| Commit message (Collapse) | Author | Age | Files | Lines |
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In order to support the (currently unregistered) Chromium-specific EGL
extension eglGetSyncValuesCHROMIUM on Intel systems, we need to import
the Chromium header that defines it. The file was downloaded from
https://chromium.googlesource.com/chromium/chromium/+/trunk/ui/gl/EGL/eglextchromium.h
It is subject to the license found at
https://chromium.googlesource.com/chromium/chromium/+/trunk/LICENSE
I have imported the header file and added the license text to the top.
The only change was to fix the include guard on the Chromium header to
change the last line from a #define to a #endif, which makes the header
actually compile.
Signed-off-by: Sarah Sharp <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: Jamey Sharp <[email protected]>
Cc: Ian Romanick <[email protected]>
Cc: Stéphane Marchesin <[email protected]>
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Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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I think a3xx and later should support (it is part of GLES3), but this
isn't needed for the time being and still needs to be reversed.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Split it up into some smaller fxns so it doesn't grow into a huge
monster as we add things.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This is a replacement for bd44ac8b5ca08016bb064b37edaec95eccfdbcd5
that should actually work.
Fixes Piglit's copyteximage-border on swrast, as well as one of
es3conform's packed_pixels_pixelstore test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78546
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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Separating the software fallbacks from the rest of the meta path (which
is usually hardware accelerated) gives callers better control over their
blitting options.
For example, i965 might want to try meta blit, hardware blits, then
swrast as a last resort. Splitting it makes that possible.
This updates all callers to maintain the existing behavior (even in the
few cases where it isn't desirable behavior - later patches can change
that).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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These aren't necessary - all of the following code is predicated on mask
being non-zero, so no code will get executed anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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This reverts commit bd44ac8b5ca08016bb064b37edaec95eccfdbcd5.
Fixes:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78842
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78843
Re-breaks:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705
but that will be fixed properly in a few commits.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Cc: "10.2" <[email protected]>
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SCons is required for Windows. Add links to flex/bison for Windows.
Reorder items and improve formatting.
Reviewed-by: Ian Romanick <[email protected]>
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I don't have an ILK at hand but the fix should be trivial.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78872
Cc: "10.2" <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
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It's not properly implemented in the meta code, and we don't have time
to fix it for 10.2.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.2" <[email protected]>
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2ea923cf571235dfe573c35c3f0d90f632bd86d8 had the side effect of IR counting
now being done after IR optimization instead of before. Some quick analysis
shows that there's roughly 1.5 times more IR instructions before optimization
than after, hence the effective shader cache size got quite a bit smaller.
Could counter this with an increase of the instruction limit but it probably
makes more sense to count them after optimizations, so move that code.
Reviewed-by: Brian Paul <[email protected]>
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Fixes build error introduced with commit
4b04152db055babb8b06929a0c9ebea5c7f4fb92.
CC test_eu_compact.o
test_eu_compact.c: In function ‘test_compact_instruction’:
test_eu_compact.c:54:3: error: implicit declaration of function ‘brw_disasm’ [-Werror=implicit-function-declaration]
brw_disasm(stderr, &src, brw->gen, false);
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78888
Signed-off-by: Vinson Lee <[email protected]>
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Trivial.
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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We already have a perfectly good copy of the program key, and nobody is
going to modify it. The only reason we copied it was because the
brw_wm_compile structure embedded the key rather than pointing to it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Instead, just pass the key and prog_data as separate parameters.
This moves it up a level - one step further toward getting rid of it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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'c' is going away, but we still need a memory context that lives
for the duration of the compile.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, the memory context situation was a bit of a mess:
fs_visitor allocated its own memory context, and freed it in the
destructor. However, some data produced by fs_visitor (such as the list
of instructions) needs to live beyond when fs_visitor is "done", so the
caller can pass it to fs_generator.
Everything worked out because brw_wm_fs_emit's fs_visitor variables
happen to not go out of scope until the end of the function. But that
meant that moving the declaration of, say, the SIMD16 fs_visitor
instance, could cause everything to explode.
Using a memory context that exists for the duration of the compile is
clearer, and should be equivalent.
Ultimately, we don't want to use 'c', but this matches the behavior of
fs_generator and gen8_fs_generator, so it'll be simple to change later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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We throw away the data generated during compilation on the success path,
so we really ought to on the failure path as well. The caller has no
access to it anyway, so it's purely leaked.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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'c' is going away. This is also a bit shorter.
Marking the key pointer as const will also deter people from changing
it in these classes, as that's absolutely not OK.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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'c' is going away. This is also shorter.
