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*
d3d1x: destroy native_display on adapter destruction
Luca Barbieri
2010-09-22
1
-0
/
+1
*
dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext
Kristian Høgsberg
2010-09-22
4
-10
/
+8
*
r600g: fix multiple occlusion query on same id
Jerome Glisse
2010-09-22
2
-3
/
+11
*
r600g: disable shader rebuild optimization & account cb flush packet
Jerome Glisse
2010-09-22
2
-22
/
+13
*
llvmpipe: fix sprite texcoord setup for non-projective texturing
Brian Paul
2010-09-22
1
-27
/
+58
*
configs: remove egl-swrast target from linux-dri config
Brian Paul
2010-09-22
1
-1
/
+1
*
intel: Fix GL_ARB_shading_language_120 commit
Kristian Høgsberg
2010-09-22
2
-11
/
+3
*
r600g: flush color buffer after draw command
Jerome Glisse
2010-09-22
1
-1
/
+36
*
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
José Fonseca
2010-09-22
1
-14
/
+8
*
llvmpipe: Special case complementary and identify blend factors in SoA.
José Fonseca
2010-09-22
4
-44
/
+79
*
gallivm: Add unorm support to lp_build_lerp()
José Fonseca
2010-09-22
1
-9
/
+75
*
util: Flush stdout on util_format.
José Fonseca
2010-09-22
1
-0
/
+8
*
d3d1x: fix segfault when hashing
Luca Barbieri
2010-09-22
1
-1
/
+1
*
d3d1x: fix warning
Luca Barbieri
2010-09-22
1
-1
/
+1
*
d3d1x: fix cf analysis
Luca Barbieri
2010-09-22
1
-1
/
+1
*
d3d1x: link with CXXFLAGS
Luca Barbieri
2010-09-22
1
-1
/
+1
*
d3d1x: add missing memory barrier
Luca Barbieri
2010-09-22
1
-2
/
+6
*
d3d1x: don't build progs automatically
Luca Barbieri
2010-09-22
1
-1
/
+1
*
winsys: automatically build sw winsys needed by EGL and d3d1x
Luca Barbieri
2010-09-22
1
-0
/
+10
*
glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build
Luca Barbieri
2010-09-22
4
-6
/
+25
*
nvfx: remove gl_PointCoord hack
Luca Barbieri
2010-09-22
1
-7
/
+6
*
d3d1x: attempt to fix/workaround bug #30322
Luca Barbieri
2010-09-22
1
-1
/
+1
*
r600g: disable dirty handling on texture from depth code.
Dave Airlie
2010-09-22
1
-8
/
+1
*
r600g: make stencil readback work
Dave Airlie
2010-09-22
1
-2
/
+1
*
r600g: cleanup some of the DB blit code
Dave Airlie
2010-09-22
2
-4
/
+65
*
r600g: fix typo in struct member name
Dave Airlie
2010-09-22
5
-7
/
+7
*
r600g: occlusion query for new design
Jerome Glisse
2010-09-21
4
-6
/
+237
*
mesa: don't advertise bogus GL_ARB_shading_language_120 extension
Brian Paul
2010-09-21
9
-21
/
+60
*
glut: Define eventParser for non-Windows only.
Vinson Lee
2010-09-21
1
-1
/
+1
*
glut: Define markWindowHidden for non-Windows only.
Vinson Lee
2010-09-21
1
-2
/
+2
*
softpipe: add missing calls to set draw vertex samplers/views
Brian Paul
2010-09-21
1
-0
/
+8
*
gallivm: fix lp_build_sample_compare()
Brian Paul
2010-09-21
1
-17
/
+23
*
d3d1x: ignore errors while building docs
Luca Barbieri
2010-09-21
1
-0
/
+1
*
r600g: fix multi buffer rendering
Jerome Glisse
2010-09-21
1
-2
/
+2
*
glsl2: fix typo in error msg
Brian Paul
2010-09-21
1
-1
/
+1
*
d3d1x: fix GCC 4.1/4.2 build
Luca Barbieri
2010-09-21
1
-1
/
+11
*
d3d1x: add template parameters to base class ctor calls for GCC 4.4
Luca Barbieri
2010-09-21
4
-18
/
+20
*
d3d1x: fix build with compilers other than GCC 4.5
Luca Barbieri
2010-09-21
1
-7
/
+33
*
gallium/docs: The RET opcode may appear anywhere in a subroutine.
Tilman Sauerbeck
2010-09-21
1
-2
/
+0
*
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ
Eric Anholt
2010-09-21
3
-6
/
+23
*
i965: Also enable CC statistics when doing OQs.
Eric Anholt
2010-09-21
1
-3
/
+4
*
i965: Share the KIL_NV implementation between glsl and non-glsl.
Eric Anholt
2010-09-21
3
-17
/
+3
*
r600g: directly allocate bo for user buffer
Jerome Glisse
2010-09-21
4
-27
/
+66
*
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-21
1
-0
/
+3
*
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
1
-0
/
+1
*
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
1
-0
/
+38
*
draw: new draw_fs.[ch] files
Brian Paul
2010-09-21
2
-0
/
+115
*
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
22
-139
/
+391
|
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*
draw: check bitshift against PIPE_MAX_SHADER_OUTPUS
Brian Paul
2010-09-20
1
-1
/
+5
|
*
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
Brian Paul
2010-09-20
1
-2
/
+5
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