Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: replace #elif with #else | Brian Paul | 2008-12-19 | 1 | -1/+1 |
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* | tgsi: scan for additional info: uses_fogcoord, uses_frontfacing | Brian Paul | 2008-12-18 | 2 | -15/+37 |
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* | gallium: fix two-sided lighting test in state tracker | Brian Paul | 2008-12-18 | 1 | -3/+6 |
| | | | | This fixes two-sided lighting for vertex shaders. | ||||
* | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | 2008-12-18 | 1 | -2/+15 |
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* | demos: all glutDestroyWindow() upon exit to test query object clean-up | Brian Paul | 2008-12-18 | 1 | -2/+3 |
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* | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | 2008-12-18 | 1 | -1/+1 |
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* | i915: fix abort issue. (bug #19147) | Xiang, Haihao | 2008-12-18 | 2 | -4/+24 |
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* | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | 2008-12-18 | 1 | -4/+2 |
| | | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | ||||
* | dri: fix for Cygwin compilation, bug 19144 | Jon Turney | 2008-12-18 | 1 | -2/+2 |
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* | mesa: updated comments | Brian Paul | 2008-12-18 | 1 | -10/+12 |
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* | demos: add test of vertex-only and fragment-only shader programs | Brian Paul | 2008-12-18 | 2 | -0/+200 |
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* | util: check for frag/vertShader=0 before attaching | Brian Paul | 2008-12-18 | 1 | -2/+7 |
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* | softpipe: initialize refcount and winsys | Jerome Glisse | 2008-12-18 | 1 | -0/+2 |
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* | softpipe: convert to use texture instead of surface | Jerome Glisse | 2008-12-18 | 1 | -35/+30 |
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* | Gallium: fix for conform test | Robert Ellison | 2008-12-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap | ||||
* | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | 2008-12-17 | 1 | -1/+13 |
| | | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | ||||
* | softpipe: fix vertex shader texture sampling | Brian Paul | 2008-12-17 | 5 | -43/+98 |
| | | | | | Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices. | ||||
* | gallium: fix memory corruption in u_gen_mipmap.c | Brian Paul | 2008-12-17 | 1 | -10/+9 |
| | | | | | | | | | Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments. | ||||
* | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | 2008-12-17 | 1 | -3/+5 |
| | | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | ||||
* | mesa: add missing cases for texture array targets | Brian Paul | 2008-12-17 | 1 | -6/+10 |
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* | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | 2008-12-17 | 1 | -1/+3 |
| | | | | | | This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things... | ||||
* | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | 2008-12-17 | 1 | -3/+1 |
| | | | | | We were accidentally using the fixed-function logic when a vertex shader was being used. | ||||
* | winsys: fix depth buffer size when using stencil | Brian Paul | 2008-12-17 | 1 | -0/+3 |
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* | mesa: remove redundant Makefile lines | Brian Paul | 2008-12-16 | 1 | -3/+1 |
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* | mesa: updated list of src files | Brian Paul | 2008-12-16 | 1 | -1/+2 |
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* | mesa: update SConscript with new source files | Brian Paul | 2008-12-16 | 1 | -1/+2 |
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* | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2008-12-16 | 51 | -4219/+5014 |
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| * | mesa: disable debug output | Brian Paul | 2008-12-16 | 1 | -2/+2 |
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| * | mesa: fix some GLSL array regressions | Brian Paul | 2008-12-16 | 4 | -66/+85 |
| | | | | | | | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | ||||
| * | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | 2008-12-15 | 7 | -535/+665 |
| | | | | | | | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | ||||
| * | mesa: updated GLSL docs | Brian Paul | 2008-12-15 | 1 | -43/+27 |
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| * | Merge branch 'glsl-1.20-v2' | Brian Paul | 2008-12-15 | 26 | -3470/+3835 |
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| | * | mesa: bump glsl grammar revision | Brian Paul | 2008-12-15 | 11 | -13/+13 |
| | | | | | | | | | | | | And update some copyrights. | ||||
| | * | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | 2008-12-15 | 1 | -52/+56 |
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| | * | mesa: more comments, clean up | Brian Paul | 2008-12-15 | 1 | -10/+12 |
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| | * | mesa: added comments, remove unused code | Brian Paul | 2008-12-15 | 1 | -32/+9 |
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| | * | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | 2008-12-15 | 1 | -18/+59 |
| | | | | | | | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | ||||
| | * | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | 2008-12-12 | 1 | -1/+1 |
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| | * | mesa: place glsl constant arrays in constant memory | Brian Paul | 2008-12-12 | 1 | -7/+93 |
| | | | | | | | | | | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | ||||
| | * | mesa: remove old size=4 limit | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| | * | mesa: code clean-up in glsl compiler | Brian Paul | 2008-12-12 | 1 | -7/+8 |
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| | * | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | 2008-12-12 | 1 | -18/+0 |
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| | * | mesa: disable glsl debug output | Brian Paul | 2008-12-12 | 1 | -2/+2 |
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| | * | mesa: remove unused varpool code in glsl compiler | Brian Paul | 2008-12-12 | 4 | -26/+0 |
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| | * | mesa: basic array constructors work now | Brian Paul | 2008-12-12 | 1 | -13/+144 |
| | | | | | | | | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | ||||
| | * | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | 2008-12-12 | 1 | -0/+1 |
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| | * | mesa: remove incorrect array_len assignment | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| | * | mesa: array size fix in _slang_typeof_operation() | Brian Paul | 2008-12-12 | 1 | -1/+9 |
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| | * | mesa: fix some more GLSL 1.20 array things. | Brian Paul | 2008-12-12 | 2 | -12/+33 |
| | | | | | | | | | | | | Function that return arrays should work now. | ||||
| | * | mesa: more glsl function renaming | Brian Paul | 2008-12-12 | 5 | -28/+28 |
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