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* glsl: avoid linker and user varying location to overlapGregory Hainaut2015-11-201-3/+43
* auxiliary/vl/dri2: coding style fixesEmil Velikov2015-11-202-22/+34
* auxiliary/vl/dri2: hide internal functionsEmil Velikov2015-11-202-34/+20
* auxiliary/vl/drm: hide internal functionsEmil Velikov2015-11-202-5/+5
* st/vdpau: use the vl_screen dispatchEmil Velikov2015-11-202-11/+11
* st/xvmc: use the vl_screen dispatchEmil Velikov2015-11-202-12/+11
* st/va: use the vl_screen dispatchEmil Velikov2015-11-203-16/+9
* st/omx: use the vl_screen dispatchEmil Velikov2015-11-201-6/+5
* auxiliary/vl/dri2: setup the dispatchEmil Velikov2015-11-202-8/+15
* auxiliary/vl/drm: use a label for the error pathEmil Velikov2015-11-201-6/+10
* auxiliary/vl/drm: setup the dispatchEmil Velikov2015-11-201-0/+6
* auxiliary/vl: add dispatch tableEmil Velikov2015-11-201-0/+17
* auxiliary/vl: rename vl_screen_create to vl_dri2_screen_createEmil Velikov2015-11-206-8/+8
* st/va: trivial cleanupEmil Velikov2015-11-201-9/+2
* st/omx: straighten get/put_screenEmil Velikov2015-11-201-16/+16
* automake: loader: don't create an empty dri3 helperEmil Velikov2015-11-201-1/+3
* automake: loader: honour the XCB_DRI3 cflagsEmil Velikov2015-11-201-0/+1
* automake: egl: add symbols testEmil Velikov2015-11-202-0/+58
* automake: loader: rework the CPPFLAGSEmil Velikov2015-11-201-11/+4
* i965: Enable EXT_shader_samples_identicalIan Romanick2015-11-195-2/+34
* i965/vec4: Handle nir_tex_src_ms_index more like the scalarIan Romanick2015-11-191-8/+10
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-196-1/+18
* glsl: Add textureSamplesIdenticalEXT built-in functionsIan Romanick2015-11-191-0/+44
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-1910-1/+26
* glsl: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-193-0/+6
* mesa: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-192-0/+2
* Import current draft of EXT_shader_samples_identical specIan Romanick2015-11-191-0/+176
* nir: add nir_ssa_for_alu_src()Rob Clark2015-11-192-4/+23
* nir: fix missing increments of num_inputs/num_outputsRob Clark2015-11-192-0/+4
* nir/print: show # of uniforms/inputs/outputsRob Clark2015-11-191-0/+4
* nir/print: show shader name/label if setRob Clark2015-11-191-0/+6
* nir: add nir_var_all enumRob Clark2015-11-194-2/+7
* freedreno/a4xx: fix 5_5_5_1 texture sampler formatIlia Mirkin2015-11-191-1/+1
* freedreno/a4xx: add depth clamp and halfz clipIlia Mirkin2015-11-193-4/+9
* freedreno/a4xx: allow seamless cubemap filtering to be enabled per-textureIlia Mirkin2015-11-193-1/+3
* freedreno/a4xx: support lod_biasIlia Mirkin2015-11-192-0/+7
* nv50: allow using inline vertex data submit when gl_VertexID is usedSamuel Pitoiset2015-11-195-15/+46
* nv50: add NV84_3D macroSamuel Pitoiset2015-11-193-3/+4
* i965: Drop IMM fs_reg/src_reg -> brw_reg conversions.Matt Turner2015-11-192-36/+2
* i965/vec4: Replace src_reg(imm) constructors with brw_imm_*().Matt Turner2015-11-1912-239/+195
* i965/fs: Use brw_imm_uw().Matt Turner2015-11-192-8/+3
* i965/fs: Replace fs_reg(imm) constructors with brw_imm_*().Matt Turner2015-11-199-217/+167
* i965: Make brw_imm_vf4() take 8-bit restricted floats.Matt Turner2015-11-192-32/+11
* mesa: Add test for sorted extension tableNanley Chery2015-11-192-0/+52
* mesa/extensions: Sort the extension table alphabeticallyNanley Chery2015-11-191-81/+93
* docs: GL3.1 for a3xx and a4xxIlia Mirkin2015-11-191-0/+1
* mesa: enable EXT_blend_func_extended if the driver supports the ARB versionRyan Houdek2015-11-192-0/+2
* mesa: allow MAX_DUAL_SOURCE_DRAW_BUFFERS to be available to ESRyan Houdek2015-11-191-1/+3
* mesa: enable usage of blend_func_extended blend factors in GLES2Ryan Houdek2015-11-191-3/+3
* glsl: add a parse check to check for the index layout qualifierRyan Houdek2015-11-191-0/+5