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* r300g: Include missing header in r300_texture.h.Vinson Lee2010-08-271-0/+1
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* Revert "r600g: simplify states"Dave Airlie2010-08-2715-8277/+1720
* r600g: add initial if/else/endif supportDave Airlie2010-08-274-12/+170
* r600g: optimise op2 and swapped op2 emission.Dave Airlie2010-08-271-48/+37
* r600g: add exp support in theory.Dave Airlie2010-08-271-1/+105
* r600g: add DPH support.Dave Airlie2010-08-271-1/+8
* i965: Add preliminary support for uniforms to the new FS backend.Eric Anholt2010-08-261-8/+55
* i965: Abort on gl_FragDepth in the new FS backend for now.Eric Anholt2010-08-261-0/+1
* i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.Eric Anholt2010-08-262-3/+8
* i965: Hack in avoidance of c++ reserved keyword in libdrm.Eric Anholt2010-08-261-0/+8
* i965: Add GLSL IR-level source annotation and comments to new FS debug.Eric Anholt2010-08-261-5/+83
* i965: Use the implied move in brw_math() in the new FS.Eric Anholt2010-08-261-2/+1
* i965: Add support for in varyings to the new FS codegen.Eric Anholt2010-08-261-55/+390
* i965: Start building the codegen visitor.Eric Anholt2010-08-261-10/+659
* i965: Start building direct GLSL2 IR to 965 assembly codegen.Eric Anholt2010-08-264-17/+381
* i965: Add new pass to split vectors into scalar variablesEric Anholt2010-08-264-1/+393
* i965: Add a pass for the FS to reduce vector expressions down to scalar.Eric Anholt2010-08-264-1/+384
* i965: Start building 965 FS backend.Eric Anholt2010-08-268-11/+135
* llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian Paul2010-08-261-1/+8
* graw: Add copyright headers to the interfaces.José Fonseca2010-08-261-0/+27
* ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.Eric Anholt2010-08-261-1/+2
* glsl: Add a quick hack to constant folding to reduce duplicated work.Eric Anholt2010-08-261-0/+13
* st/mesa: Remove unnecessary header.Vinson Lee2010-08-261-1/+0
* scons: Fix inverted logic.José Fonseca2010-08-261-1/+1
* docs: update news.html with 7.8.2 release infoBrian Paul2010-08-261-0/+8
* docs: remove links to tungstengraphics.com, and misc updatesBrian Paul2010-08-264-29/+18
* docs: remove link to old memory.html pageBrian Paul2010-08-261-1/+0
* scons: Add glsl_symbol_table.cppJosé Fonseca2010-08-261-0/+1
* i965: Add support for destination RelAddr writes in the VS.Eric Anholt2010-08-262-13/+48
* i965: Fix the test for variable indexing of shader inputs.Eric Anholt2010-08-261-5/+11
* glsl2: Remove a couple FINISHME comments that have already been resolvedIan Romanick2010-08-261-7/+1
* glsl: Move built-ins to live beyond the global scope.Kenneth Graunke2010-08-261-4/+20
* glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke2010-08-268-18/+13
* glsl: Refactor variable declaration handling.Kenneth Graunke2010-08-261-36/+41
* glsl: Don't add overloads to existing structure constructors.Kenneth Graunke2010-08-263-4/+9
* glsl: Remove name_declared_this_scope check when adding functions.Kenneth Graunke2010-08-261-9/+8
* glsl: Use a single shared namespace in the symbol table.Kenneth Graunke2010-08-2611-576/+686
* st/mesa: add missing packed depth/stencil formats in st_format_datatype()Brian Paul2010-08-261-1/+3
* mesa: fix mixed-up function call nameBrian Paul2010-08-261-2/+2
* mesa: Identify packed depth/stencil buffers using the Format field.Nick Bowler2010-08-263-2/+21
* intel: Merge identical cases in switch statement.Nick Bowler2010-08-261-11/+5
* r600: fix vertex buffer size calculationAndre Maasikas2010-08-262-12/+2
* graw: Undo late loading of graw drivers.José Fonseca2010-08-2616-163/+227
* st/mesa: Fix glEGLImageTargetTexture2DOES.Chia-I Wu2010-08-262-1/+10
* st/egl: Add support for EGL_MESA_image_drm.Chia-I Wu2010-08-264-0/+260
* st/egl: Add support for EGL_KHR_surfaceless_*.Chia-I Wu2010-08-262-9/+16
* st/mesa: Add support for surfaceless current contexts.Chia-I Wu2010-08-261-4/+27
* st/egl: Make KMS support optional in KMS backend.Chia-I Wu2010-08-261-22/+24
* r300g: Include missing header in r300_texture_desc.h.Vinson Lee2010-08-261-0/+1