| Commit message (Collapse) | Author | Age | Files | Lines |
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NOTE: The implementation was initially one patch, this. All the history is kept
here, even though all the core mesa changes were moved to the parent of this
patch.
This patch implements ARB_pipeline_statistics_query. This addition to GL does
not add a new API. Instead, it adds new tokens to the existing query APIs. The
work to hook up the new tokens is trivial due to it's similarity to the previous
work done for the query APIs. I've implemented all the new tokens to some
degree, but have stubbed out the untested ones at the entry point for Begin().
Doing this should allow the remainder of the code to be left in.
The new tokens give GL clients a way to obtain stats about the GL pipeline.
Generally, you get the number of things going in, invocations, and number of
things coming out, primitives, of the various stages. There are two immediate
uses for this, performance information, and debugging various types of
misrendering. I doubt one can use these for debugging very complex applications,
but for piglit tests, it should be quite useful.
Tessellation shaders, and compute shaders are not addressed in this patch
because there is no upstream implementation. I've implemented how I believe
tessellation shader stats will work for Intel hardware (though there is a bit of
ambiguity). Compute shaders are a bit more interesting though, and I don't yet
know what we'll do there.
For the lazy, here is a link to the relevant part of the spec:
https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt
Running the piglit tests
http://lists.freedesktop.org/archives/piglit/2014-November/013321.html
(http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats)
yield the following results:
> piglit-run.py -t stats tests/all.py output/pipeline_stats
> [5/5] pass: 5 Running Test(s): 5
v2:
- Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be
needed for AMD_transform_feedback4, which we do not support.
> If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_-
> EMITTED_ARB counts primitives emitted to any of the vertex streams for
> which STREAM_RASTERIZATION_AMD is enabled.
- Remove comment from GL3.txt because it is only used for extensions that are
part of required versions (Ilia)
- Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia)
- Add a fallthrough comment (Ilia)
- Only divide PS invocations by 4 on HSW+ (Ben)
v3:
- Add ARB_pipeline_statistics_query to relnotes.html
- Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia)
- Correct extension number (Ilia)
- Add link to xml in the main GL API xml (Ilia)
- remove special GS case from gen6_end_query (Ian)
- Make lookup table static so gcc doesn't initialized it on every call (Ian)
- Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian)
- Core mesa parts moved into a prep patch (Ilia)
v4:
- Change to 10.6 relnotes since we missed 10.5 window
- Moved compute shader stuff into the switch statement (Jordan)
- Jordan: Add compute shader support
v5:
- Fixed relnote style (Ilia)
v6:
- Rebased on master which beat me to adding the first relnotes - essentially
this undoes v5 (which had a typo anyway)
- Some code style fixes (Ken)
- Remove some excess comments (Ken)
- Unify tessellation failure style - unreachable (Ken)
- Fix workaround comment for PS invocations (Ken)
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This was originally part of a single patch which added the extension, and
implemented it for i965 classic. For information about the evolution of the
patch, please see the subsequent commit.
One difference here as compared to the original mega patch is this does build
support for the compute shader query. Since it cannot be tested on any platform,
it will always return NULL for now. Jordan has already written a patch to
address this, and when that patch lands, this logic can be modified.
v2: Fix typo in subject (Brian Paul)
Add checks for desktop gl (Ilia)
Fail for any callers for now (Ilia)
Update QueryCounterBits for new tokens (Ilia)
Jordan: Use _mesa_has_compute_shaders
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
v3: Rebased on patch which adds the proper information to unstub tessellation
shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2 (Ben): Change GLboolean to bool as requested by Ian
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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There's some debate about whether we should use Meta or BLORP,
but either should run circles around the BLT engine.
In particular, this means that Gen8+ will use the 3D engine for blits,
like we do on Gen6-7.
Improves performance in "copypixrate -blit -back" (from Mesa demos)
by 232.037% +/- 3.15795% (n=10) on Broadwell GT3e.
v2: Rebase on Laura's changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.5" <[email protected]>
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total instructions in shared programs: 5764176 -> 5763808 (-0.01%)
instructions in affected programs: 25121 -> 24753 (-1.46%)
helped: 164
HURT: 2
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously we didn't emit MAD instructions since they cannot take
immediate arguments, but with the opt_combine_constants() pass we can
handle this properly.
