| Commit message (Collapse) | Author | Age | Files | Lines |
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Revert commit "remove the unneeded bo from COLOR[0-9]_INFO
Also implement a working alternative.
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Let's start with NV12, but anything else shouldn't be much of a problem any more.
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The first small step to get arb_color_buffer_float working.
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The COLOR[0-7]_INFO registers doesn't neeed a bo.
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
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Build as
scons platform=windows mesagdi
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Build as
scons platform=windows osmesa
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Just type
scons osmesa
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Unused. Probably replaced by translate module.
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contents.
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Need to reset the point/line/tri functions to point to the "first"
versions whenever we flush vertices. Fixes unfilled polygon rendering
errors seen in demos/samples/logo.c. See comments for more info.
NOTE: This is a candidate for the 7.10 branch.
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It seems they can't do unclamped vertex colors. Tested on RV350.
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Needed since wayland-egl doesnt do this anymore.
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Broken with e5c6a92a12b5cd7db205d72039f58d302b0be9d5. (ARB_color_buffer_float)
Clamping should occur if type != float, otherwise the MSBs of the resulting
pixels are killed off. For example, reading back LUMINANCE = R+G+B can be
greater than 0xff, but the result is naturally masked by 0xff
for UNSIGNED_BYTE, leading to bogus results.
The following bug report seems to want clamping to occur if type == half_float
too. Not sure what's correct.
Bug: [bisected pineview] oglc case pxconv-read failed
https://bugs.freedesktop.org/show_bug.cgi?id=35852
Tested by: Fang Xun <[email protected]>
Reviewed-and-tested-by: Ian Romanick <[email protected]>
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None of this ever gets used. Fog is always calculated by a fragment
program. Even though the fixed-function fog unit is never used, state
updates are still sent to the hardware. Removing those spurious state
updates can't hurt performance.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Fragment programs are generated by core Mesa for fixed-function.
Because of this, there's no reason to handle cases where there is no
fragment program for fog.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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All drivers expect this to always be GL_NONE. Don't let there be any
opportunity for a bad value to leak out and infect some unsuspecting
driver. If any driver for hardware that had fixed-function
per-fragment fog (i915 and perhaps some r300-ish) was ever going to
add support, it would have done it by now.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This patch fixes two bugs related to fog in the fixed-function
fragment shader generation code.
Fog was only lowered to instructions if MRTs were used. The fragment
shader assembler always lowers "fog option" code to instructions, and
many drivers (e.g., r300) expect this.
When fog lowering did happen, it was after the instruction count was
checked against implementation limits. Since fog lowering may add up
to 5 instructions, a program that was below the limits before lowering
may exceed the limits after lowering.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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We should only copy images into the dest texture if the size is correct.
This fixes a failed assertion when finalizing a texture with mis-defined
mipmap levels such as:
level 0: 32x32
level 1: 8x8
Also, fix incorrect mipmap level used in assertion at the top of
copy_image_data_to_texture().
NOTE: This is a candidate for the 7.10 branch.
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Reviewed-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
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Just to keep drivers working.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
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Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did. Don't pretend; just use result->type.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We do this OUT_BATCH-style in brw_draw_upload.c.
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