| Commit message (Collapse) | Author | Age | Files | Lines |
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These make it easy to convert a floating point value to a fixed point
numbers. The second parameter is the number of bits used for the
fractional part of the number.
It looks like core Mesa has similar functions already, but none that
allows an arbitrary number of fractional bits. The more generic version
is probably useful to everyone.
r600g apparently has an identical copy of the S_FIXED macro, but doesn't
include this file. I'm not sure what to do about that, so I'm just
going to leave it for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This seems generally useful, so it may as well live in core Mesa.
In fact, the comment for ALIGN() in macros.h actually says to "see also"
ROUND_DOWN_TO, which...was in a driver somewhere.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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intel_batchbuffer_init() sets up initial batchbuffer state; it seems
like a reasonable place to initialize this flag.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Configuring which dirty flags we want sounds like a job for
brw_init_state().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The split here was completely arbitrary.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It actually just wants generation checking, and brw->gen is the usual
way of doing that. In the future, we'll also want to check brw->hw_ctx,
which isn't available from the screen.
While we're changing the function signature, convert from camel case to
our usual naming conventions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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They do exactly the same thing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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There's no point in having two files for context functions. This patch
moves the code from intel_context.c into brw_context.c unmodified
(other than whitespace fixes).
Right now, this looks silly; future patches will merge functions and
tidy things up.
Signed-off-by: Kenneth Graunke <[email protected]>
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brw_init_surface_formats already sets entries in TextureFormatsSupported
to true; it may as well take care of initializing it to false too.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This flag is only used in one place, and is only set on one platform.
Just check for original Gen4 in the relevant function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This seems like a better place for it, and helps clean up
brwCreateContext (which is full of a lot of random stuff).
Signed-off-by: Kenneth Graunke <[email protected]>
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This was always set to false, and is only used for debugging.
To enable it, simply change the if (0) block and recompile.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Since each kind of device has its own brw_device_info structure, we can
simply store the URB and thread limits there. This eliminates all the
large if-ladders, and simplifies the context initialization code quite a
bit.
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This option was useful during initial development, but it's been ages
since I've heard of anyone using it. Plus, Gen7+ mandates separate
stencil, so it was really only useful on Sandybridge anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The idea is that struct brw_device_info should store statically-known
information about hardware features. Using the new family name in the
PCI ID table, we can easily grab the right structure.
This is basically the equivalent of intel_device_info in the kernel.
This patch also makes the new structure available from intel_screen, but
nothing uses it. Right now, it looks very redundant with existing
fields, but that will change.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I removed this a while ago, since we never used it, but I'm finally
resurrecting the idea in the next commits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing uses the #define name, and it's not terribly useful - the
numerical ID serves the same purpose. The only thing we could really do
with it is generate slightly prettier preprocessed code. But who looks
at that?
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Using a helper function clarifies the context initialization code.
I would've liked to completely centralize it, but moving the optionCache
code from intelInitExtensions into here would've required setting flags
in the context, which seems like a waste.
v2: Rebase for the introduction of disable_derivative_optimization.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that intelInitContext isn't shared between i915 and i965, the split
is fairly arbitrary. This patch moves a bunch of the basic context
creation and generation checking code up to the top-level function
(and slightly earlier).
More will follow.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It wasn't clear that this was necessary for EGL, or why.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that there isn't an intel_context structure, the split between
brw_context.[ch] and intel_context.[ch] is rather awkward and arbitrary.
Removing intel_context.[ch] seems desirable, but not everything really
belongs in brw_context.[ch], either.
Moving INTEL_DEBUG handling into separate intel_debug.[ch] files should
make them relatively easy to find.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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"error" is a very generic name. dri_ctx_error is the name used in
intelInitContext(), which is more specific.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nobody else yet can do a forward context anyway, but others should be able
to do debug contexts, and those would have just had no effect currently.
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Now that we support start, assert on start + num < max samplers
Reported by xexaxo
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Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major
version from 9 to 10 to reflect this.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Geometry shader support is now working well, and adequately piglit
tested. There are just a few piglit failures left to fix. So there's
no need for an "experimental" warning anymore.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Geometry shaders were the last thing we needed to finish before
turning on GLSL 1.50 and GL 3.2 support. They are now working well,
with just a few piglit failures left to fix.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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With code dump enabled LLVM may generate disassembly during compilation.
Show this disassembly when available and prefer it to SI bytecode dump.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Jay Cornwall <[email protected]>
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Fix coord wrapping (and face selection too) in case of edges.
Unfortunately, the coord wrapping is way more complicated than what
the code did, as it depends on the face and the direction where the
texel falls off the face (the logic needed to get this right in fact
seems utterly ridiculous).
Also fix a bug in (y direction under/overflow) face selection.
And get rid of complicated cube corner handling. Just like edge case,
the coord wrapping was wrong and it seems very difficult to fix.
I'm near certain it can't always work anyway (though ordinary seamless
filtering on edge has actually a similar problem but not as severe)
because we don't have per-pixel face, hence could have multiple corner
texels which would make it very difficult to average the remaining texels
correctly. Hence simply pick a texel which would only have fallen off one
edge but not both instead, which is not quite accurate but actually I think
should be enough to meet OpenGL (but not d3d10) requirements.
v2: small fixes suggested by Brian, add some comments.
