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*
radeonsi: add si_set_rw_buffer to be used for internal descriptors
Nicolai Hähnle
2016-06-07
3
-14
/
+15
*
radeonsi: pass shader stage to si_set_shader_image
Nicolai Hähnle
2016-06-07
1
-5
/
+5
*
radeonsi: pass shader stage to si_set_sampler_view
Nicolai Hähnle
2016-06-07
1
-4
/
+5
*
radeonsi: move descriptor set begin_new_cs handling into a separate function
Nicolai Hähnle
2016-06-07
1
-21
/
+15
*
radeonsi: move enabled_mask out of si_descriptors
Nicolai Hähnle
2016-06-07
4
-30
/
+34
*
anv/entrypoints: Stop using the C preprocessor
Jason Ekstrand
2016-06-07
1
-12
/
+2
*
anv/entrypoints: Emit #if guards for all platforms
Jason Ekstrand
2016-06-07
1
-10
/
+22
*
platform_android: prevent deadlock in droid_swap_buffers
Haixia Shi
2016-06-07
1
-5
/
+12
*
mesa: automake: distclean git_sha1.h when building OOT
Emil Velikov
2016-06-07
1
-0
/
+6
*
mesa: automake: ensure that git_sha1.h.tmp has the right attributes
Emil Velikov
2016-06-07
1
-0
/
+1
*
mesa: automake: add directory prefix for git_sha1.h
Emil Velikov
2016-06-07
1
-1
/
+1
*
egl: android: don't add the image loader extension for !render_node
Emil Velikov
2016-06-07
1
-8
/
+7
*
gallium/radeon: add support for sharing textures with DCC between processes
Marek Olšák
2016-06-07
3
-4
/
+51
*
gallium/radeon: don't discard DCC if an external user can write to it
Marek Olšák
2016-06-07
3
-12
/
+31
*
i915: fix typo CAP.
Dave Airlie
2016-06-07
1
-1
/
+1
*
glsl: initialise pointer to NULL
Jakob Sinclair
2016-06-07
1
-0
/
+1
*
i965/gen8: fix cull distance emission for tessellation shaders.
Dave Airlie
2016-06-07
1
-3
/
+5
*
nvc0: add support for VOTE tgsi opcodes
Ilia Mirkin
2016-06-06
6
-25
/
+78
*
st/mesa: expose GL_ARB_shader_group_vote when supported by backend
Ilia Mirkin
2016-06-06
2
-4
/
+11
*
gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowed
Ilia Mirkin
2016-06-06
17
-0
/
+17
*
gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
3
-1
/
+26
*
mesa: hook up core bits of GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
12
-1
/
+67
*
glsl: Make opt_copy_propagation_elements actually propagate into loops.
Kenneth Graunke
2016-06-06
1
-2
/
+17
*
glsl: Make opt_copy_propagation actually propagate into loops.
Kenneth Graunke
2016-06-06
1
-6
/
+24
*
nv50/ir: use round toward 0 when converting doubles to integers
Samuel Pitoiset
2016-06-06
1
-1
/
+3
*
gallium/radeon: don't re-set BO metadata after CMASK deallocation
Marek Olšák
2016-06-06
1
-1
/
+0
*
st/mesa: change SQRT lowering to fix the game Risen
Marek Olšák
2016-06-06
1
-7
/
+9
*
radeonsi: add a performance tweak for 4 SE parts
Marek Olšák
2016-06-06
1
-0
/
+11
*
radeonsi: simplify PRIMGROUP_SIZE computation for tessellation
Marek Olšák
2016-06-06
1
-9
/
+1
*
r600g: use hw MSAA resolve for non-trivial resolves
Marek Olšák
2016-06-06
1
-9
/
+53
*
radeonsi: use hw MSAA resolve for non-trivial resolves
Marek Olšák
2016-06-06
1
-10
/
+54
*
mesa/program_resource: return -1 for index if no location.
Dave Airlie
2016-06-07
1
-3
/
+16
*
radeonsi: set descriptor dirty mask on shader buffer unbind
Nicolai Hähnle
2016-06-06
1
-0
/
+1
*
st/mesa: fix resource leak in try_pbo_readpixels
Nicolai Hähnle
2016-06-06
1
-1
/
+1
*
tgsi: fix mixed data type comparison in tgsi_point_sprite.c
Charmaine Lee
2016-06-06
1
-3
/
+3
*
svga: print shader linkage info when tgsi debug bit is on
Charmaine Lee
2016-06-06
1
-2
/
+5
*
st/mesa: check shader image format support before using PBO download
Ilia Mirkin
2016-06-06
1
-0
/
+6
*
tgsi: use truncf in micro_trunc
Lars Hamre
2016-06-06
1
-4
/
+4
*
i965/gs/scalar: Fix load input for doubles
Samuel Iglesias Gonsálvez
2016-06-06
1
-18
/
+54
*
i965/fs: fix offset when loading double vector input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+21
*
i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+12
*
glsl: geom shader max_vertices layout must match.
Dave Airlie
2016-06-06
3
-9
/
+13
*
anv/pipeline: Add support for caching the push constant map
Jason Ekstrand
2016-06-06
1
-4
/
+29
*
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
2016-06-06
11
-36
/
+46
*
i965: don't use NumLayers for 3D textures.
Dave Airlie
2016-06-06
1
-1
/
+1
*
glsl: for anonymous struct matching use without_array() (v3)
Dave Airlie
2016-06-06
1
-3
/
+20
*
glsl/ast: don't crash when func_name is NULL
Dave Airlie
2016-06-06
1
-0
/
+4
*
glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
Dave Airlie
2016-06-06
1
-1
/
+1
*
mesa: Try to unbreak the MSVC build.
Kenneth Graunke
2016-06-05
2
-0
/
+8
*
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
Kenneth Graunke
2016-06-05
3
-0
/
+77
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