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* radv/ac: Use constants for immutable samplers.Bas Nieuwenhuizen2017-02-281-0/+16
* radv: Detect if all immutable samplers for a binding are equal.Bas Nieuwenhuizen2017-02-282-0/+6
* radv: Store the immutable samplers as uint32_t[4].Bas Nieuwenhuizen2017-02-282-10/+6
* egl/dri3: implement query surface hookBrendan King2017-02-283-0/+45
* gallium/radeon: Add libamd_common.a to TARGET_LIB_DEPS also for r600Michel Dänzer2017-02-282-1/+5
* i965: Move intel_resolve_map.[ch] from i965_compiler_FILES to i965_FILESKenneth Graunke2017-02-271-3/+3
* gallium/r600: fix r600 build when OpenCL is enabledTimothy Arceri2017-02-281-0/+5
* radeon: remove unused radeon_elf_util.{c,h}Timothy Arceri2017-02-287-256/+0
* radeon/ac: switch to ac_shader_binary_config_start()Timothy Arceri2017-02-282-3/+4
* radeon/ac: make ac_shader_binary_config_start() available externallyTimothy Arceri2017-02-282-1/+8
* radeon/ac: switch from radeon_elf_read() to ac_elf_read()Timothy Arceri2017-02-284-6/+4
* radeon/ac: switch from radeon_shader_binary to ac_shader_binaryTimothy Arceri2017-02-2812-73/+36
* radeon/ac: add llvm_ir_string to ac_shader_binary structTimothy Arceri2017-02-281-0/+1
* ralloc: Delete autofree handling.Kenneth Graunke2017-02-272-27/+0
* compiler: Free types in _mesa_glsl_release_types() rather than autofree.Kenneth Graunke2017-02-271-1/+4
* clover: Dump linked binary to a different fileJan Vesely2017-02-271-2/+6
* radv: fix depth format in blit2d.Dave Airlie2017-02-281-2/+5
* radv/formats: add fast clear for 8-bit signed ints.Dave Airlie2017-02-281-0/+16
* mesa/main: refactor sampler parameter error codepathSamuel Pitoiset2017-02-271-87/+52
* glsl: reject samplers not declared as uniform/function params earlierSamuel Pitoiset2017-02-271-0/+9
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-275-17/+16
* glsl: use is_image() anywhere it's possibleSamuel Pitoiset2017-02-273-4/+3
* glsl: add missing blend_support qualifier in validate_flags()Samuel Pitoiset2017-02-271-1/+2
* glsl: use an enum for AMD_conservative_depth layout qualifiersSamuel Pitoiset2017-02-274-35/+40
* glsl: add has_shader_image_load_store()Samuel Pitoiset2017-02-273-4/+7
* drirc: add force_glsl_version=440 for The CullingSamuel Pitoiset2017-02-271-0/+4
* anv: Bump advertised version to 1.0.42Jason Ekstrand2017-02-271-1/+1
* vulkan: Update registry and headers to 1.0.42Jason Ekstrand2017-02-272-133/+2030
* nir: Delete unused arg in get_iterationElie TOURNIER2017-02-271-2/+2
* docs: fix a few typosEric Engestrom2017-02-279-13/+13
* gallium/u_queue: set num_threads correctly if not all threads startGrazvydas Ignotas2017-02-271-1/+1
* gallium/u_queue: fix a crash with atexit handlersGrazvydas Ignotas2017-02-271-0/+1
* radv: Use correct size for availability flag.Bas Nieuwenhuizen2017-02-271-2/+5
* radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.Bas Nieuwenhuizen2017-02-271-20/+45
* radv: Reset emitted compute pipeline when calling secondary cmd buffer.Bas Nieuwenhuizen2017-02-271-0/+1
* radv: add support for NV_dedicated_allocationDave Airlie2017-02-274-20/+62
* radv/winsys: fix freeing imported memory.Andres Rodriguez2017-02-271-0/+2
* vulkan/wsi/radv: add initial prime support (v1.1)Dave Airlie2017-02-2710-21/+225
* radv/ac: Add integer->integer casts.Bas Nieuwenhuizen2017-02-261-0/+18
* check: add support for running test as standaloneEric Engestrom2017-02-262-0/+10
* check: make any failure fatalEric Engestrom2017-02-262-0/+2
* check: mark two tests are requiring bashEric Engestrom2017-02-262-2/+2
* st/nine: Drop USER_INDEX_BUFFERS checkMike Lothian2017-02-252-3/+1
* st/nine: make use of common uploaders v4Constantine Charlamov2017-02-254-74/+37
* compiler: style clean-ups in blob.hTimothy Arceri2017-02-251-21/+21
* svga: fix MSVC build error after PIPE_CAP_USER_INDEX_BUFFERS removalBrian Paul2017-02-241-1/+1
* vc4: Lazily emit our FS/VS input loads.Eric Anholt2017-02-244-75/+93
* vc4: Refactor the load_input code out of the intrinsic code.Eric Anholt2017-02-241-25/+42
* vc4: Track the last block we emitted at the top level.Eric Anholt2017-02-243-5/+10
* vc4: Emit max number of temps in the shader-db output.Eric Anholt2017-02-241-0/+23