| Commit message (Collapse) | Author | Age | Files | Lines |
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Anisotropic filtering extension for swrast intended to be used by osmesa
to create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
Signed-off-by: Brian Paul <[email protected]>
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Fixes failed assertion when calling _mesa_print_arrays() debug function.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=36651
NOTE: This is a candidate for the 7.10 branch.
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This should help distinguish Sandybridge GT1/GT2 from Ivybridge GT1/GT2.
Signed-off-by: Kenneth Graunke <[email protected]>
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Correctly links against selinux library when MESA is built with --enable-selinux option.
Fixes bug #36333 in Freedesktop bugzilla
Signed-off-by: Dave Airlie <[email protected]>
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this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie <[email protected]>
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This function was taking a lot more CPU than required due to it memsetting
a bunch of memory that didn't require it from what I can see.
We should only memset here when we are about to fill out the sampler,
otherwise we end up doing a bunch of memsets for everytime this function
is called, basically setting 0 memory to 0.
Signed-off-by: Dave Airlie <[email protected]>
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this is taken from a patch from Mathias Froehlich, just going to
stage it in a few pieces.
Signed-off-by: Dave Airlie <[email protected]>
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The change for GPU hanging in 13bab58f04c1ec6d0d52760eab490a0997d9abe2
fell back even when rb == NULL, which is wrong for GLES2 and caused
segfaulting in GLES2 conformance. For the GPU hang case (where the
broken 2D driver failed to allocate a BO for the window system
renderbuffer), it also would assertion fail/segfault immediately after
the fallback setup when the renderbuffer map failed.
Fixes GLES2 conformance packed_depth_stencil.
Signed-off-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Texture LOD Bias is now S4.8 instead of S4.6;
Min LOD, and Max LOD are now U4.8 instead of U4.6.
Fixes piglit test tex-miplevel-selection.
Signed-off-by: Kenneth Graunke <[email protected]>
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Volume 5c 1.13.7 lists it as [PreDevILK] and [DevIVB+].
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The data port messages for this are rather different. For now, fail to
compile rather than hanging the GPU.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On gen4/5, the RNDZ and RNDE instructions return floor(x), but set special
"round increment bits" in the flag register; a predicated ADD (+1) fixes
the result.
The documentation still lists '.r' as existing, and says that the
predicated add is necessary, but it apparently lies. According to the
simulator, BRW_CONDITIONAL_R (7) is not a valid conditional modifier
and the RNDZ and RNDE instructions simply produce the correct value.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These also need to use gen7_dp.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The MATH instruction cannot handle source modifiers, even on Gen7.
So, apply this workaround for Sandybridge on Ivybridge as well.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This fixes piglit test glsl-fs-loop-continue.shader_test on Ivybridge.
According to the documentation, the CONT instruction's UIP field should
point to the WHILE instruction on both Sandybridge and Ivybridge.
The previous code made UIP point to the implicit DO instruction, which
seems incorrect. I'm not sure how it could have worked on Sandybridge.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge's IF instruction doesn't support conditional modifiers.
It also introduces UIP, which must point to the ENDIF instruction.
ELSE and ENDIF remain the same except that JIP moves from dst to src1.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge puts the shadow comparator first, then lod/bias, and finally
the coordinate---unlike previous generations which always reserved four
slots for the coordinate at the beginning.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Most of this code copied from brw_wm_sampler_state.c.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I'm still not happy with the amount of code duplication here, but it
will have to do for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I need to reuse them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This will make it easier to share between files.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Otherwise, Ivybridge seems to ignore the newly supplied data, giving us
rubbish for vertices.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This shouldn't be done using MRFs, but until I have a proper solution
for dealing with MRFs, this allows my hack to keep working.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The message header is still incorrect, but this is a start.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge shifts the data port messages by one bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge's SEND instruction uses GRFs instead of MRFs. Unfortunately,
a lot of our code explicitly uses MRFs, and rewriting it would take a
fair bit of effort. In the meantime, use a hack:
- Change brw_set_dest, brw_set_src0, and brw_set_src1 to implicitly
convert any MRFs into the top 16 GRFs.
- Enable gen6_resolve_implied_move on Ivybridge: Moving g0 to m0
actually moves it to g111 thanks to the previous hack.
It remains to officially reserve these registers so the allocator
doesn't try to reuse them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This also disables the HiZ and separate stencil buffers. We still need
to implement stencil.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Since we currently only support sampling in the fragment shader, we only
bother to emit the PS variant. In the future we'll need to emit others.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This may not be necessary, but it seems like a good idea.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge uses per-stage commands to update binding table pointers.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Ivybridge can update each stage's binding table pointer independently,
so we want separate dirty bits. Previous generations can simply
subscribe to all three dirty bits and emit as usual.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This may not be strictly necessary, but seems wise.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_vs_state.c; reuses create_vs_constant_bo from there.
The 3DSTATE_VS command is identical but 3DSTATE_CONSTANT_VS is not.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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SF and CLIP viewport state has been combined into SF_CLIP_VIEWPORT;
SF_CLIP and CC state pointers can now be uploaded independently.
Some portions of the hardware documentation refer to separate upload
commands for SF and CLIP; these are outdated and incorrect.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_clip_state.c.
This enables early culling and sets the necessary fields. Otherwise, it
is entirely the same, so I doubt this patch is strictly necessary for a
functional driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The state itself still seems to be the same; the only change is that
each part (CC, BLEND, DEPTH_STENCIL) can now be uploaded independently.
Thus, we still rely on the code in gen6_cc.c to set up the state.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_wm_state.c.
The main change from Sandybridge seems to be that 3DSTATE_WM was split
into two separate state packet commands: 3DSTATE_WM and 3DSTATE_PS.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Copied from gen6_sf_state.c.
The main change from Sandybridge seems to be that 3DSTATE_SF was split
into two separate state packet commands: 3DSTATE_SF and 3DSTATE_SBE
("setup backend"). The bit-offsets are even the same - only the DWords
numbers have shuffled around a bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Currently this always reserves 16kB for push constants, regardless of
how much space is needed, and partitions it evenly betwen the VS and FS.
This is probably not ideal, but is straightforward.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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