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* mesa: Change redundant code into loops in shaderapi.c.Paul Berry2014-01-211-30/+9
| | | | | | | This is possible now that ctx->Shader.CurrentProgram is an array. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-213-15/+3
| | | | | | | | Now that we have a ctx->Shader.CurrentProgram array, we can just use it directly. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.Paul Berry2014-01-211-16/+14
| | | | | | | | Since ctx->Shader.Current{Vertex,Geometry,Fragment}Program is an array, this allows some meta code to be rolled up into loops. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Fix comments to refer to the new ctx->Shader.CurrentProgram array.Paul Berry2014-01-213-6/+6
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-218-17/+32
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ↵Paul Berry2014-01-2128-85/+84
| | | | | | | | | | | | | | | | | | | | | array. These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl/linker: Refactor in preparation for adding more shader stages.Paul Berry2014-01-211-75/+41
| | | | | | | | | | | | | Rather than maintain separately named arrays and counts for vertex, geometry, and fragment shaders, just maintain these as arrays indexed by the gl_shader_type enum. v2: When there is neither a vertex nor a geometry shader, set prog->LastClipDistanceArraySize = 0, and clarify that the values is not used. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use _mesa_validate_shader_target() more frequently.Paul Berry2014-01-212-4/+4
| | | | | | | | | | | | | This patch replaces code in _mesa_new_shader() and delete_shader_cb() that checks the type of a shader with calls to _mesa_validate_shader_target(). This has two advantages: it allows for a more thorough check (since _mesa_validate_shader_target() doesn't permit shader targets that aren't supported by the back-end), and it reduces the amount of code that will need to be modified when adding new shader stages. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* main: Allow ctx == NULL in _mesa_validate_shader_target().Paul Berry2014-01-211-3/+10
| | | | | | | | | This will allow this function to be used in circumstances where there is no context available, such as when building built-in GLSL functions. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make validate_shader_target() non-static.Paul Berry2014-01-212-4/+7
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-214-21/+4
| | | | | | | | | | | | | | | | In my recent zeal to refactor Mesa's handling of the gl_shader_stage enum, I accidentally wound up with two functions that do the same thing: _mesa_program_index_to_target(), and _mesa_shader_stage_to_program(). This patch keeps _mesa_shader_stage_to_program(), since its name is more consistent with other related functions. However, it changes the signature so that it accepts an unsigned integer instead of a gl_shader_stage--this avoids awkward casts when the function is called from C++ code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: dump geometry shaders when using LP_DEBUG=tgsiDave Airlie2014-01-221-1/+4
| | | | | | | for consistency with vs and fs dumpers. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: Generate GL_INVALID_OPERATION for unsupported DSA TexStorage functionsIan Romanick2014-01-211-3/+15
| | | | | | | | | We have to make the functions available to work around a GLEW bug (see comments already in the code), but if an application calls one of these functions we should still generate GL_INVALID_OPERATION. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Silence many unused parameter warningsIan Romanick2014-01-211-0/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | main/texstorage.c: In function '_mesa_alloc_texture_storage': main/texstorage.c:240:53: warning: unused parameter 'width' [-Wunused-parameter] main/texstorage.c:241:37: warning: unused parameter 'height' [-Wunused-parameter] main/texstorage.c:241:53: warning: unused parameter 'depth' [-Wunused-parameter] main/texstorage.c: In function '_mesa_TextureStorage1DEXT': main/texstorage.c:464:34: warning: unused parameter 'texture' [-Wunused-parameter] main/texstorage.c:464:50: warning: unused parameter 'target' [-Wunused-parameter] main/texstorage.c:464:66: warning: unused parameter 'levels' [-Wunused-parameter] main/texstorage.c:465:34: warning: unused parameter 'internalformat' [-Wunused-parameter] main/texstorage.c:466:35: warning: unused parameter 'width' [-Wunused-parameter] main/texstorage.c: In function '_mesa_TextureStorage2DEXT': main/texstorage.c:473:34: warning: unused parameter 'texture' [-Wunused-parameter] main/texstorage.c:473:50: warning: unused parameter 'target' [-Wunused-parameter] main/texstorage.c:473:66: warning: unused parameter 'levels' [-Wunused-parameter] main/texstorage.c:474:34: warning: unused parameter 'internalformat' [-Wunused-parameter] main/texstorage.c:475:35: warning: unused parameter 'width' [-Wunused-parameter] main/texstorage.c:475:50: warning: unused parameter 'height' [-Wunused-parameter] main/texstorage.c: In function '_mesa_TextureStorage3DEXT': main/texstorage.c:483:34: warning: unused parameter 'texture' [-Wunused-parameter] main/texstorage.c:483:50: warning: unused parameter 'target' [-Wunused-parameter] main/texstorage.c:483:66: warning: unused parameter 'levels' [-Wunused-parameter] main/texstorage.c:484:34: warning: unused parameter 'internalformat' [-Wunused-parameter] main/texstorage.c:485:35: warning: unused parameter 'width' [-Wunused-parameter] main/texstorage.c:485:50: warning: unused parameter 'height' [-Wunused-parameter] main/texstorage.c:485:66: warning: unused parameter 'depth' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Ignore 'centroid' interpolation qualifier in case of persample shadingAnuj Phogat2014-01-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch handles the use of 'centroid' qualifier with 'in' variables in a fragment shader when persample shading is enabled. Per sample shading for the whole fragment shader can be enabled by: glEnable(GL_SAMPLE_SHADING) or using {gl_SamplePosition, gl_SampleID} builtin variables in fragment shader. Explaining it below in more detail. /* Enable sample shading using OpenGL API */ glEnable(GL_SAMPLE_SHADING); glMinSampleShading(1.0); Example fragment shader: in vec4 a; centroid in vec4 b; main() { ... } Variable 'a' will be interpolated at sample location. But, what interpolation should we use for variable 'b' ? ARB_sample_shading recommends interpolation at sample position for all the variables. GLSL 400 (and earlier) spec says that: "When an interpolation qualifier is used, it overrides settings established through the OpenGL API." But, this text got deleted in later versions of GLSL. NVIDIA's and AMD's proprietary linux drivers (at OpenGL 4.3) interpolates at sample position. This convinces me to use the similar approach on intel hardware. Cc: [email protected] Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Use sample barycentric coordinates with per sample shadingAnuj Phogat2014-01-214-6/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Current implementation of arb_sample_shading doesn't set 'Barycentric Interpolation Mode' correctly. We use pixel barycentric coordinates for per sample shading. Instead we should select perspective sample or non-perspective sample barycentric coordinates. It also enables using sample barycentric coordinates in case of a fragment shader variable declared with 'sample' qualifier. e.g. sample in vec4 pos; A piglit test to verify the implementation has been posted on piglit mailing list for review. V2: Do not interpolate all the 'in' variables at sample position if fragment shader uses 'sample' qualifier with one of them. For example we have a fragment shader: #version 330 #extension ARB_gpu_shader5: require sample in vec4 a; in vec4 b; main() { ... } Only 'a' should be sampled at sample location, not 'b'. Cc: [email protected] Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-215-7/+9
| | | | | | | | | | This will be useful in my next patch which depends on a functionality of _mesa_get_min_invocations_per_fragment() to ignore the sample qualifier (prog->IsSample) based on a flag passed to it. Cc: [email protected] Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa/x86: Remove dead read_rgba_span_x86.h.Matt Turner2014-01-211-56/+0
| | | | Dead since 304f7a13.
