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* fixed bytesPerValue bug in OSMesaGetDepthBuffer()Brian Paul2001-02-081-2/+5
* fixed bugs in _mesa_clear_depth_buffer(), bug #131366Brian Paul2001-02-081-9/+11
* GLchan fixesBrian Paul2001-02-071-4/+4
* fixed texel indexing bug in _mesa_GetTexImage()Brian Paul2001-02-071-2/+2
* added divide by zero checksBrian Paul2001-02-071-9/+9
* fixed divide by zero problemBrian Paul2001-02-071-3/+7
* added some code for proxy texture testsBrian Paul2001-02-071-5/+41
* Correctly calculate size for disabled texcoord arrays.Keith Whitwell2001-02-071-3/+3
* VMS compile updateJouk Jansen2001-02-071-2/+2
* check texture texel type before using optimized sampling functionsBrian Paul2001-02-071-8/+13
* remove unused functionsBrian Paul2001-02-071-44/+1
* new texture image routines work nowBrian Paul2001-02-072-14/+22
* made some changes to the initialization of gl_texture_image fieldsBrian Paul2001-02-072-57/+65
* Force texture download every time to handle lazy texture downloads.Gareth Hughes2001-02-071-16/+16
* updated texture image handling - STILL UNTESTEDBrian Paul2001-02-063-320/+480
* added a number of debugging tests to be sure drivers handle texture images co...Brian Paul2001-02-061-12/+35
* Overhaul of texture image handling.Brian Paul2001-02-0623-2396/+2209
* added _mesa_adjust_image_for_convolution()Brian Paul2001-02-062-4/+40
* Use a lookup table to compute exponents in tnl fogging code. SlightlyKeith Whitwell2001-02-065-22/+56
* misc updates to match latest device driver changesBrian Paul2001-02-0611-33/+70
* added mesa_profile extern declBrian Paul2001-02-051-2/+4
* replaced frustrum with frustumBrian Paul2001-02-053-14/+14
* Committing in .Jouk Jansen2001-02-051-0/+8
* rework to correctly respect _ac_import_range()Keith Whitwell2001-02-043-195/+227
* Fast no-copy drawarrays for large tristripsKeith Whitwell2001-02-041-37/+59
* Some more work on interal debugging, timing routines for things thatGareth Hughes2001-02-039-627/+760
* Committing in .Jouk Jansen2001-01-311-0/+4
* make gluPerspective() call glMultMatrix() instead of glFrustum() to get corre...Brian Paul2001-01-301-5/+31
* added packed types to glGetMinMax and glGetHistogram error checksBrian Paul2001-01-301-4/+28
* fixed half pixel offset bug in aa point codeBrian Paul2001-01-301-4/+4
* Upgrade to (patched) version 7 of glext.hGareth Hughes2001-01-301-15/+138
* last segment of AA stippled lines wasn't drawnBrian Paul2001-01-291-1/+6
* fixed inverted Y coord for dithering in write_span_DITHER_5R6G5B_ximage()Brian Paul2001-01-291-7/+8
* GL_SHADE_MODEL wasn't popped correctlyBrian Paul2001-01-291-2/+2
* removed unused varsBrian Paul2001-01-291-2/+1
* only compute separate specular if texturing really enabledBrian Paul2001-01-291-3/+5
* fixed computation of _MultiTextureEnabled (again)Brian Paul2001-01-291-3/+3
* Update implementations of Driver.Clear().Keith Whitwell2001-01-292-159/+156
* Removed knowledge of swrast Clear/Bitmap/Accum/Draw/Read/CopyPixelsKeith Whitwell2001-01-2923-892/+669
* optimized lambda computation (Klaus Niederkrueger)Brian Paul2001-01-292-12/+53
* updates to the trace extensionBrian Paul2001-01-291-17/+18
* updated specBrian Paul2001-01-291-41/+104
* redo _mesa_PopAttrib() to call Mesa state functions so derived state is updatedBrian Paul2001-01-241-185/+210
* removed the unused/broken GL_PGI_misc_hints extensionBrian Paul2001-01-249-364/+12
* minor tweaksBrian Paul2001-01-241-3/+2
* Lots of GLchan datatype changes.Brian Paul2001-01-2447-1091/+1459
* added DestroyHeads() to test clean-up codeBrian Paul2001-01-231-2/+15
* minor tweaksBrian Paul2001-01-231-3/+9
* added support for 4 texture unitsBrian Paul2001-01-231-6/+11
* space-bar = pause animationBrian Paul2001-01-231-13/+19