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* svga: use the draw-module's sprite stage depending on FS inputsBrian Paul2011-11-031-1/+23
| | | | | | | | | | | If we're drawing sprites and the fragment shader needs both auto- generated texcoords and user-defined varying vars we need to use this fallback path. The reason is when we enable auto texcoord generation, it gets enabled for all texcoord sets. And that clobbers the user-defined varying vars. Reviewed-by: José Fonseca <[email protected]>
* svga: pass fragment shader to draw moduleBrian Paul2011-11-033-0/+12
| | | | | | | | | If we use the draw-module for wide point/line/etc drawing we'll need a fragment shader too (like we pass in the vertex shader). This fixes sprite point rendering when forcing the swtnl path. Reviewed-by: José Fonseca <[email protected]>
* svga: implement generic variable index remappingBrian Paul2011-11-039-21/+165
| | | | | | | | | | | | | | | | | | | | | | | | | The state tracker may generate shaders that use generic vs outputs / fs inputs like: DCL IN[0], GENERIC[0] DCL IN[1], GENERIC[10] DCL IN[2], GENERIC[11] This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we stay inside the SVGA3D limit (8). The remapping is done to both the vertex shader outputs and the fragment shader inputs. The same mapping must be used for a vs/fs pair. Note that 'union svga_compile_key' is now 'struct svga_compile_key' because we needed to add the register remapping table. The change in size isn't really significant though (it's not a search key). Also, add assertions when building up SVGA3D src/dst registers to we don't try to store too large of value for the bitfield size. Reviewed-by: José Fonseca <[email protected]>
* draw: assert that we have non-null fragment shaderBrian Paul2011-11-032-0/+4
| | | | Instead of just segfaulting. Recently ran into this.
* texgetimage: add missing return on errornobled2011-11-031-0/+1
| | | | | | | | | | Missed this back in the arb_robustness branch <6b329b9274b18c50f4177eef7ee087d50ebc1525>. NOTE: This is a candidate for the 7.11 branch. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: fix texture target mix-up in NV_fragment_program parserBrian Paul2011-11-031-7/+7
| | | | | | | | | | The returned value should be a texture target index, not a bit. I spotted this from seeing a new compiler warning caused by the increase in the number of texture targets. This has been broken for a long time. Note: This is a candidate for the 7.11 branch. Reviewed-by: Ian Romanick <[email protected]>
* linker: Check that initializers for global variables matchIan Romanick2011-11-037-7/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires tracking a couple extra fields in ir_variable: * A flag to indicate that a variable had an initializer. * For non-const variables, a field to track the constant value of the variable's initializer. For variables non-constant initalizers, ir_variable::has_initializer will be true, but ir_variable::constant_initializer will be NULL. The linker can use the values of these fields to check adherence to the GLSL 4.20 rules for shared global variables: "If a shared global has multiple initializers, the initializers must all be constant expressions, and they must all have the same value. Otherwise, a link error will result. (A shared global having only one initializer does not require that initializer to be a constant expression.)" Previous to 4.20 the GLSL spec simply said that initializers must have the same value. In this case of non-constant initializers, this was impossible to determine. As a result, no vendor actually implemented that behavior. The 4.20 behavior matches the behavior of NVIDIA's shipping implementations. NOTE: This is candidate for the 7.11 branch. This patch also needs the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant" Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687 Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constantIan Romanick2011-11-031-7/+4
| | | | | | | | v2: Remove int cast based on feedback from Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* glsl: Put all bitfields in ir_variable together for better packingIan Romanick2011-11-031-8/+8
| | | | | | | | | The diff looks weird because ir_variable::depth_layout was between the last two bitfields in the structure. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* linker: Fix the indentation of a block in cross_validate_globalsIan Romanick2011-11-031-25/+32
| | | | | | | | I suspect the indentation got messed up during a code merge. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* radeon: Check an error return instead of assigning it to a dead variable.Eric Anholt2011-11-031-5/+13
