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* [g3dvl] cleanup and documentationChristian König2011-03-169-40/+82
* [g3dvl] move idct out of mc codeChristian König2011-03-096-224/+161
* [g3dvl] start to cleanup the messChristian König2011-03-089-182/+112
* [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-087-374/+388
* r600g: set start instance correctlyChristian König2011-03-081-1/+1
* [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-054-10/+6
* Merge remote branch 'origin/master' into pipe-videoChristian König2011-03-0545-1286/+1141
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| * nv50: support the InstanceID system valueChristoph Bumiller2011-03-053-0/+25
| * r600g: simplify instance addr calculationChristian König2011-03-051-47/+4
| * nvc0: Update SConscript.Vinson Lee2011-03-041-3/+0
| * nv50: Update SConscript.Vinson Lee2011-03-041-4/+0
| * r600g: fix fragment shader size calculationChristian König2011-03-051-8/+9
| * glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
| * glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
| * glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
| * nv50,nvc0: get format desc for TIC entry from sampler view formatChristoph Bumiller2011-03-052-2/+2
| * nv50,nvc0: share sampler state creationChristoph Bumiller2011-03-0510-150/+60
| * nv50,nvc0: update the format tablesChristoph Bumiller2011-03-0510-641/+335
| * nvc0: use m2mf for resource_copy_region if formats are equalChristoph Bumiller2011-03-053-4/+75
| * nv50,nvc0: fix texture layer issuesChristoph Bumiller2011-03-0510-65/+89
| * i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
| * i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
| * egl_dri2: Fix incompatible vfunc-pointer warningBenjamin Franzke2011-03-041-1/+1
| * egl/wayland: Move wayland-egl into a subdirBenjamin Franzke2011-03-047-65/+87
| * i965: Apply a workaround for the Ironlake "vertex flashing".Eric Anholt2011-03-041-1/+8
| * r300g: preliminary implementation of clamping controlsMarek Olšák2011-03-044-22/+33
| * r300g: implement FP16 alpha testMarek Olšák2011-03-044-8/+55
| * r300g: implement blending for some of non-RGBA8 formatsMarek Olšák2011-03-042-7/+52
| * draw: Silence tgsi_emit_sse2 failed messages.José Fonseca2011-03-041-1/+2
* | Merge remote branch 'origin/master' into pipe-videoChristian König2011-03-0495-8318/+9278
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| * tgsi: Disable SSE2 code generation.José Fonseca2011-03-041-3/+20
| * scons: Unbreak mingw cross compilation.José Fonseca2011-03-041-7/+12
| * st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supportedMarek Olšák2011-03-041-2/+9
| * scons: Get glsl2 and glcpp programs building correctly.José Fonseca2011-03-041-20/+21
| * glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca2011-03-041-25/+15
| * glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca2011-03-042-0/+8
| * gallium: Define __func__ on MSVC.José Fonseca2011-03-041-0/+12
| * Merge remote branch 'origin/nvc0'Christoph Bumiller2011-03-0472-8212/+9070
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| | * nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
| | * nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
| | * nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-034-7/+6
| | * nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
| | * nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
| | * nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
| | * nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
| | * nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
| | * nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
| | * nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
| | * nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
| | * nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2