| Commit message (Collapse) | Author | Age | Files | Lines |
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group's objects (Shane Blackett)
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clearing buffer
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previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
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Simplification in colortab.c too.
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Not doing this could cause the buffers to leak under some circumstances.
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to implement GL_CLAMP
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Irrelevant, since we depend on working context switching now.
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Free FBOs before textures since the later may be referenced by the former.
Need to bind the context we're destroying if there isn't a current context
so that ctx->DeleteTexture() etc can be used.
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