total instructions in shared programs: 5920017 -> 5733278 (-3.15%)
instructions in affected programs: 3625153 -> 3438414 (-5.15%)
helped: 22017
HURT: 870
GAINED: 91
LOST: 49
Without constant pooling, this patch is a complete loss:
total instructions in shared programs: 5912589 -> 5987888 (1.27%)
instructions in affected programs: 3190050 -> 3265349 (2.36%)
helped: 1564
HURT: 17827
GAINED: 27
LOST: 101
And since the constant pooling patch by itself hurt a bunch of things,
from before constant pooling to this patch the results are:
total instructions in shared programs: 5895414 -> 5747946 (-2.50%)
instructions in affected programs: 3617993 -> 3470525 (-4.08%)
helped: 20478
HURT: 4469
GAINED: 54
LOST: 146
Reviewed-by: Kenneth Graunke <[email protected]>
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And then the opt_combine_constants() pass will pull them out into
registers. This will allow us to do some algebraic optimizations on MAD
and LRP.
total instructions in shared programs: 5946656 -> 5931320 (-0.26%)
instructions in affected programs: 778247 -> 762911 (-1.97%)
helped: 3780
HURT: 6
GAINED: 12
LOST: 12
Reviewed-by: Kenneth Graunke <[email protected]>
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total instructions in shared programs: 5885407 -> 5940958 (0.94%)
instructions in affected programs: 3617311 -> 3672862 (1.54%)
helped: 3
HURT: 23556
GAINED: 31
LOST: 165
... but will allow us to always emit MAD instructions.
Reviewed-by: Kenneth Graunke <[email protected]>
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This doesn't seem to be necessary.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86974
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The fs_visitor's dump_instruction() implementation calls cfg_t()
indirectly through calculate_live_intervals, so if you have an infinite
loop in the CFG code, you can't call cfg::dump(fs_visitor *) to debug
it.
Reviewed-by: Kenneth Graunke <[email protected]>
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To insert an instruction at the end of a basic block, we typically do
something like
inst = block->last_non_control_flow_inst();
inst->insert_after(block, new_inst);
But blocks can consist of a single control flow instruction, so inst
will actually be the exec_list's head sentinel. We shouldn't use it as
if it were a regular instruction, but it is safe to insert something after
it.
This patch avoids assert-failing because an exec_list sentinel wasn't in
the basic block's instruction list.
Reviewed-by: Kenneth Graunke <[email protected]>
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Caused Solaris Studio compilers to fail to build with errors about
incompatible function redefinitions.
Signed-off-by: Alan Coopersmith <[email protected]>
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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While the C compiler accepts typeof, C++ requires __typeof.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86944
Signed-off-by: Alan Coopersmith <[email protected]>
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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When compiling in C99 or C++11 modes, Solaris defines isnormal() as
a macro via <math.h>, which causes the function definition to become
too mangled to compile.
Signed-off-by: Alan Coopersmith <[email protected]>
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The macro is defined to provide a trailing ; so this caused the expansion
to end in ";;" which made the Solaris Studio compilers issue warnings for
every line of:
"builtin_type_macros.h", line 113: Warning: extra ";" ignored.
for every file that included the header, filling build logs with thousands
of useless warnings.
Signed-off-by: Alan Coopersmith <[email protected]>
Cc: "10.5" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Limitations-of-Usual-Tools.html#index-g_t_0040command_007btr_007d-1842
Without this fix, egl fails to build on Solaris, with the error:
<command-line>:0:22: error: '_EGL_PLATFORM_x11' undeclared (first use in this function)
egldisplay.c:207:31: note: in expansion of macro '_EGL_NATIVE_PLATFORM'
native_platform = _EGL_NATIVE_PLATFORM;
^
Signed-off-by: Alan Coopersmith <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: "10.5" <[email protected]>
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opt_copy_propagation and opt_copy_propagation_elements create new ACP
and Kill sets each time they enter a new control flow block. For if
blocks, they also copy the entire existing ACP set contents into the
new set.
When we exit the control flow block, we discard the new sets. However,
we weren't freeing them - so they lived on until the pass finished.
This can waste a lot of memory (57MB on one pessimal shader).
This patch makes the pass allocate ACP entries using this->acp as the
memory context, and Kill entries out of this->kill. It also steals
kill entries when moving them from the inner kill list to the parent.
It then frees the lists, including their contents.
v2: Move ralloc_free(this->acp) just before this->acp = orig_acp
(suggested by Eric Anholt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.5 10.4" <[email protected]>
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This should cover all platforms prior to Skylake.
Signed-off-by: Chris Forbes <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Ben Widawsky <[email protected]>
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When we schedule an instructions with undefined value, we
eventually will use 0, which is a constant, however sb wasn't
taking this into account and creating ops with illegal scalar
swizzles.
this replaces my fix for op3 in t slots.
Reviewed-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Matt Turner noticed that the hardware has always had a MIN
instruction, but the driver always used MAX+MOV for no
apparent reason.
This should cut an instruction, and a temporary, allowing
more programs to run in hardware.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Matt Turner noticed that the hardware has always had a MIN
instruction, but the driver always used MAX+MOV for no
apparent reason.
