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* Merge branch 'i915tex_privbuffers' into softpipe_0_1_branchKeith Whitwell2007-07-179-114/+183
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| * Fix screen corruption on resize.Keith Whitwell2007-07-113-102/+17
| * remove bogus assertion, change drawable updatesRoland Scheidegger2007-07-114-9/+18
| * drop some more code no longer neededRoland Scheidegger2007-07-113-0/+5
| * some fixes, fake frontbufferRoland Scheidegger2007-07-116-40/+59
| * copybuffer/cliprect fixupsRoland Scheidegger2007-07-103-3/+44
| * First attempt at using private back/z buffers.Roland Scheidegger2007-07-106-9/+89
* | Fix for-loop in interp() so we don't go out of bounds.Brian2007-07-131-5/+12
* | set INTERP_CONSTANT when appropriateBrian2007-07-131-1/+5
* | commentsBrian2007-07-131-2/+4
* | Enable Keith's branch-less stipple code - it works.Brian2007-07-131-19/+0
* | Add 'prim' field to quad so that stipple and aa coverage stages can do the ri...Brian2007-07-134-40/+40
* | Implement AA points and AA coverage application in quad pipeline.Brian2007-07-138-30/+159
* | press 's' to toggle smoothingBrian2007-07-131-0/+15
* | Added basic occlusion countingBrian2007-07-1310-1/+123
* | minor renameBrian2007-07-132-2/+2
* | Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
* | Simplify slightly.Keith Whitwell2007-07-131-9/+5
* | minor changes, comments about multiple color buffers, MRT.Brian2007-07-122-5/+14
* | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-129-294/+351
* | XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
* | s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
* | Remove dead codeBrian2007-07-121-62/+0
* | Rename prim_stage -> draw_stageBrian2007-07-1215-120/+141
* | Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-1211-4/+129
* | front/back-face determination was wrongBrian2007-07-121-1/+1
* | culling was invertedBrian2007-07-121-1/+1
* | handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
* | fix MIN/MAX mix-upBrian2007-07-121-3/+7
* | remove unused hw_data_offsetBrian2007-07-111-4/+6
* | disable debug printfsBrian2007-07-111-0/+6
* | remove glDepthFunc(GL_LEQUAL) change from prev commitBrian2007-07-111-8/+0
* | Fix broken depth offset.Brian2007-07-111-5/+6
* | Obsolete file.Brian2007-07-111-70/+0
* | Implement polygon stipple state tracking, application.Brian2007-07-1111-1/+138
* | need to clamp floats to [0,1] in write functionsBrian2007-07-111-2/+2
* | fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
* | Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
* | Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-107-66/+303
* | Begin hooking up stenciling.Brian2007-07-108-16/+175
* | clean-upsBrian2007-07-101-4/+4
* | Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian2007-07-102-22/+61
* | remove debug printfBrian2007-07-101-2/+0
* | Fix line clipping bug. New comments.Brian2007-07-101-16/+23
* | clean-up, commentsBrian2007-07-102-30/+18
* | clamp after offsetting, new commentsBrian2007-07-101-16/+18
* | remove unneeded casts, added commentsBrian2007-07-101-5/+5
* | Do depth testing with integer values.Brian2007-07-103-14/+41
* | fix problems with polygon offsetBrian2007-07-101-11/+10
* | comments, clean-upBrian2007-07-101-4/+5