| | | | | | Fixes gcc set-but-unused-variable warning. Reviewed-by: Alex Deucher <[email protected]>
* r300g: force buffer placements to GTT on big endian machinesMarek Olšák2011-11-031-0/+6
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* state_trackers/vdpau: Add support for VC-1 decodingMaarten Lankhorst2011-11-033-2/+109
| | | | | | Add a struct with all the fields. Signed-off-by: Maarten Lankhorst <[email protected]>
* state_trackers/vdpau: Add mpeg4 part2 to PipeToProfile and ProfileToPipeMaarten Lankhorst2011-11-031-0/+8
| | | | | | So it can actually be used when someone implements it. :) Signed-off-by: Maarten Lankhorst <[email protected]>
* state_trackers/vdpau: Add support for MPEG4 Part 2Maarten Lankhorst2011-11-032-20/+105
| | | | | | Just the support patch, no decoder implements it currently. Signed-off-by: Maarten Lankhorst <[email protected]>
* state_trackers/vdpau: Test if profile is supported first before trying to ↵Maarten Lankhorst2011-11-031-0/+12
| | | | | | | | create decoder So a nicer error message is returned. Signed-off-by: Maarten Lankhorst <[email protected]>
* state_trackers/vdpau: Add num_slices to mpeg12 picture structureMaarten Lankhorst2011-11-032-0/+2
| | | | | | Bitstream parsers might need that field. Signed-off-by: Maarten Lankhorst <[email protected]>
* state_trackers/vdpau: Implement VdpGenerateCSCMatrixMaarten Lankhorst2011-11-033-2/+40
| | | | | | With the smpte240 profile, which was missing. Signed-off-by: Maarten Lankhorst <[email protected]>
* g3dvl: remove some stale variable incrementChristian König2011-11-031-1/+1
| | | | | | | | Incrementing "td" before initializing it is pointless and just leads to an uninitialized variable warning with MSVC. Signed-off-by: Christian König <[email protected]>
* r600g: more integer supportDave Airlie2011-11-032-23/+37
| | | | | | just some more trivial integer changes for r600/r700. Signed-off-by: Dave Airlie <[email protected]>
* radeon: fix some regressions in texturing code.Dave Airlie2011-11-031-6/+4
| | | | | | On a piglit run vs 7.11 this fixes 23 tests. Signed-off-by: Dave Airlie <[email protected]>
* scons: Use -static-libstdc++ on 32bits builds w/ Mingw-w64 too.José Fonseca2011-11-031-1/+1
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* libgl-gdi: Mingw-w64 in 32bit mode matches the Mingw32's .DEF semantics.José Fonseca2011-11-031-1/+1
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* docs: list GL_OES_EGL_image_external in 7.12 release notesChia-I Wu2011-11-031-0/+1
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* st/mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-035-0/+9
| | | | | | | To pipe drivers, external textures are just 2D textures. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0316-17/+106
| | | | | | | | | This is an OpenGL ES specific extension. External textures are textures that may be sampled from, but not be updated (no glTexSubImage* and etc.). The image data are taken from an EGLImage. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: clean up validate_texture_wrap_modeChia-I Wu2011-11-031-15/+27
| | | | | | | | GL_TEXTURE_RECTANGLE_NV (and soon GL_TEXTURE_EXTERNAL_OES) is special. Handle it in its own if-block. There should be no functional change. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: fix a logic error in glFramebufferTexture2DChia-I Wu2011-11-031-1/+1
| | | | | | | Unrecognized texture target should give an error. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0315-1/+70
| | | | | | | | | | This extension introduces a new sampler type: samplerExternalOES. texture2D (and texture2DProj) can be used to do a texture look up in an external texture. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add GL_OES_EGL_image_external to the extension listChia-I Wu2011-11-032-0/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: add missing defines for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
| | | | | Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-034-4/+4
| | | | | | | | | 3-bit fields are used store texture target in several places. That will fail when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is added. Make them 4-bit fields. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* glapi: regenerate filesChia-I Wu2011-11-031-1178/+1190
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* glapi: add entry points for OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
| | | | | | | Only enums actually. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* GLES: upgrade glext.h to revision 13240Chia-I Wu2011-11-031-2/+74
| | | | | Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* swrast: simplify the condition test for _swrast_choose_texture_sample_funcYuanhan Liu2011-11-031-13/+9
