Paul Berry <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This can deal with all the 15 32-bit untyped atomic operations the
hardware supports, but only INC and PREDEC are going to be exposed
through the API for now.
v2: Represent atomics as GLSL intrinsics. Add support for variably
indexed atomic counter arrays.
v3: Add comment on why we don't need to assign uniform storage for
atomic counters.
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This can deal with all the 15 32-bit untyped atomic operations the
hardware supports, but only INC and PREDEC are going to be exposed
through the API for now.
v2: Represent atomics as GLSL intrinsics. Add support for variably
indexed atomic counter arrays. Fix interaction with fragment
discard.
v3: Add comment on why we don't need to assign uniform storage for
atomic counters.
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch fixes the three dead code elimination passes and the
VEC4/FS instruction scheduling passes so they leave instructions with
side effects alone.
At some point it might be interesting to have the instruction
scheduler calculate the exact memory dependencies between atomic ops,
but they're rare enough that it seems unlikely that it will make any
practical difference.
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
Inspired by a patch sent to the mailing list by Tom Stellard, but
using a different algorithm to calculate the optimal block size that
has been found to be considerably more effective.
Reviewed-by: Tom Stellard <[email protected]>
|
| |
|
|
|
|
|
| |
Variadic template aliases make these versions of GCC very confused,
write down the full type spec instead.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
xserver 1.14.99.2 simplified the DamageUnregister API, by
dropping the drawable argument.
Follow xf86-video-intel and xf86-video-vmware approach and
handle the new API by checking XORG_VERSION_CURRENT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71110
Reported-by: Michał Górny <[email protected]>
Reported-by: Vinson Lee <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Tested-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
| |
This exposes GL_ARB_texture_buffer_object_rgb32.
|
|
|
|
| |
GLSL 1.40 is done.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This doesn't make any difference on Bonaire, but it might help on Hawaii.
|
|
|
|
| |
The type-2 NOPs are said to be unstable. It doesn't make a difference here.
|
|
|
|
|
|
|
|
| |
dso_list was added as an argument for createInternalizePass in 3.4, and then
it was removed again in the same llvm version.
Tested-by: Mike Lothian <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
| |
We can create clip_ptr_type once instead of n times inside the loop.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The new option clamps GL_MAX_SAMPLES to a hardware-supported MSAA mode.
If negative, then no clamping occurs.
v2: (for Paul)
- Add option to i965 only, not to all DRI drivers.
- Do not realy on int->uint cast to convert negative
values to large positive values. Explicitly check for
clamp_max_samples < 0.
v3: (for Ken)
- Don't allow clamp_max_samples to alter context version.
- Use clearer for-loop and correct comment.
- Rename variables.
v4: (for Ken)
- Merge identical if-branches.
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
| |
Fixes "Macro compares unsigned to 0" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Fixes "Macro compares unsigned to 0" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Fixes "Uninitialized pointer field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Reviewed-by: Christian König <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
Actually link VS out / FS in based on semantic info, keeping in mind
that position/pointsize can also be an input to the FS. This fixes a
few fragment shaders which were using gl_Position.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes use of full-precision in fragment shader (ie. don't clobber r0.x
since that can be used by future bary instructions for varying fetch).
And makes use of full-precision the default in fragment shader (but can
be overriden via FD_MESA_DEBUG=fraghalf).
Seems like half precision is often not enough for texture coordinates.
The blob compiler is clever enough to keep texture coords in full
precision registers while using half precision for everything else. But
we aren't quite that clever yet, so better to default to full precision.
Signed-off-by: Rob Clark <[email protected]>
|