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*
i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.
Paul Berry
2012-06-26
2
-4
/
+6
*
i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE,ONE}.
Paul Berry
2012-06-26
1
-1
/
+9
*
i965/msaa: Implement glSampleCoverage.
Paul Berry
2012-06-26
4
-7
/
+26
*
st/wgl: Add a few more comments.
José Fonseca
2012-06-26
2
-6
/
+38
*
r600g: don't disable streamout if it hasn't been started
Marek Olšák
2012-06-26
1
-1
/
+1
*
u_blitter: disable streamout before rendering
Marek Olšák
2012-06-26
1
-0
/
+10
*
i965/fs: Fix conversions float->bool, int->bool
Chad Versace
2012-06-25
1
-7
/
+7
*
st/wgl: 80-column wrapping
Brian Paul
2012-06-25
2
-7
/
+12
*
docs/lists: add piglit mailing list
Andreas Boll
2012-06-25
1
-0
/
+3
*
docs/helpwanted: update some info
Andreas Boll
2012-06-25
1
-9
/
+8
*
docs/sourcetree: update some info
Andreas Boll
2012-06-25
1
-4
/
+6
*
docs/devinfo: update release info
Andreas Boll
2012-06-25
1
-22
/
+19
*
docs/systems: add some useful driver links
Andreas Boll
2012-06-25
1
-5
/
+7
*
docs: update some broken/old links
Andreas Boll
2012-06-25
5
-6
/
+6
*
docs: whitespace cleanup
Andreas Boll
2012-06-25
1
-16
/
+16
*
docs: escape html special char
Andreas Boll
2012-06-25
1
-1
/
+1
*
docs: add missing target attribute
Andreas Boll
2012-06-25
3
-4
/
+4
*
docs/shading: use proper markup
Andreas Boll
2012-06-25
1
-11
/
+11
*
docs: document the GALLIUM_LOG_FILE env var
Brian Paul
2012-06-25
1
-0
/
+2
*
mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a file
Brian Paul
2012-06-25
2
-2
/
+14
*
docs: update GL3.3 status
Marek Olšák
2012-06-25
1
-1
/
+2
*
r600g: inline r600_blit_push_depth and use resource_copy_region
Marek Olšák
2012-06-25
3
-18
/
+11
*
r600g: split flushed depth texture creation and flushing
Marek Olšák
2012-06-25
5
-16
/
+34
*
i965/msaa: Add backend support for centroid interpolation.
Paul Berry
2012-06-25
3
-11
/
+32
*
i965/fs: Refactor interpolation code to prepare for adding centroid support.
Paul Berry
2012-06-25
2
-8
/
+17
*
i965/msaa: Adapt clip setup for centroid noperspective interpolation.
Paul Berry
2012-06-25
3
-2
/
+6
*
glsl: Add IsCentroid bitfield to gl_fragment_program.
Paul Berry
2012-06-25
2
-1
/
+11
*
st/mesa: added some simple fbo debugging/helper code
Brian Paul
2012-06-25
1
-1
/
+25
*
llvmpipe: fix the LP_NO_RAST debug option
Brian Paul
2012-06-25
4
-24
/
+22
*
scons: Add glsl/glcpp to the include path.
Vinson Lee
2012-06-23
1
-2
/
+2
*
automake: add missing inclusion of GL headers
Laurent Carlier
2012-06-22
2
-0
/
+2
*
mesa: #define fprintf to be __mingw_fprintf() on Mingw32
Brian Paul
2012-06-22
1
-0
/
+10
*
svga: init pointer to NULL to silence MSVC warning
Brian Paul
2012-06-22
1
-1
/
+1
*
clover: Add --with-clang-libdir option and verify CLANG_RESOURCE_DIR
Tom Stellard
2012-06-22
2
-1
/
+18
*
i965: Compute dFdy() correctly for FBOs.
Paul Berry
2012-06-22
6
-9
/
+46
*
mesa: minor transform feedback comments
Brian Paul
2012-06-22
1
-0
/
+2
*
mesa: fix comments on UBO buffer binding functions
Brian Paul
2012-06-22
1
-4
/
+7
*
draw: Handle the case when there isn't a fragment shader.
Olivier Galibert
2012-06-22
1
-10
/
+17
*
mesa: update the emacs indent files
Zack Rusin
2012-06-21
2
-10
/
+10
*
r600g: Unify SURFACE_SYNC packet emission for 3D and compute
Tom Stellard
2012-06-21
3
-101
/
+30
*
r600g: Enable reusing of compute state
Tom Stellard
2012-06-21
1
-6
/
+9
*
r600g: Fix reading vtx instruction offset from bytestream
Tom Stellard
2012-06-21
1
-1
/
+1
*
radeon/llvm: Turn on the BitExtract peephole optimization
Tom Stellard
2012-06-21
2
-5
/
+32
*
radeon/llvm: Lower ROTL to BIT_ALIGN
Tom Stellard
2012-06-21
6
-1
/
+54
*
radeon/llvm: Use the VLIW Scheduler for R600->NI
Tom Stellard
2012-06-21
12
-8
/
+75
*
mesa: set GL_ARB_uniform_buffer_object extension year to 2009
Brian Paul
2012-06-21
1
-1
/
+1
*
mesa: Add a comment explaining my thoughts on glBindBufferBase().
Eric Anholt
2012-06-21
1
-0
/
+26
*
mesa: Add support for glGetIntegeri_v from GL_ARB_uniform_buffer_object.
Eric Anholt
2012-06-21
1
-0
/
+24
*
mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.
Eric Anholt
2012-06-21
1
-0
/
+85
*
mesa: Move glBindBufferBase and glBindBufferRange() to bufferobj.
Eric Anholt
2012-06-21
4
-59
/
+103
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