* i965/fs: Optimize LRP with x == y into a MOV.Matt Turner2014-01-211-0/+10
| | | | | | | | | total instructions in shared programs: 1487331 -> 1485988 (-0.09%) instructions in affected programs: 45638 -> 44295 (-2.94%) GAINED: 7 LOST: 0 Reviewed-by: Jordan Justen <[email protected]>
* glsl: Optimize open-coded lrp into lrp.Jordan Justen2014-01-211-0/+52
| | | | | | | | | | total instructions in shared programs: 1498191 -> 1487051 (-0.74%) instructions in affected programs: 669388 -> 658248 (-1.66%) GAINED: 1 LOST: 0 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* i965: Enable AOS optimizations for the geometry shader.Matt Turner2014-01-211-0/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Vectorize multiple scalar assignmentsMatt Turner2014-01-214-0/+325
| | | | | | | | | | Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by 4.61%, and CS:GO by 5.71%. total instructions in shared programs: 1500153 -> 1498191 (-0.13%) instructions in affected programs: 59919 -> 57957 (-3.27%) Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add parameter to .equals() to ignore an IR type.Matt Turner2014-01-212-36/+38
| | | | | | | Only implemented for ir_swizzles currently, but perhaps will be useful for other IR types in the future. Reviewed-by: Ian Romanick <[email protected]>
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-218-10/+13
| | | | | | | | | This flag was really just a proxy for determining whether the backend was vector (AOS) or scalar (SOA). It will be used to apply a future optimization only for vector backends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Print the maximum register pressure.Matt Turner2014-01-211-1/+3
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Show register pressure in dump_instructions() output.Kenneth Graunke2014-01-213-1/+16
| | | | | | | | | | Dumping the number of live registers at each IP allows us to see register pressure and identify any local maxima. This should aid in debugging passes designed to reduce register pressure, as well as optimizations that suddenly trigger spilling. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Compute the number of live registers at each IP.Kenneth Graunke2014-01-213-0/+22
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* i965/fs: Call opt_peephole_sel later in the optimization loop.Matt Turner2014-01-211-1/+1
| | | | | | | | | | | | Calling it after value numbering (added in the next commit) prevents some instruction count regressions. total instructions in shared programs: 1524387 -> 1523905 (-0.03%) instructions in affected programs: 13112 -> 12630 (-3.68%) GAINED: 0 LOST: 3 Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Calculate interference better in register_coalesce.Matt Turner2014-01-211-7/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we simply considered two registers whose live ranges overlapped to interfere. Cases such as set A ------ ... | mov B, A -- | ... | B | A use B -- | ... | use A ------ would be considered to interfere, even though B is an unmodified copy of A whose live range fit wholly inside that of A. If no writes to A or B occur between the mov B, A and the use of B then we can safely coalesce them. Instead of removing MOV instructions, we make them NOPs and remove them at once after the main pass is finished in order to avoid recomputing live intervals (which are needed to perform the previous step). total instructions in shared programs: 1543768 -> 1513077 (-1.99%) instructions in affected programs: 951563 -> 920872 (-3.23%) GAINED: 46 LOST: 22 Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Support coalescing registers of size > 1.Matt Turner2014-01-211-23/+59
| | | | | | | total instructions in shared programs: 1550048 -> 1549880 (-0.01%) instructions in affected programs: 1896 -> 1728 (-8.86%) Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Assert that var < num_vars.Matt Turner2014-01-211-0/+2
| | | | | | Helped to track down a problem in a version of the next commit. Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Add a comment explaining how register coalescing works.Matt Turner2014-01-211-0/+12
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Add and use MAX_SAMPLER_MESSAGE_SIZE definition.Matt Turner2014-01-213-5/+10
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add STRINGIFY macro.Matt Turner2014-01-211-0/+2
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965/fs: Fix the example about overwriting uniforms in SIMD16.Matt Turner2014-01-211-5/+5
| | | | | | | mov takes only a single source argument. Example instruction inexplicably changed from add to mov in commit f10f5e49. Reviewed-by: Jordan Justen <[email protected]>
