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* radeonsi: add si_set_rw_buffer to be used for internal descriptorsNicolai Hähnle2016-06-073-14/+15
* radeonsi: pass shader stage to si_set_shader_imageNicolai Hähnle2016-06-071-5/+5
* radeonsi: pass shader stage to si_set_sampler_viewNicolai Hähnle2016-06-071-4/+5
* radeonsi: move descriptor set begin_new_cs handling into a separate functionNicolai Hähnle2016-06-071-21/+15
* radeonsi: move enabled_mask out of si_descriptorsNicolai Hähnle2016-06-074-30/+34
* anv/entrypoints: Stop using the C preprocessorJason Ekstrand2016-06-071-12/+2
* anv/entrypoints: Emit #if guards for all platformsJason Ekstrand2016-06-071-10/+22
* platform_android: prevent deadlock in droid_swap_buffersHaixia Shi2016-06-071-5/+12
* mesa: automake: distclean git_sha1.h when building OOTEmil Velikov2016-06-071-0/+6
* mesa: automake: ensure that git_sha1.h.tmp has the right attributesEmil Velikov2016-06-071-0/+1
* mesa: automake: add directory prefix for git_sha1.hEmil Velikov2016-06-071-1/+1
* egl: android: don't add the image loader extension for !render_nodeEmil Velikov2016-06-071-8/+7
* gallium/radeon: add support for sharing textures with DCC between processesMarek Olšák2016-06-073-4/+51
* gallium/radeon: don't discard DCC if an external user can write to itMarek Olšák2016-06-073-12/+31
* i915: fix typo CAP.Dave Airlie2016-06-071-1/+1
* glsl: initialise pointer to NULLJakob Sinclair2016-06-071-0/+1
* i965/gen8: fix cull distance emission for tessellation shaders.Dave Airlie2016-06-071-3/+5
* nvc0: add support for VOTE tgsi opcodesIlia Mirkin2016-06-066-25/+78
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-0617-0/+17
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-063-1/+26
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-0612-1/+67
* glsl: Make opt_copy_propagation_elements actually propagate into loops.Kenneth Graunke2016-06-061-2/+17
* glsl: Make opt_copy_propagation actually propagate into loops.Kenneth Graunke2016-06-061-6/+24
* nv50/ir: use round toward 0 when converting doubles to integersSamuel Pitoiset2016-06-061-1/+3
* gallium/radeon: don't re-set BO metadata after CMASK deallocationMarek Olšák2016-06-061-1/+0
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
* radeonsi: add a performance tweak for 4 SE partsMarek Olšák2016-06-061-0/+11
* radeonsi: simplify PRIMGROUP_SIZE computation for tessellationMarek Olšák2016-06-061-9/+1
* r600g: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-9/+53
* radeonsi: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-10/+54
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16
* radeonsi: set descriptor dirty mask on shader buffer unbindNicolai Hähnle2016-06-061-0/+1
* st/mesa: fix resource leak in try_pbo_readpixelsNicolai Hähnle2016-06-061-1/+1
* tgsi: fix mixed data type comparison in tgsi_point_sprite.cCharmaine Lee2016-06-061-3/+3
* svga: print shader linkage info when tgsi debug bit is onCharmaine Lee2016-06-061-2/+5
* st/mesa: check shader image format support before using PBO downloadIlia Mirkin2016-06-061-0/+6
* tgsi: use truncf in micro_truncLars Hamre2016-06-061-4/+4
* i965/gs/scalar: Fix load input for doublesSamuel Iglesias Gonsálvez2016-06-061-18/+54
* i965/fs: fix offset when loading double vector input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+21
* i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+12
* glsl: geom shader max_vertices layout must match.Dave Airlie2016-06-063-9/+13
* anv/pipeline: Add support for caching the push constant mapJason Ekstrand2016-06-061-4/+29
* glsl: use enum glsl_interface_packing in more places. (v2)Dave Airlie2016-06-0611-36/+46
* i965: don't use NumLayers for 3D textures.Dave Airlie2016-06-061-1/+1
* glsl: for anonymous struct matching use without_array() (v3)Dave Airlie2016-06-061-3/+20
* glsl/ast: don't crash when func_name is NULLDave Airlie2016-06-061-0/+4
* glsl: handle ast_aggregate in has_sequence_subexpression. (v2)Dave Airlie2016-06-061-1/+1
* mesa: Try to unbreak the MSVC build.Kenneth Graunke2016-06-052-0/+8
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-053-0/+77