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* progs/glsl: change uniform_info::type field to use GLSL vector typesBrian Paul2009-08-1211-130/+53
* demos: call SetUniformValues()Brian Paul2009-08-121-1/+1
* mesa: const qualifiersBrian Paul2009-08-121-2/+2
* vbo: use _mesa_is_bufferobj()Brian Paul2009-08-124-18/+21
* demos: rename InitUniforms() to SetUniformValues()Brian Paul2009-08-129-9/+16
* progs/util: added more shader utility functionsBrian Paul2009-08-122-19/+200
* mesa: use _mesa_is_bufferobj()Brian Paul2009-08-1212-46/+49
* mesa: use _mesa_is_bufferobj()Brian Paul2009-08-121-17/+17
* mesa: new _mesa_is_bufferobj() functionBrian Paul2009-08-121-0/+12
* i965: Make the cube mapping RCP use a writemask.Eric Anholt2009-08-121-2/+2
* i965: Allocate destination registers for GLSL TEX instructions contiguously.Eric Anholt2009-08-121-0/+24
* i965: drop dead scalar handling in GLSL.Eric Anholt2009-08-122-14/+0
* i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.Eric Anholt2009-08-121-2/+2
* i965: Drop GLSL ABS code, which is translated away in brw_wm_fp.Eric Anholt2009-08-121-20/+0
* i965: Drop code for emitting OPCODE_SUB, since brw_wm_fp.c makes it an ADD.Eric Anholt2009-08-121-21/+0
* i965: Store the dispatch width in the WM compile struct.Eric Anholt2009-08-122-0/+3
* i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt2009-08-125-69/+103
* i965: Flag ARL-using programs as requiring brw_wm_glsl.cEric Anholt2009-08-121-0/+1
* i965: Remove some unused WM opcode args.Eric Anholt2009-08-121-6/+4
* i965: Avoid re-uploading the index buffer when we don't need to.Eric Anholt2009-08-125-16/+55
* r600: fix warningAlex Deucher2009-08-122-3/+3
* r600: state cleanupsAlex Deucher2009-08-124-52/+40
* r600: clean up Create/DestroyContextAlex Deucher2009-08-123-15/+6
* r200: Prevent TexGenMatrix from leaking when destroying r200 context.Pauli Nieminen2009-08-122-5/+17
* vbo: fix incorrect pointerBrian Paul2009-08-121-1/+1
* glsl: add gl_Vertex, gl_Normal, etc to list of active attributesBrian Paul2009-08-121-0/+19
* glsl: move predefined shader input/output info/code to slang_builtin.cBrian Paul2009-08-124-103/+199
* vbo: Avoid extra validation of DrawElements.Eric Anholt2009-08-1217-117/+156
* radeon: Minor warnings cleanup.Eric Anholt2009-08-125-7/+16
* i965: Use _MaxElement instead of index-calculated min/max for VBO bounds.Eric Anholt2009-08-121-2/+3
* radeon: Add protection against recursive DRM locking.Pauli Nieminen2009-08-124-3/+64
* st/xorg: Acquire/drop DRM master in order to work with multiple servers.Michel Dänzer2009-08-121-0/+15
* gallium/glx/xlib: main/ prefix on Mesa includes, remove -I$(TOP)/src/mesa/main/Brian Paul2009-08-124-10/+9
* gallium/glx/xlib: updated commentsBrian Paul2009-08-123-4/+2
* gallium/glx/xlib: delete fakeglx.hBrian Paul2009-08-121-41/+0
* gallium/glx/xlib: rename fakeglx.c to glx_api.cBrian Paul2009-08-123-2/+2
* gallium/glx/xlib: delete glxapi.hBrian Paul2009-08-121-36/+0
* gallium/glx/xlib: rename fakeglx_fonts.c to glx_usefont.cBrian Paul2009-08-123-2/+2
* gallium/glx/xlib: rename glxapi.c to glx_getproc.cBrian Paul2009-08-123-2/+3
* gallium/glx/xlib: don't include fakeglx.hBrian Paul2009-08-121-1/+0
* gallium/glx/xlib: overhaul and simplification of the Gallium Xlib-based GLXBrian Paul2009-08-124-1574/+280
* r600: A shader is bound that exports Z as a float into Red channelCooper Yuan2009-08-122-0/+4
* egl: Use _eglAddAtExitCall to free thread infos and displays.Chia-I Wu2009-08-112-3/+4
* egl: Add _eglAddAtExitCall.Chia-I Wu2009-08-112-0/+49
* egl: Make _eglGlobal initialize statically.Chia-I Wu2009-08-113-37/+6
* egl: Implement _eglFiniDisplay.Chia-I Wu2009-08-111-1/+17
* egl: Make display and surface hash tables local.Chia-I Wu2009-08-114-22/+78
* egl: Initialize current thread management on demand.Chia-I Wu2009-08-113-30/+19
* egl: Destroy eglThreadInfo on thread exit.Chia-I Wu2009-08-111-16/+73
* egl: Add eglmutex.h.Chia-I Wu2009-08-112-0/+53