* i965: Print reg_offset for vgrf of size > 1 in dump_instruction().Matt Turner2014-01-212-4/+4
| | | | | | | Previously we wouldn't print the +0 for the first part of a VGRF of size greater than 1. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Match unnamed record types across stages.Grigori Goronzy2014-01-211-0/+4
| | | | | | | | | | | | | | Unnamed record types are assigned to separate types per stage, e.g. if uniform struct { ... } a; is defined in both vertex and fragment shader, two separate types will result with different names. When linking the shader, this results in a type conflict. However, there is no reason why this should not be allowed according to GLSL specifications. Compare and match record types when linking shader stages to avoid this conflict. Reviewed-by: Matt Turner <[email protected]>
* glsl: Extract function for record comparisons.Grigori Goronzy2014-01-212-30/+44
| | | | Reviewed-by: Matt Turner <[email protected]>
* docs: remove some ancient README.* filesBrian Paul2014-01-214-617/+0
| | | | | | None of this info is relevant anymore. Reviewed-by: Ian Romanick <[email protected]>
* svga: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSBrian Paul2014-01-214-8/+47
| | | | | | | | | | | | Fixes several colorbuffer tests, including piglit "fbo-drawbuffers-none" for "gl_FragColor" and "glDrawPixels" cases. v2: rework patch to only avoid creating extra shader variants when TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is not specified. Per Jose. Use a write_color0_to_n_cbufs key field to replicate color0 to N color buffers only when N > 0 and WRITES_ALL_CBUFS is set. Reviewed-by: José Fonseca <[email protected]>
* svga: rename color output variablesBrian Paul2014-01-213-9/+10
| | | | | | Just to be bit more readable. Reviewed-by: José Fonseca <[email protected]>
* svga: fix clearing for null color buffersBrian Paul2014-01-211-3/+3
| | | | | | Fixes piglit "fbo-drawbuffers-none glClear" test. Reviewed-by: José Fonseca <[email protected]>
* mesa: add missing TYPE_DOUBLEN_2 cases in get.cBrian Paul2014-01-211-0/+12
| | | | | | | | | | | | The new TYPE_DOUBLEN_2 type was added in 0e60d850 but the code to return values of that type wasn't completed. Fixes conform's default state test. glGetFloatv(GL_DEPTH_RANGE) wasn't returning anything. v2: remove stray 'break' statements. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Modify some error messages to refer to "vec4" instead of "vs".Paul Berry2014-01-212-5/+5
| | | | | | | | | These messages are in code that is shared between the VS and GS back-ends, so use the terminology "vec4" to avoid confusion. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add GS support to INTEL_DEBUG=shader_time.Paul Berry2014-01-218-10/+37
| | | | | | | Previously, time spent in geometry shaders would be counted as part of the vertex shader time. Reviewed-by: Kenneth Graunke <[email protected]>
* draw: fix points with negative w coords for d3d style point clippingRoland Scheidegger2014-01-211-2/+6
| | | | | | | | | | | | | Even with depth clipping disabled, vertices which have negative w coords must be discarded. And since we don't have a proper guardband implementation yet (relying on driver to handle all values except infs/nans in rasterization for such points) we need to kill them off manually (as they can end up with coordinates inside viewport otherwise). v2: use 0.0f instead of 0 (spotted by Brian). Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Reserve space for "Vertex Count" in GS outputs.Kenneth Graunke2014-01-212-0/+13
| | | | | | | | v2: Also increment ir->offset in the GS visitor, rather than at the final assembly generation stage (requested by Paul). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Update blitter code for 48-bit addresses.Kenneth Graunke2014-01-201-16/+48
| | | | | | | v2: Rebase on Eric's SET_FIELD changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1]
* i965: Update PIPE_CONTROL packet lengths for Broadwell.Kenneth Graunke2014-01-201-2/+20
| | | | | | | | | On Broadwell, PIPE_CONTROL needs an extra DWord to accomodate the 48-bit addressing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Re-combine the Gen4-5 and Gen6+ write_depth_count functions.Kenneth Graunke2014-01-203-23/+10
| | | | | | | | | Now that we have a helper function that handles the PIPE_CONTROL variations between the various platforms, these are basically the same. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Matt Turner <[email protected]>