Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: add winsys interface for viewport changes to support DRI2 | Alan Hourihane | 2009-02-23 | 5 | -0/+87 |
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* | glx: add support for a reallyFlush() function before swap occurs. | Alan Hourihane | 2009-02-23 | 4 | -0/+38 |
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* | mesa: include compiler.h, fixes cell build, remove Haiku special case | Brian Paul | 2009-02-23 | 1 | -4/+2 |
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* | i965: fix line stipple fallback for GL_LINE_STRIP primitives | Robert Ellison | 2009-02-23 | 1 | -1/+1 |
| | | | | | | | | | | When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match. | ||||
* | Merge commit 'origin/gallium-0.1' | José Fonseca | 2009-02-23 | 11 | -63/+229 |
|\ | | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c | ||||
| * | python: More efficient blits from surfaces. | José Fonseca | 2009-02-20 | 4 | -24/+49 |
| | | | | | | | | C code instead of interpreted python code. | ||||
| * | util: Use a checkboard pattern instead of asserting for unknown formats. | José Fonseca | 2009-02-20 | 1 | -2/+24 |
| | | | | | | | | Useful to replay traces which use DXTC textures... | ||||
| * | python/interpreter: Don't do unnecessary updates. | José Fonseca | 2009-02-20 | 1 | -2/+11 |
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| * | python/retrace: Verbosity level. | José Fonseca | 2009-02-20 | 1 | -15/+30 |
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| * | python/retrace: Cope with python 2.4.x | José Fonseca | 2009-02-20 | 1 | -3/+11 |
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| * | python: Pass a zero offset to util_draw_vertex_buffer. | José Fonseca | 2009-02-20 | 1 | -1/+1 |
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| * | util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgba | José Fonseca | 2009-02-19 | 1 | -0/+29 |
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| * | pipebuffer: Dump debugging info for fenced buffer list. | José Fonseca | 2009-02-18 | 3 | -9/+100 |
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| * | scons: Produce map files for debug builds too. | José Fonseca | 2009-02-18 | 2 | -2/+2 |
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| * | pipebuffer: Don't retry to alloc memory block on mm. | José Fonseca | 2009-02-18 | 1 | -7/+3 |
| | | | | | | | | | | It will give the same result 2nd time too, as fencing is done at a higher level. | ||||
* | | mesa: fix _glxapi_get_proc_address() for mangled names | Tom Fogal | 2009-02-23 | 1 | -0/+5 |
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* | | gallium: Install winsys/drm to DESTDIR rather than / | Joel Bosveld | 2009-02-23 | 1 | -2/+2 |
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* | | mesa: fixes for building on Haiku | Tomas Wilhelmsson | 2009-02-23 | 4 | -4/+20 |
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* | | r300-gallium: Fix pasto and debug messages. | Corbin Simpson | 2009-02-23 | 1 | -1/+8 |
| | | | | | | | | This could explain at least one kind of lockup. Yay? | ||||
* | | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit. | Corbin Simpson | 2009-02-23 | 3 | -23/+31 |
| | | | | | | | | No need to explicitly update derived state, as it will be done automatically. | ||||
* | | gallium: Define PIPE_PRIM_MAX. | José Fonseca | 2009-02-23 | 1 | -0/+1 |
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* | | r300-gallium: Fix a handful of compile warnings. | Corbin Simpson | 2009-02-23 | 3 | -6/+13 |
| | | | | | | | | Some harmless, some very dangerous. | ||||
* | | r300-gallium: Decode passthrough shader for r300. | Corbin Simpson | 2009-02-23 | 2 | -6/+26 |
| | | | | | | | | Looks pretty sane. | ||||
* | | r300-gallium: Finish VAP/VF setup. | Corbin Simpson | 2009-02-23 | 3 | -25/+102 |
| | | | | | | | | Messy, messy. | ||||
* | | r300-gallium: Fix BEGIN_CS size. | Corbin Simpson | 2009-02-23 | 1 | -1/+1 |
