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* gallium: add winsys interface for viewport changes to support DRI2Alan Hourihane2009-02-235-0/+87
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* glx: add support for a reallyFlush() function before swap occurs.Alan Hourihane2009-02-234-0/+38
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* mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul2009-02-231-4/+2
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* i965: fix line stipple fallback for GL_LINE_STRIP primitivesRobert Ellison2009-02-231-1/+1
| | | | | | | | | | When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match.
* Merge commit 'origin/gallium-0.1'José Fonseca2009-02-2311-63/+229
|\ | | | | | | | | | | Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c
| * python: More efficient blits from surfaces.José Fonseca2009-02-204-24/+49
| | | | | | | | C code instead of interpreted python code.
| * util: Use a checkboard pattern instead of asserting for unknown formats.José Fonseca2009-02-201-2/+24
| | | | | | | | Useful to replay traces which use DXTC textures...
| * python/interpreter: Don't do unnecessary updates.José Fonseca2009-02-201-2/+11
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| * python/retrace: Verbosity level.José Fonseca2009-02-201-15/+30
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| * python/retrace: Cope with python 2.4.xJosé Fonseca2009-02-201-3/+11
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| * python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2009-02-201-1/+1
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| * util: Support PIPE_FORMAT_Z32_FLOAT in pipe_tile_raw_to_rgbaJosé Fonseca2009-02-191-0/+29
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| * pipebuffer: Dump debugging info for fenced buffer list.José Fonseca2009-02-183-9/+100
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| * scons: Produce map files for debug builds too.José Fonseca2009-02-182-2/+2
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| * pipebuffer: Don't retry to alloc memory block on mm.José Fonseca2009-02-181-7/+3
| | | | | | | | | | It will give the same result 2nd time too, as fencing is done at a higher level.
* | mesa: fix _glxapi_get_proc_address() for mangled namesTom Fogal2009-02-231-0/+5
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* | gallium: Install winsys/drm to DESTDIR rather than /Joel Bosveld2009-02-231-2/+2
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* | mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-234-4/+20
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* | r300-gallium: Fix pasto and debug messages.Corbin Simpson2009-02-231-1/+8
| | | | | | | | This could explain at least one kind of lockup. Yay?
* | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit.Corbin Simpson2009-02-233-23/+31
| | | | | | | | No need to explicitly update derived state, as it will be done automatically.
* | gallium: Define PIPE_PRIM_MAX.José Fonseca2009-02-231-0/+1
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* | r300-gallium: Fix a handful of compile warnings.Corbin Simpson2009-02-233-6/+13
| | | | | | | | Some harmless, some very dangerous.
* | r300-gallium: Decode passthrough shader for r300.Corbin Simpson2009-02-232-6/+26
| | | | | | | | Looks pretty sane.
* | r300-gallium: Finish VAP/VF setup.Corbin Simpson2009-02-233-25/+102
| | | | | | | | Messy, messy.
* | r300-gallium: Fix BEGIN_CS size.Corbin Simpson2009-02-231-1/+1
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* | wgl: Enable the use of Win32 threads.José Fonseca2009-02-233-0/+17
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* | mesa: Fix windows build.José Fonseca2009-02-232-3/+6
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* | r300-gallium: Add pipe_format translators and apply themJoakim Sindholt2009-02-223-2/+86
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* | r300-gallium: Add all supported 2d texture formatsJoakim Sindholt2009-02-221-7/+26
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* | r300-gallium: correct buffer stride calculationJoakim Sindholt2009-02-221-6/+5
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* | mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
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* | mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
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* | mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
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* | mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2218-444/+515
| | | | | | | | This trims down and cleans up imports.h and glheader.h quite a bit.
* | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
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* | mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
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* | mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
| | | | | | | | Just copy the whole struct.
* | mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
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* | gallium: remove dependency on main/glheader.h in glxapi.cBrian Paul2009-02-221-1/+9
| | | | | | | | Only needed it for the PUBLIC macro.
* | nv50: delay uploads until transfer object is destroyedBen Skeggs2009-02-221-13/+13
| | | | | | | | | | | | | | | | It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
* | texmem: fix typo from brianp's changes.Dave Airlie2009-02-221-1/+1
| | | | | | | | Reported by cjb via tinderbox on irc
* | glapi: update find_entry() for mangled namesBrian Paul2009-02-211-1/+7
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* | mesa: added extern qualifierTom Fogal2009-02-211-1/+1
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* | mesa: regenerated gl_mange.h fileBrian Paul2009-02-211-0/+298
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* | mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
| | | | | | | | | | Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop.
* | mesa: use an array for current texture objectsBrian Paul2009-02-2116-265/+169
| | | | | | | | Use loops to consolidate lots of texture object code.
* | mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
| | | | | | | | | | Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
* | mesa: re-org texgen stateBrian Paul2009-02-2110-568/+295
| | | | | | | | New gl_texgen struct allows quite a bit of code reduction.
* | intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg2009-02-211-2/+7
| | | | | | | | The intelImage also holds a reference to the miptree, so unref that as well.
* | intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt2009-02-217-13/+27
| | | | | | | | | | | | | | | | | | | | This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.