This should cut an instruction, and a temporary, allowing
more programs to run in hardware.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I used this a while back when debugging GPU hangs, and it seems like it
could be useful, so I figured I'd add it so people can use it in the
debugger.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Sandybridge requires the post-sync non-zero workaround in a ton of
places, and if you ever miss one, the GPU usually hangs.
Currently, we try to track exactly when a workaround flush is
necessary (via the brw->batch.need_workaround_flush flag). This is
tricky to get right, and we've botched it several times in the past.
This patch unconditionally performs the post-sync non-zero flush at the
start of each primitive's state upload (including BLORP). We drop the
needs_workaround_flush flag, and drop all the other callers, as the
flush has already been performed.
We have no data to indicate that simply flushing all the time will
hurt performance, and it has the potential to help stability.
v2: Add post-sync workaround to initial GPU state upload to be extra
cautious (suggested by Chad Versace).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.
Tested-by: Laura Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.4, 10.5" <[email protected]>
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brw_vec4_copy_propagation.cpp:243:59: warning: unused parameter 'reg' [-Wunused-parameter]
int arg, struct copy_entry *entry, int reg)
^
brw_vec4_generator.cpp:869:57: warning: unused parameter 'inst' [-Wunused-parameter]
vec4_generator::generate_unpack_flags(vec4_instruction *inst,
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Just remove the _mesa_free_lighting_data function. The body has been
empty since the shine table was moved into the tnl module (commit
ba1d921).
main/light.c:1216:46: warning: unused parameter 'ctx' [-Wunused-parameter]
_mesa_free_lighting_data( struct gl_context *ctx )
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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in tests
delete_management.c:56:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
delete_management.c:69:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = size - 100; i < size; i++) {
^
delete_management.c:79:31: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(key_value(entry->key) >= size - 100 &&
^
delete_management.c:79:70: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(key_value(entry->key) >= size - 100 &&
^
insert_many.c:56:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
insert_many.c:62:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
insert_many.c:67:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(ht->entries == size);
^
random_entry.c:62:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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delete_and_lookup.c:37:21: warning: unused parameter ‘key’ [-Wunused-parameter]
badhash(const void *key)
^
delete_and_lookup.c:43:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
delete_and_lookup.c:43:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
collision.c:34:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
collision.c:34:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
destroy_callback.c:50:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
destroy_callback.c:50:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
insert_many.c:46:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
insert_many.c:46:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
insert_and_lookup.c:34:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
insert_and_lookup.c:34:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
null_destroy.c:32:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
null_destroy.c:32:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
random_entry.c:52:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
random_entry.c:52:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
remove_null.c:34:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
remove_null.c:34:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
replacement.c:34:10: warning: unused parameter ‘argc’ [-Wunused-parameter]
main(int argc, char **argv)
^
replacement.c:34:23: warning: unused parameter ‘argv’ [-Wunused-parameter]
main(int argc, char **argv)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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glcpp/glcpp.c:124:1: warning: ‘static’ is not at beginning of declaration [-Wold-style-declaration]
const static struct option
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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+ minor indentation fixes
Discovered by Axel Davy.
This can't be reproduced with any app, because all state trackers set a DSA
state first.
Cc: 10.5 10.4 10.3 <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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v2: update release notes
Reviewed-by: Christian König <[email protected]>
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There is no other way to check for support.
Reviewed-by: Christian König <[email protected]>
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This is not required, but being user-friendly doesn't hurt.
Reviewed-by: Christian König <[email protected]>
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OpenGL requires this.
Reviewed-by: Christian König <[email protected]>
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v2: add alignment restrictions to docs, fix indentation in headers
Reviewed-by: Christian König <[email protected]>
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It's not possible to query the current buffer binding, because the extension
doesn't define GL_..._BUFFER__BINDING_AMD.
Drivers should check the target parameter of Drivers.BufferData. If it's
equal to GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, the memory should be pinned.
That's all there is to it.
A piglit test is on the piglit mailing list.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Cc: 10.5 10.4 10.3 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I forgot to do this, though "true" should have no effect on correctness.
Reviewed-by: Michel Dänzer <[email protected]>
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Cc: 10.5 10.4 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89014
Reviewed-by: Michel Dänzer <[email protected]>
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The query result is always constant.
Reviewed-by: Michel Dänzer <[email protected]>
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everytime I open this file in emacs with show trailing whitespace
or git add from it my screen flares with red.
Just do a general cleanup, makes working on fp64 support not as
jarring.
I'm not saying this is perfect, its just better than before.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a warning when running make check.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is now an DW0 that seems to be always referenced.
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Shoudl use GEN8_BLEND_DW0_ALPHA_TEST_ENABLE instead of
GEN6_RT_DW1_ALPHA_TEST_ENABLE (and others).
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