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* | | wgl: Enable the use of Win32 threads. | José Fonseca | 2009-02-23 | 3 | -0/+17 |
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* | | mesa: Fix windows build. | José Fonseca | 2009-02-23 | 2 | -3/+6 |
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* | | r300-gallium: Add pipe_format translators and apply them | Joakim Sindholt | 2009-02-22 | 3 | -2/+86 |
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* | | r300-gallium: Add all supported 2d texture formats | Joakim Sindholt | 2009-02-22 | 1 | -7/+26 |
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* | | r300-gallium: correct buffer stride calculation | Joakim Sindholt | 2009-02-22 | 1 | -6/+5 |
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* | | mesa: remove unneeded #include | Brian Paul | 2009-02-22 | 1 | -1/+3 |
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* | | mesa: #include, misc clean-ups | Brian Paul | 2009-02-22 | 1 | -5/+4 |
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* | | mesa: remove unneeded #includes | Brian Paul | 2009-02-22 | 1 | -2/+0 |
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* | | mesa: move a bunch of compiler-related stuff into new compiler.h header | Brian Paul | 2009-02-22 | 18 | -444/+515 |
| | | | | | | | | This trims down and cleans up imports.h and glheader.h quite a bit. | ||||
* | | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags | Brian Paul | 2009-02-22 | 1 | -23/+8 |
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* | | mesa: assorted clean-ups, var renaming, etc. | Brian Paul | 2009-02-22 | 1 | -59/+59 |
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* | | mesa: simplify texture combine state copying in _mesa_copy_texture_state() | Brian Paul | 2009-02-22 | 1 | -8/+1 |
| | | | | | | | | Just copy the whole struct. | ||||
* | | mesa: remove redundant assertions (same asserts in context.c) | Brian Paul | 2009-02-22 | 1 | -3/+0 |
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* | | gallium: remove dependency on main/glheader.h in glxapi.c | Brian Paul | 2009-02-22 | 1 | -1/+9 |
| | | | | | | | | Only needed it for the PUBLIC macro. | ||||
* | | nv50: delay uploads until transfer object is destroyed | Ben Skeggs | 2009-02-22 | 1 | -13/+13 |
| | | | | | | | | | | | | | | | | It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap! | ||||
* | | texmem: fix typo from brianp's changes. | Dave Airlie | 2009-02-22 | 1 | -1/+1 |
| | | | | | | | | Reported by cjb via tinderbox on irc | ||||
* | | glapi: update find_entry() for mangled names | Brian Paul | 2009-02-21 | 1 | -1/+7 |
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* | | mesa: added extern qualifier | Tom Fogal | 2009-02-21 | 1 | -1/+1 |
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* | | mesa: regenerated gl_mange.h file | Brian Paul | 2009-02-21 | 1 | -0/+298 |
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* | | mesa: use enums for TEXTURE_x_INDEX values | Brian Paul | 2009-02-21 | 3 | -40/+28 |
| | | | | | | | | | | Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop. | ||||
* | | mesa: use an array for current texture objects | Brian Paul | 2009-02-21 | 16 | -265/+169 |
| | | | | | | | | Use loops to consolidate lots of texture object code. | ||||
* | | mesa: use an array for default texture objects | Brian Paul | 2009-02-21 | 4 | -90/+72 |
| | | | | | | | | | | Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers... | ||||
* | | mesa: re-org texgen state | Brian Paul | 2009-02-21 | 10 | -568/+295 |
| | | | | | | | | New gl_texgen struct allows quite a bit of code reduction. | ||||
* | | intel: Fix intelSetTexBuffer miptree leak. | Kristian Høgsberg | 2009-02-21 | 1 | -2/+7 |
| | | | | | | | | The intelImage also holds a reference to the miptree, so unref that as well. | ||||
* | | intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions. | Eric Anholt | 2009-02-21 | 7 | -13/+27 |
| | | | | | | | | | | | | | | | | | | | | This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5. |