Marking the key pointer as const will also deter people from changing
it in fs_visitor, as it's absolutely not OK to modify it there.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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'c' is going away. This is also a bit shorter.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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'c' is going away. This is also a bit shorter.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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runtime_check_aads_emit isn't actually used currently, but I believe
we should be using it on Gen4-5, so I haven't eliminated it.
See https://bugs.freedesktop.org/show_bug.cgi?id=78679 for details.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This data is created by fs_visitor and only used when emitting code,
so keeping it in fs_visitor makes sense. I decided it would be
reasonable to group these all together in a struct, since they're
highly related.
v2: s/nr_payload_regs/payload.num_regs/ in some comments (chrisf).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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As far as I can tell, there's no point in allocating an extra register
and generating a MOV---we can just use the copy provided as part of our
thread payload directly. It's already in the right format.
Of course, there are zero Piglit tests for this. We don't actually ship
the extension (GL_ARB_gpu_shader5) that exposes this functionality
either.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This is actually for gl_SampleMaskIn, which is quite different than
gl_SampleMask. Renaming should help avoid confusion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Nothing outside of fs_visitor uses it, so we may as well keep it
internal.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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With this one use gone, c->last_scratch is now only used inside
fs_visitor. The rest of the driver uses prog_data->total_scratch.
We already compute similar prog_data fields in fs_visitor, so this
seems reasonable.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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The if (!allocated_without_spills) block is an obvious spot for this
performance warning message.
In the Vec4 backend, scratch is also used for indirect access of
temporary arrays. The FS backend doesn't implement that yet, but
if it did, this message would be inaccurate, since scratch access
wouldn't necessarily mean spilling. Moving it preemptively fixes that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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"Disassemble" is an accurate description of what this function does.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We're going to use "disassemble" for the function that disassembles
the whole program.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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dump_prog_cache has interpreted compacted instructions as full size
instructions, decoding garbage and complaining about invalid values.
We can just use brw_dump_compile to handle this correctly in less code.
The output format changes slightly, but it's still perfectly acceptable.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Looping over the instructions and calling brw_disasm doesn't handle
compacted instructions. In most cases, this hasn't been a problem since
we don't compact prior to Sandybridge.
However, Sandybridge's transform feedback GS program should already be
compacted, and so this ought to fix decoding of that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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UNION appears to expect that all of its sources are conditionally
defined. Otherwise it inserts an unpredicated mov instruction which
overwrites the desired result. This fixes tests that use UMUL_HI, and
much less directly, unsigned integer division by a constant, which uses
this functionality in a peephole pass.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Gallium already gives us height==1 for these, so the texture state is
already setup correctly to emulate 1D textures as a Nx1 2D texture. We
just need to supply the .y coord.
Signed-off-by: Rob Clark <[email protected]>
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In particular, we want mesa to emulate primitive restart for us.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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That was easy. Turns out it is just a matter of setting one bit.
Enable sampling from sRGB texture, and therefore enable GL 2.1 :-)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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I actually checked the getModuleIdentifier() function exists with 3.1 but
missed that the file moved...
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=78803
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Enabled with GALLIVM_DEBUG=perf (which up to now was only used to print
warnings for unoptimized code).
While some unexpectedly long shader compile times for some shaders were fixed
with 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f this should help recognize such
problems in the future. For now though only available in debug builds (which
are not always suitable for such analysis). And since this uses system time,
it might not be all that accurate (even llvmpipe's own rasterization threads
might be running at the same time, or just other tasks).
(llvmpipe also has LP_DEBUG=counters but this only gives an average per shader
and the the total time for all shaders.)
This prints information like this:
optimizing module fs17_variant0 took 1 msec
optimizing module setup_variant_0 took 0 msec
optimizing module draw_llvm_vs_variant0 took 9 msec
optimizing module draw_llvm_vs_variant0 took 12 msec
optimizing module fs17_variant1 took 2 msec
v2: rebase for recent gallivm compilation changes, and print time for whole
modules instead of functions (otherwise it would be very spammy since it would
include all trivial inline sse2 functions), using the shiny new module names,
prying them off LLVM using new helper (not available through C bindings).
Per function timings, while possibly giving more information (if there'd be
a problem only in for instance the partial not the whole function), don't seem
all that useful for now.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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When we had just one module "gallivm" was an appropriate name. But now we have
modules containing all functions for a particular variant, so give it a
corresponding name (this is really just for helping debugging).
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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We allocate dispatch tables for BeginEnd and OutsideBeginEnd. But
when we destroy the context we were freeing the BeginEnd and Exec
tables. If Exec==BeginEnd we did a double-free. This would happen
if the context was destroyed while inside a glBegin/End pair. Now
free the BeginEnd and OutsideBeginEnd pointers.
Cc: "10.1", "10.2" <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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