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* fixed problem with big glDrawArrays (see bug 12141)Colin McDonald2007-08-271-6/+8
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* new __gluInvertMatrix() function (Mesa bug 6748)Brian2007-08-271-66/+49
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* nouveau: nv10: set total stride of vertex array for POS attributePatrice Mandin2007-08-271-9/+15
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* nouveau: nv10: also set modelview0 matrix to identityPatrice Mandin2007-08-251-1/+5
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* nouveau: nv10: add a scissor func, do not cache viewport settingsPatrice Mandin2007-08-251-28/+68
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* nouveau: nv10: properly set viewport and projectionPatrice Mandin2007-08-251-3/+3
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* remove CallDepth++/-- accidentally removed in prev commitBrian2007-08-241-0/+4
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* Unbreak Linux builds with -fvisibility=hidden.Adam Jackson2007-08-231-16/+11
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* For _mesa_share_state(), update the context's references to the new share ↵Brian2007-08-239-77/+214
| | | | group's objects (Shane Blackett)
* remove unneeded CallStack arrayBrian2007-08-232-5/+0
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* nouveau: nv10: set projection matrix from viewport sizePatrice Mandin2007-08-221-18/+33
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* nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin2007-08-221-0/+102
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* nouveau: nv10: Move some initialization stuffPatrice Mandin2007-08-211-13/+23
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* nouveau: Use proper notifier objectPatrice Mandin2007-08-211-2/+2
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* nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin2007-08-211-7/+0
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* Use correct object for GARTPatrice Mandin2007-08-201-1/+1
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* refactor bounds checking codeBrian2007-08-201-67/+81
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* don't map buffer in _mesa_validate_DrawElements() unless neededBrian2007-08-201-32/+19
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* nouveau: nv10: only one color buffer atmPatrice Mandin2007-08-192-9/+4
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* some fixes for compressed cube maps (bug 11986)Brian2007-08-182-5/+6
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* remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian2007-08-184-89/+0
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* Brian's fix for bug9829Xiang, Haihao2007-08-171-1/+1
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* i965: align width/height for volume textureXiang, Haihao2007-08-172-13/+34
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* nouveau: nv10: clear a bufferPatrice Mandin2007-08-161-1/+24
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* nouveau: nv10: add function to clear a bufferPatrice Mandin2007-08-161-1/+31
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* nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin2007-08-162-0/+9
| | | | clearing buffer
* nouveau: nv10: create objects needed to clear bufferPatrice Mandin2007-08-162-0/+39
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* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian2007-08-165-18/+131
| | | | | | | | | previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
* update comments, etc related to Read/DrawBuffer stateBrian2007-08-162-20/+33
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* remove reference to ctx->Color.DrawBufferBrian2007-08-161-1/+1
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* replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian2007-08-161-10/+1
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* Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian2007-08-165-297/+154
| | | | Simplification in colortab.c too.
* replace separate 1D/2D/etc fields with an array indexed by texture targetBrian2007-08-161-82/+46
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* remove old Saved1D/2D/etc fieldsBrian2007-08-161-11/+0
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* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-165-125/+202
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* i915tex: Unreference texture buffers on context destruction.Michel Dänzer2007-08-162-0/+20
| | | | Not doing this could cause the buffers to leak under some circumstances.
* suppress warning about ncon visuals (bug #6689)Roland Scheidegger2007-08-161-2/+5
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* i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao2007-08-151-1/+1
| | | | to implement GL_CLAMP
* nouveau: Use half the notifier block for query objects.Ben Skeggs2007-08-151-1/+2
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* nouveau: Keep drm channel alloc struct around.Ben Skeggs2007-08-155-44/+39
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* nouveau: reindent nouveau_span.cBen Skeggs2007-08-151-24/+21
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* nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs2007-08-154-8/+0
| | | | Irrelevant, since we depend on working context switching now.
* nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs2007-08-1513-129/+109
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* nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs2007-08-1511-169/+182
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* nouveau: reindent nouveau_buffers.hBen Skeggs2007-08-152-31/+34
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* nouveau: reindent nouveau_buffers.cBen Skeggs2007-08-151-334/+339
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* nouveau: Lets only do private buffers.Ben Skeggs2007-08-151-29/+23
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* Fix a few more problems with freeing FBOs/textures during context destruction.Brian2007-08-142-28/+43
| | | | | | Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
* xdemo case: Wei Wang's patch for bug#9759Xiang, Haihao2007-08-141-0/+5
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* free any render/framebuffers left in hash tables when freeing shared stateBrian2007-08-131-0/+23
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