| | | | | | | | | remove another long if condition test. I don't feel a strong need of this patch. But for it make the code a little simpler(I do think so), I send it out. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix the low limit of width and height for glRenderbufferStorageYuanhan Liu2011-11-031-2/+2
| | | | | | | | | | | | glRenderbufferStorage man page says: GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of GL_MAX_RENDERBUFFER_SIZE. NOTE: this is a candidate for the 7.11 branch Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix inital value for new renderbufferYuanhan Liu2011-11-031-1/+1
| | | | | | | | | | | | | EXT_framebuffer_object bspec says: Get Value Type Get Command Initial Value ------------------------------- ------ ----------- ----------- RENDERBUFFER_INTERNAL_FORMAT_EXT Z+ GetRenderbufferParameterivEXT RGBA NOTE: this is a candidate for the 7.11 branch Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: complete the GL_TEXTURE_SWIZZLE* setupYuanhan Liu2011-11-031-0/+27
| | | | | | | | | | | | | | | | | | | | | The ARB_texture_swizzle spec says: The error INVALID_OPERATION is generated if TexParameteri, TexParameterf, TexParameteriv, or TexParameterfv, parameter <pname> is TEXTURE_SWIZZLE_R, TEXTURE_SWIZZLE_G, TEXTURE_SWIZZLE_B, or TEXTURE_SWIZZLE_A, and <param> is not RED, GREEN, BLUE, ALPHA, ZERO, or ONE. The error INVALID_OPERATION is generated if TexParameteriv, or TexParameterfv, parameter <pname> TEXTURE_SWIZZLE_RGBA, and the four consecutive values pointed to by <param> are not all RED, GREEN, BLUE, ALPHA, ZERO, or ONE. So, the GL_TEXTURE_SWIZZLE* pname is legal for glTexParameterf(v) NOTE: this is a candidate for the 7.11 branch Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove the redundant checkYuanhan Liu2011-11-031-6/+5
| | | | | Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* driconf: updated german translationCarl-Philip Haensch2011-11-021-8/+11
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* driconf: updated de.poCarl-Philip Haensch2011-11-021-50/+88
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* wglSetPixelFormat should ignore the ppfd parameter.Morgan Armand2011-11-022-5/+11
| | | | Signed-off-by: José Fonseca <[email protected]>
* r300g: Fix queries on big endian hosts.Michel Dänzer2011-11-021-1/+2
| | | | | Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Corbin Simpson <[email protected]>
* gallium/util: Add macros for converting from little endian to CPU byte order.Michel Dänzer2011-11-021-0/+13
| | | | | Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965: Add support for integral vertex attributes.Paul Berry2011-11-023-4/+67
| | | | | | | | | | | | | | | | | | | When a vertex shader input attribute is declared with an integral type (e.g. ivec4), we need to ensure that the generated vertex shader code addresses the vertex attribute register using the proper register type. (Previously, we assumed all vertex shader input attributes were floating-point). In addition, when uploading vertex data that was specified with VertexAttribIPointer, we need to instruct the vertex fetch unit to convert the data to signed or unsigned int, rather than float. And when filling in the implied w=1 on a vector with less than 4 components, we need to fill it in with the integer representation of 1 rather than the floating-point representation of 1. Fixes piglit tests vs-attrib-{ivec4,uvec4}-precision. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Set the "Integer" field of gl_client_array properly.Paul Berry2011-11-023-0/+3
| | | | | | | | | | | This patch ensures that gl_client_array::Integer is properly set to GL_TRUE for vertex attributes specified using glVertexAttribIPointer, and to GL_FALSE for vertex attributes specified using glVertexAttribPointer, so that the vertex attributes can be interpreted properly by driver back-ends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Fix type mismatch when incrementing or decrementing uint.Paul Berry2011-11-021-8/+24
| | | | | | | | | | | When converting an expression like "++x" to GLSL IR we were failing to account for the possibility that x might be an unsigned integral type. As a result the user would receive a bogus error message "Could not implicitly convert operands to arithmetic operator". Fixes piglit tests {vs,fs}-{increment,decrement}-uint. Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/dri: Remove references to vblank.José Fonseca2011-11-022-7/+0
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* Fix gallium dri compile and a merge conflictKristian Høgsberg2011-11-023-9/+1
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