Reviewed-by: Brian Paul <[email protected]>
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The previous limit of of 128*1024 was reported to cause frequent recompiles
in some apps due to shader variant thrashing on IRC in some apps leading
to noticeable lags.
Note that the LP_MAX_SHADER_VARIANTS limit (1024) was more or less impossible
to reach, since even simple fragment shaders without texturing (glxgears) used
more than twice than 128 instructions, hence the instruction limit would have
always been reached first (excluding things like trivial shaders not writing
color). Even with the new limit it is VERY likely the instruction limit is hit
first.
Should help with such lags due to recompiles (though other shader types have
their own limits, LP_MAX_SETUP_VARIANTS and DRAW_MAX_SHADER_VARIANTS, in
particular the latter seems a bit small (128)).
Reviewed-by: Brian Paul <[email protected]>
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Fixes this build error.
CC imports.lo
../../src/mesa/main/imports.c: In function '_mesa_strtof':
../../src/mesa/main/imports.c:570:20: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'loc'
../../src/mesa/main/imports.c:570:20: error: 'loc' undeclared (first use in this function)
../../src/mesa/main/imports.c:570:20: note: each undeclared identifier is reported only once for each function it appears in
../../src/mesa/main/imports.c:572:7: error: implicit declaration of function 'newlocale'
../../src/mesa/main/imports.c:572:23: error: 'LC_CTYPE_MASK' undeclared (first use in this function)
../../src/mesa/main/imports.c:574:4: error: implicit declaration of function 'strtof_l'
../../src/mesa/main/imports.c:580:1: warning: control reaches end of non-void function
Signed-off-by: Vinson Lee <[email protected]>
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Use GL_TRUE/FALSE instead of 1/0. Remove extraneous parentheses.
Remove trailing whitespace.
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Now that libEGL has been fixed to not leak all kinds of symbols, gbm
links to its own copy of the libwayland-drm.a helper library. That means
we can't rely on comparing the addresses of a static vtable symbol in that
library to determine if a wl_buffer is a wl_drm_buffer. Instead, we
move the vtable into the wl_drm struct and use that for comparing.
https://bugs.freedesktop.org/show_bug.cgi?id=69437
Cc: 9.2 <[email protected]>
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execinfo.h is not available on NetBSD.
Fixes this bulid error.
CC glapi_gentable.lo
glapi_gentable.c:44:22: fatal error: execinfo.h: No such file or directory
Signed-off-by: Vinson Lee <[email protected]>
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This was overriding the top-level .dir-locals.el causing some settings
(like forcing spaces instead of tabs!) to be lost.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We should be able to safely set the framebuffer state without a
fragment shader bound. bind_ps_state will take care of updating the
necessary state bits later.
v2: check in update_db_shader_control
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Fixes GL2ExtensionTests/egl_image_external/TestSimpleUnassociated.test
which is part of gles2/3 conformance suite. Here image external
textures are switched to be treated the same as 2D textures. These
can be associated with the fallback texture providing fixed sample
values of (0, 0, 0, 1).
The OES_EGL_image_external spec says:
"Sampling an external texture which is not associated with any EGLImage
sibling will return a sample value of (0,0,0,1)."
"External textures cannot be used with TexImage2D, TexSubImage2D,
CompressedTexImage2D, CompressedTexSubImage2D, CopyTexImage2D, or
CopyTexSubImage2D, and an INVALID_ENUM error will be generated if
this is attempted."
And quoting Chad:
"That's enforced in _mesa_TexImage*() by calling
legal_teximage_target(), and enforced in _mesa_TexSubImage*() by
calling legal_texsubmimage_target(). Each of the
legal_tex*image_target() functions reject external textures.
Therefore, allowing GL_TEXTURE_EXTERNAL_OES in store_texsubimage()
won't violate the above spec quote.
I think it's safe to allow GL_TEXTURE_EXTERNAL_OES in
store_texsubimage(), as long as the texture has only a single
plane. Luckily, that's the only type of external textures that
Mesa currently supports."
CC: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Signed-off-by: Chad Versace <Chad Versace [email protected]>
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Extend the fast texture upload from BGRA X-tiled to include RGBA,
Alpha/Luminance, and Y-tiled. Speed improvements, measured with
mesa demos teximage program, on 256 x 256 texture, in MB/s, on a
Sandy Bridge (Ivy is comparable):
before after increase
BGRA/X-tiled 3266 4524 1.39x
BGRA/Y-tiled 1739 3971 2.28x
RGBA/X-tiled 474 4694 9.90x
RGBA/Y-tiled 477 3368 7.06x
L/X-tiled 1268 1516 1.20x
L/Y-tiled 1439 1581 1.10x
v2: Cosmetic changes only: reformat and reword comments, make doxygen-friendly,
rename variables, use existing macros, add an assert.
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-and-tested-by: Chad Versace <[email protected]>
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* Fix LLVM library and defines
* Only enable tracing when scons build=debug
Acked-by: Brian Paul <[email protected]>
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* /boot/common no longer exists in Haiku as of
a few days ago (and this is undefined)
Acked-by: Brian Paul <[email protected]>
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